Thursday, June 27, 2019

Nightbreed - The Interactive Movie






When they could make great horrors

I remember watching Nightbreed and absolutely loved it. Okay, it was a little cheesy, but I'm a fan of most horror genres, and Clive Barker never disappoints. It had such a different twist to its style and atmosphere, and I loved the idea of Midian with its freaks being the good guys. Something I didn't expect at the time.

Being the weirdo that I am, I would have loved to see Midian for myself one dark night - armed with nothing more than a flashlight!! Alas, it was never meant to be, until now that is!! Thanks to Ocean and their amazing dedication to movie tie-ins, I finally have their Nightbreed, which tries to follow the original plot. This time it's what's called an interactive adventure, umm, with some arcade action thrown in for good measure.

Let's stop the natter and check out some of the screenshots from this scary game...



Don't listen to the bad man...



Hey, check out that 90s hairdo (and Aaron's nipples! lol)



The gameplay area is large and feels a lot bigger thanks to the laborious car journey!




Armed with a torch, we head into the dark woods!

As Aaron Boone, we begin our adventure in the doctor's office, listening to his lies. Yup, he's trying to trick us into a confession for something we haven't done - our world is collapsing in on itself. After this introduction plays through, we're presented with a map of the area. Here you can travel to three possible destinations: the redneck police station, an ever-attractive asylum, and the mysterious Midian Town.

To drive, we use the overhead map by using the mouse and clicking each intersection of a road. Watch out for hidden roadblocks that present a decision: do you smash through like a rebel or turn around to find an alternative route? Keep your eyes on the fuel gauge, I wouldn't like to get stuck on these roads at night...

Deciding where to go is up to you, but look at the map before you start burning fuel. And then think to yourself, what would Aaron Boone do? Everything may look similar, but each action you take (generally) has a different outcome: I made my way to the hospital in my first game, but (ahem) that didn't go very well.

Not well at all, actually! Check out the screenshot I got to see on my first game...



What a nightmare it is to be shackled and caged like a beast!



Arghh!! Caught and locked away in a padded cell for the rest of my days!



Just listen to his howling!! Wow :o




I've been eaten, again!

After many failures, I restarted and headed to Midian. Here, I was given three options: I chose to enter Midian itself, which is something I was really looking forward to. However, I think this was a bad choice because I was instantly torn to pieces by a Berserker without any chance to defend myself. What an ending!!

I tried again with my venture into Midian. This time, I was set upon by something that was extremely vicious. However, this is where I finally got to see Nightbreed's action scenes as I fled like a scared chicken. This part has you banging on the mouse button to separate two sprites at the top of your screen - representing you and the monster. I escaped, but trigger-happy cops were waiting!! I found myself in the morgue. Wow!

As you can see, my fortune in this game is pretty terrible. Let's see some screenshots...



I made a poor decision, and the doctor was waiting for me...



He brought the cops. Who shot me into pieces!



Midian is full of freaks... but I gotta admire the artwork and a dodgy game of chase!!




Horrorscope!

Visually, Nightbreed doesn't fail to impress with loads of gorgeous artwork. I love the eerie tones that make use of great palette choices to honour the movie's atmosphere nicely. Sadly, the animations are pretty lame, and I dare you not to laugh when being chased. However, it's this part where I thought Aaron looked like David Boreanaz [that vamp Angel] as his image wobbles back and forth. Or is it just me?

The audio is excellent. Okay, I'd have liked more background sounds, but what we have is sampled and pretty darn awesome. Easily my favourite sound effect is when we're captured and held captive in the asylum: this is probably one of the scariest samples I've ever heard in any game. It's incredible. Listen to it!!

Remember when I said I found myself in the morgue? Well, that doesn't necessarily mean game over...



Oh no, I'm not doing too well... Well, I did end up in the morgue, so that's never good!



Well, I never expected that... this is turning into an old Hammer House of Horror movie!!




The CryptO'pinion?

I’ve enjoyed Nightbreed’s strange storyline and unsettling visuals, which I’m sure Clive Barker would appreciate. The game offers quite a challenge, but I was left a little disappointed: considering this is an interactive adventure, I imagined a lot more "interaction". I felt forced into following a predetermined and limited plot, so one wrong move, and you're dead. It's supposed to be a free-roaming adventure!

Don’t get me wrong, this isn’t another Dragon’s Lair, and I’m sure fans will find something enjoyable in this movie tie-in. I loved the ability to venture into Midian, but I simply feel more could have been done to exploit the storyline, and variety of Midian monsters. It’s not a bad game but not a great one either.

Here are more screenshots to tempt you to downloading Nightbreed for floppy or hard drive!



Saturday, June 22, 2019

Boogey Man




Bogey or crow?

Scouring through the ST archives, I found something silly called Boogey Man, by Anthony Hamilton. The screenshots reminded me of an old 8-Bit game but, if I'm honest, it really isn't anything close to what I expected.

This is a tough one to describe... but... we are Burt, a guy who loves to collect snot. Yup, you heard me - snot. And there is plenty of that popping up all over your screen in both small and large doses. There are nine levels in all which might sound too easy? It's not because the controls are super-sensitive which makes the entire experience very chaotic as you agonisingly attempt to carefully navigate, avoiding the nasties. Yes, it's as mad as it sounds but, great fun.

There are bad guys which come in two flavours, a Blob and a Spike. Touching either kills you instantly so beware. Watch the timer, which is just another way to lose a life - and you can see that happen to me near the end of my recording. A boogeyometer is shown bottom/right of the screen to display how much snot remains to be collected. Once accomplished, an exit door appears on the right and we can leg it to the next level for more snotty fun.

Right, it's time for a screenshot so let's begin with an informative one...



Burt seems to love snot for some peculiar reason but look out for the nasties who wanna stop you.



Aesthetics

The visuals are basic and very 8-bit, which is something I often admire because it works very well from a more simplistic time. Well, it works here too. Interestingly, this game runs in Medium resolution which explains the fine details and lack of colour. I liked the sprites, especially Blob, but there's nothing here pushing the old ST of course and that's fine.

However, the audio will certainly entertain - the kids. Ohhhh, and the big kids too - like me. I absolutely loved it but I should say nothing more to spoil your surprise other than Anthony made excellent use of MasterSound!!!

Struggling to understand just why I played this game? Better check out this screenshot then...



Gameplay relies on fudgy controls to make it feel quite chaotic. Can you beat level nine?



The CryptO'pinion?

Whatever you're thinking when you see the screenshots - stop. Since when did cinematic visuals ever matter? The idea and gameplay are simple but humorous and incredibly entertaining. Yes, the controls initially feel too snappy, but you will get used to that and anything different would just make the game far too easy. So it's perfect as is.

Boogey Man is a ridiculous game and one I'm sure your kids will love for all the obvious reasons. I know that I loved every second of it and I've just heard there's a Boogey Man II listed on AtariMania... dare I try the sequel? LOL

Wednesday, June 19, 2019

Faster Than Light: The Atari ST






Kick back and enjoy another Atari ST book

Jamie Lendino of ExtremeTech has released a book for the world's best 16-bit computer. I've just got the digital edition tonight and enjoyed flicking through some pages. To say I'm impressed would be a huge understatement. This is seriously good stuff. Heck, even my little website gets a mention, which is mind-blowing.

Faster Than Light is full and covers many different topics: from the history and range of different computers, plus the various uses we got from this incredible beast. The book is available on (your local) Amazon store now for less than a tank of fuel!! I'm buying the paperback edition, and I hope you ST nutters do the same.

Shall we see some nabbed screenshots and text? Why not! Here you go...


   

   


“Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way.

Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the centre of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today but taking it to places its creators never could have imagined.

Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light."

Sunday, June 16, 2019

Bugziacs






1983 has come knocking!

A brand new remake of Don Priestley's Maziacs is being released by Bello Games with coding by George Nakos (aka GGN) and graphics by Niels Kleine (aka Tinker) and Kevin Dempsey (aka SH3). At the moment, this is an unfinished port, but I loved the ZX Spectrum original so much that I couldn't wait to get my grubby mitts on this olde classic.

I expected differences, but right from the start, this feels authentic, and with a remake of the old DK'Tronics loading screen. Surprisingly, there is a good reason Bugziacs feels so much like the original - "This version actually runs the original Spectrum code translated to 68000 using a custom tool and then some routines replaced with ST-specific code". Wow. Extremely interesting, and I hope many more Spectrum conversions are in the pipeline.

Check out the first few screenshots! Yep, I feel like I'm 12 again looking at these Speccy delights...



Ohh, the menu system is just like the original. Even the font...



...and these silly sprites too. Comical and I love it.



I wish more games had an intro detailing what to do. Brilliant idea.




Wow, it really is Maziacs!

Once the game begins, things feel familiar, but the look (and movement) are a lot better than my favourite Z80 computer could ever manage. The goal remains the same: explore a maze looking for hidden treasure. And then make your escape. It sounds easy - but it's not - especially as you cannot carry both a weapon and the treasure at the same time.

Like the original, each maze is randomly generated, which means a different game each time you play it. But the one thing that remains constant is those angry Maziacs who roam the corridors looking for a scrap with our plucky hero. Thankfully, some kind soul has left swords scattered throughout. However, these can oddly only be used once per battle! So this is where the map feature comes in handy, along with your memory for those you've already walked past.

This might sound a little weird and rather limiting, but it works perfectly to keep you on your toes. The ST game plays like I remember and, unlike most 16-bit updates, it doesn't feel like it's lacking that certain 'je ne sais quoi'. This is authentic yet also an improvement, which is very unique. That in itself is impressive because I'm tired of classic games being spoiled by better graphics or unnecessary changes. I'm thinking about the terrible Chuckie Egg II as an example!

What, you don't believe how good this is? Well, you'd better check out some more screenshots then...



The Atari ST version looks amazing. Authentic, yet a cracking advancement too.



Of course, you could step back in time and use the original Speccy graphics?



Whatever you decide, it's always best to use the map. Don't get lost!




Don Priestley would love this!

One thing to remember when playing is that you're not Superman! Keep an eye on your energy levels (displayed using a vertical bar) because that ticks down as you explore. Fear not, whoever left the swords has also kindly left energy drinks. Also, I advise chatting with the prisoners who are usually willing to aid you on your travels. Although it's odd, they know so much yet never ask to be freed? Finally, use the map, which will be more than helpful at crucial times!

Yes, I am really enjoying Bugziacs!! This is well-balanced and incredibly playable. Sure, it's got some quirks/bugs as those randomly generated maps can sometimes be rather unfair: more than once, I began with a Maziac standing beside me!! But let's not forget this is a work-in-progress, so I'm extremely eager and excited to see the final product.

You can probably tell how thrilled I am to play a classic game like this on my Atari ST!! Hey, it's screenshot time...



Maziacs... oops!! Bugziacs has the most helpful prisoners you could ever imagine.



The swords are necessary but probably made in China - they don't last very long!



Hang on a mo, three monsters and only one sword? Oh no!!




The CryptO'pinion?

Bugziacs has taken me back to my roots in the early 80s. What an absolutely fantastic version this is, and being able to switch between Atari ST and ZX Spectrum visuals is just too good for words. It's always great to see a "new" game InDev for our computer. I hope GGN can put this tool to use in the future and get other Speccy games converted? GGN - please develop Chuckie Egg 2 next, as this is my favourite 8-Bit platformer, but I have a massive list too :-)

Whether you're old enough to remember the original game or not, Bugziacs is a bundle of frantic mayhem. It's a simple idea that has been perfectly executed. What a rush it is to hunt down the treasure before panicking to quickly escape. Yes, it's tough, but it's so much fun. This is a brilliant game and one I cannot help but highly recommend to everyone.

Maziacs is brilliant on the ZX Spectrum, but guess what? So is Bugziacs for the Atari ST. Absolutely superb!!


Both AtariMania and Demozoo have Bugziacs to download.