Monday, May 14, 2018

ST Globe




By 1999 we will be living on the moon!

In a time long ago, when there were no search engines, we had to read something called a "book". If we wanted to chat with friends then that would mean leaving the house to meet up - in person - for a real conversation. Crazy times, right? Well, I've found something cool that takes us back to this early disconnected age (that we loved to return to).

ST Globe was developed by Jean Pierre Cazes which you will find on the Page 6 website. I thought it was rather amusing (respectfully) but very interesting. It definitely put Encyclopædia Britannica to shame [ahem]. However, my daughter was having none of it and prefers to use Siri or Google. Sheesh, what's up with kids these days, uh?

Grab yourself ST Globe and pretend the Internet isn't real.

Saturday, May 12, 2018

Capy





Crappy... Capy... Uh, what?

Capy is a spin on the Sokoban theme and was released in 1998 for the Atari Falcon by YesCREW. We are a shiny ball that desires refuge within an exit tile that is usually located on the other side of the screen. Initial levels are easy and break you in nicely but it soon gets very tough, so careful thought is required to execute the correct route.

Interestingly, there is also the option to create your own "worlds" using an Editor but read the docs before jumping in at the deep end. This is an interesting addition and I hope somebody picks up the gauntlet and has a bash.

Take a look at these screenshot animations to get a feel of what to expect...






Sokoban in space

The goal of any level is to guide your little black ball into a black hole exit. That may sound simple but it's not... Well, it is based on Sokoban so what did you expect an easy ride? Anyhow, there are often obstacles in your way, routes that need to be followed correctly, and even the risk of falling into the gaping deep space that stands between you and your exit. So, take a moment to think about how you're going to get to your target as quickly and efficiently as possible.

Each screen uses different tiles in a variety of alternative ways: for example, push tiles can be moved almost anywhere and can allow access to other places by fixing holes. Be careful not to push them into a useless part of the map in error, and also don't get yourself trapped! Look out for cracked tiles that disintegrate after one use, thus altering your potential route through. Sliders are fun and can transport you across the void very easily and Movable tiles have an arrow pointing in a one-way direction with which to travel. Don't forget to collect the goodies for extra points.

Wow, this game is a tough nut to crack with each screen requiring much logical thought and planning. In fact, my first stumbling block was on Level 6 which my old brain really did struggle to compute! This was mainly due to the time restriction (which isn't necessary) so spoils what should be a difficult puzzler played slowly. I asked Swe [Janez] if this could be removed and it wasn't long before it was removed as Capy got its first upgrade in 20 years. Which is fantastic!!

Okay, let's check out another animated screenshot from one of my games...







The CryptO'pinion?

I've had a blast playing Capy but sadly, there just aren't enough levels for me. Thankfully, there is an editor so perhaps I should pick up that gauntlet and take a stab at creating some of my own levels? Also, the timer was a problem for me that has (thankfully) been removed so I can now enjoy Capy to its full potential without rushing. Why rush a puzzler?

Capy is an odd spin on the Sokoban genre but it works. I'm sure its cunning levels will have you all stumped for decades! This is no boring or predictable conversion that's been done a million times already. Capy is fresh and very addictive using a beautiful presentation. The levels are fascinatingly cruel to solve and I love it - and I'm not a Sokoban fan O_o

You will love this fantastic puzzler and I hope it gets converted to run on STs in high resolution, soon!

Capy has humble requirements: a stock Falcon with a VGA display @ 640x480 / 16 colours.
My download contains the original along with the newly updated "Crypt" version - greetings to Janez!! :)



One day I'll get to see this screen for myself. One day...

Wednesday, May 09, 2018

Galactic Conqueror





STress relief!!

Sometimes I need to keep my life simple and take time to enjoy blowing stuff up. This is Galactic Conqueror, published in 1988 by Titus. This is a personal favourite of mine because it grants stress-busting, wanton violence without any hassle. No life-sucking storyline - shoot everything and enjoy the pointless destruction!

That's as complex as it gets - pick up the joystick to mindlessly destroy everything. It's a wicked mash of Buck Rogers: Planet of Zoom, Afterburner, and Thunder Blade. Okay, it's not perfect, but it's excellent fun, and that's what matters most. Highly recommended, especially after a "great day" at work (yes, sarcasm!!).

Play this game to blast away the stress from your rat race. A fantastic shooter!!

Download this awesome space shooter now!

Monday, May 07, 2018

Automation



Forget Elvira and Maria Whittaker, this is the sexiest screen your Atari ST will display!! :@)

Saturday, May 05, 2018

Rumbo




Rumbo is a flick-screen platformer developed in STOS by Pete Halloran and isn't too dissimilar to Rick Dangerous with more than its fair share of <cough> similarities. The story is simple, our girl has been kidnapped so it's time we dressed like Rambo and tool-up to begin our valiant rescue mission.

After watching a short, but superb, intro of our girl being kidnapped the game begins inside the underground in caves - a place that only Rick Dangerous himself would normally explore. Within here are many rooms with a variety of tricks and traps - but many predictable ones like spikes to leap over. Also, there are some cruel ones like strange creatures who appear out of thin air without any warning. I hate him!

The first end of level boss is a giant bat but don't fret too much because it just moves up and down. It's lame and probably should have been left out if I'm honest. But Rumbo has come prepared for all these monsters and bosses and is loaded with more than enough ammunition, which is something I appreciate.

When level two begins it's more of the same, but with different graphics! However, there appears to be a bug that prevented me from completing the final(?) room: hitting a switch did nothing that I could see. Thus I found myself stuck with no way to venture on which is a huge shame because I was enjoying Rumbo until that moment. I'm now wondering if I've missed something stupidly obvious in the previous rooms?

Graphics are average Joe but do their job even if entering a new room draws at the speed of ST Basic. Sound effects are made up of a few samples; they're good and I especially liked the howel of death. Rumbo's tippy-tappy walk reminded this old gamer of Chuckie Egg 2 (ZX Spectrum version). I know I'm being daft, but I loved it and it broke the near-silence due to the lack of in-game music. Which is a shame?

I have really enjoyed Rumbo which is balanced and fun to play. Sadly, there's that bug on level two, but maybe it was me? I tried twice, but each time I got stuck. Ignoring that, Rumbo offers platform fans to be an avenging squirrel in a Ricky D world. This is cool so grab your bandana and download the floppy disk!

This is a fantastic game and here are some screenshots to tempt you to play it...




Random ATARI ST articles from the archives