Friday, April 27, 2018

Portal To Xenithor





Another STosser!

Portal To Xenithor is a flick-screen platformer currently under development by Michael Keenleyside. The adventure begins with us having survived a crash landing on a monster-infested moon colony. Our job is to kill the nasties and search for a replacement spaceship before piloting through to a victorious escape.

It's early days, but the storyline and map designs are taking shape. End-of-level cutscenes are planned to be used as the adventure unfolds. The visual style is dark and moody and soon to be enhanced by eerie music. Michael is about six months into the project and considering the possibility of a different engine for other parts of the game. These will use the hardware scrolling and DMA Audio of the Atari STe.

Michael is nuts about STOS Game Creator and wishes to pay homage to Francois Lionet so development will be done using this and Missing Link/Maestro. The estimated requirements are a 4MB Atari ST with support for hard disk installation. Personally, I'm reminded of Stryx and Baal and can't wait to see it completed!


Update: Michael has started a STOS Coders group with Francois Lionet






Sunday, April 22, 2018

Zaptastic




Crazy gaming time!

When I first loaded Zaptastic, I immediately assumed a cheap Robotron ripoff but it's actually based on an old Jeff Minter game called Ancipital. Lee Burrows not only coded this conversion but did all the graphics and sounds. It runs on both models of ST but is intended for the Atari STe as it uses the Blitter for the sprites and DMA effects. Sadly, I couldn't get it to work on my STFM without getting two nasty bombs popping up!

We're in control of a Dolph Lundgren dude with spiky hair and shades who must frantically clear 64 rooms infested by an array of nasties. He gets around using the screen's four sides and can escape the hoard by leaping across to the opposite side - but be careful because your shield won't last forever! Firing is constant and in the direction last used but can be temporally frozen by holding down the fire button <cough> Llamatron.

Visually, things are amateur but it works great with lots of silly sprites filling the screen. The audio is insane thanks to the DMA coprocessor pushing out funky samples to keep everything loud and exciting. Overall, this is one incredibly addictive and psychedelic shoot 'em up and I loved every zany minute of it!!

Zaptastic can be downloaded at ST Format (disk #81)




Friday, April 06, 2018

Half-Life II Slideshow




Half-Life 2 for Atari ST!

Well, no but this is the next best thing. Well, no it isn't lol. Regardless, you guys might like this if you appreciate slideshows of digitised pixel art? After last year's mega-hit, ZombieCrypt [yes, sarcasm!], I have made another slideshow. Of course, this time for the incredible Half-Life II games using the engine created by my friend, Peter Jørgensen.

I've added a superb chiptune by TAO called Line of Fire, which suits the theme perfectly with a fast upbeat feel. Each picture is actually a screenshot from my gameplay - I then converted each to Degas format using Imagecopy 4. The entire process took me about six months to compile. I hope you enjoy my lame release? [download]

If you wanna see more of my Atari ST creations then there's a link on the right and also back there  👈


- A Few Sample Images -


















Sadly, a couple didn't make the cut as I ran out of floppy disk space... Doh!

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives