Forget Elvira and Maria Whittaker, this is the sexiest screen your Atari ST will display!! :@)
Monday, May 07, 2018
Saturday, May 05, 2018
Rumbo
After watching a short, but superb, intro of our girl being kidnapped the game begins inside the underground in caves - a place that only Rick Dangerous himself would normally explore. Within here are many rooms with a variety of tricks and traps - but many predictable ones like spikes to leap over. Also, there are some cruel ones like strange creatures who appear out of thin air without any warning. I hate him!
The first end of level boss is a giant bat but don't fret too much because it just moves up and down. It's lame and probably should have been left out if I'm honest. But Rumbo has come prepared for all these monsters and bosses and is loaded with more than enough ammunition, which is something I appreciate.
When level two begins it's more of the same, but with different graphics! However, there appears to be a bug that prevented me from completing the final(?) room: hitting a switch did nothing that I could see. Thus I found myself stuck with no way to venture on which is a huge shame because I was enjoying Rumbo until that moment. I'm now wondering if I've missed something stupidly obvious in the previous rooms?
Graphics are average Joe but do their job even if entering a new room draws at the speed of ST Basic. Sound effects are made up of a few samples; they're good and I especially liked the howel of death. Rumbo's tippy-tappy walk reminded this old gamer of Chuckie Egg 2 (ZX Spectrum version). I know I'm being daft, but I loved it and it broke the near-silence due to the lack of in-game music. Which is a shame?
I have really enjoyed Rumbo which is balanced and fun to play. Sadly, there's that bug on level two, but maybe it was me? I tried twice, but each time I got stuck. Ignoring that, Rumbo offers platform fans to be an avenging squirrel in a Ricky D world. This is cool so grab your bandana and download the floppy disk!
Graphics are average Joe but do their job even if entering a new room draws at the speed of ST Basic. Sound effects are made up of a few samples; they're good and I especially liked the howel of death. Rumbo's tippy-tappy walk reminded this old gamer of Chuckie Egg 2 (ZX Spectrum version). I know I'm being daft, but I loved it and it broke the near-silence due to the lack of in-game music. Which is a shame?
I have really enjoyed Rumbo which is balanced and fun to play. Sadly, there's that bug on level two, but maybe it was me? I tried twice, but each time I got stuck. Ignoring that, Rumbo offers platform fans to be an avenging squirrel in a Ricky D world. This is cool so grab your bandana and download the floppy disk!
This is a fantastic game and here are some screenshots to tempt you to play it...
Thursday, May 03, 2018
PC Ditto
Ugh, I hate Winblows PCs!!
For anyone interested, AtariCrypt has an emulator section with lots more :)A stock Atari ST is more than capable of running this emulator fine. Many DOS programs will also run fine. However, you should forget it for games. I used my own Mega STe which barely had the horsepower to handle numerous games. So, in my video recording, Hatari is running a 16Mhz to simulate my computer.
The idea of using DOS for gaming or home computing makes me shudder. Terrible idea but, read on...
How did it go with this DOS malarkey?
Surprisingly, I did have some success as you can see in the video which shows me booting DOS 3.3 and then loading a selection of rubbish games. The first is Serpentine, which was definitely the best of the bad bunch and I enjoyed eating the other slo-mo snakes. I then rebooted to try something called David's Kong. Ugh, this is absolutely laughable so please don't waste your time!
Next up was Bird-Brain which didn't seem to work very well because the keys specified on the main menu didn't work for me. Instead, I suffered rapid beeping sound which was rather annoying!! So yet another reboot was called for so I could try Castle Wolfenstein. Ohh, I had such high hopes for this game but alas it didn't appear to run properly and then oddly got itself caught in a loop?
I then loaded Space Commanders which slowed my Mega STe down to the speed of a Casio calculator for some insane reason. In the video recording, I could cheat by hitting CMD X to speed up Hatari but that didn't really help much. No loss anyhow because this is a ludicrously bad shoot 'em up!!
I was now beginning to lose the will to live and only had one game left: Buck Rogers Planet Of Zoom which is one of my favourite ZX Spectrum games. Sadly, it wasn't (umm) playable due to slow speeds but I managed a couple of minutes before PC-Ditto disappointly froze for some reason!
The CryptO'pinion?
This was fun and I enjoyed turning my ST into an Intel paperweight. Games will generally require more CPU grunt but I doubt anyone would abandon the ST's archive for these horrendous DOS equivalents? Of course, not being a hardware product meant performance was always sluggish, even on my 16MHz Mega STe.
PC Ditto did a grand job running DOS and its programs and utilities. However, I wouldn't bother using this for games - unless I had something beefy like a TT or Falcon. This is a pretty good product depending on your needs. But I'll stick with my Atari ST. So, with that in mind, we are left with one final thing to do: del *.* 😇
PC Ditto did a grand job running DOS and its programs and utilities. However, I wouldn't bother using this for games - unless I had something beefy like a TT or Falcon. This is a pretty good product depending on your needs. But I'll stick with my Atari ST. So, with that in mind, we are left with one final thing to do: del *.* 😇
You can find PC-Ditto on AtariMania or by using Old Games Finder. You will also need the operating system and DOS 3.3 is downloadable from Atari-Forum thanks to Jake/Depression. I found many compatible DOS games on various different of websites - I liked My Abandonware. Enjoy yourself!
Tuesday, May 01, 2018
Commando
Elite did it again!
Unsurprisingly, our conversion has more glam compared to the Speccy. I think we received an authentic conversion with responsive controls, gorgeous smooth scrolling and everything is as spritely as it should be. The one-joystick/button method to control works well compared to the original arcade controls.
Saturday, April 28, 2018
Fred
Let's get medieval
Ubi Soft's Sir Fred (aka Fred) was released in 1989 and is a platform/beat 'em up. It was programmed by Tuan Do Cao and Philippe Villain and I feel they were inspired by many older games I played back in my Spectrum days.
Our adventure begins with a fantastic intro animation depicting our fearless knight tragically zapped into a midget by an angry dwarf. Shocked by this, he shakes his fists at his foe but, they cannot help themselves and burst out laughing. Then, adding salt to Fred's wounds is a little gnome who completes Fred's ridicule. What a brilliant opening intro!!
That's the basis of the game, we need to heal our wounds. Wanna see some screenshots? I know you do...
A garden centre platformer?
Beginning our life as a miniature warrior, we first explore the spooky forest to battle those cute garden gnomes. Other beasts lurk in the woods and castle grounds - skeletons, snakes, headless axemen, and ghosts. Everything wants you dead! So kill them with your arrows - these will even reach the baddies off-screen, which is kinda cool.
Fred is a nimble chap with the ability to walk, leap and roll his way through his quest. However, these controls often got me into trouble: turning around reminded me of Black Lamp feeling laborious and lethargic. This cumbersome method of turning around spoils the action somewhat because our ability to react is hampered by that speed.
The graphics are interesting beyond their looks, using a multi-layer arrangement. This effect is used to climb steps and bypass obstacles like rocks or trees, representing a 3D feel. At first, this will feel weird when you are too high/low (behind/in front of objects). It's a good idea but awkward in battles because both parties need to be on the same level.
Energy levels are indicated by three apples and, once they're gone, you're dead as a dodo. These don't last long but, your death produces a hilarious effect as our hero drops his sword in agony. This is just one more aspect of the visuals that is brilliant. There are lots of new and cool ideas in Fred, I just think some weren't needed for this game?
What was it with developers, didn't they play their own games? I know one thing, it's screenshot time...
Aesthetics
Jean-Marc Torroella and Jerome Guerry should be forever proud of what they created. This is one of the best-looking games for the Atari ST using unique and colour landscapes with stunning attention to detail. The palette is eerie as it is comical with the cute sprites. The characters are animated perfectly, even the rude ones who stick out their tongues!!
The audio is (almost) as good as the visuals with a crunchy sampled tune playing on the title screen and intro. Charles Callet did great but, I'm more of a chiptune guy. In-game sound effects are sampled and I love these. From the firing of arrows, and clanging of swords to the silly screams of your enemies. Hardly high in quality but very enjoyable.
We've just enough time left to see a couple more screenshots. Keep on scrolling...
The CryptO'pinion?
Fred is a good game but it's too difficult thanks to the fudgy controls that needed to be quicker. Also, I feel more checkpoints were required to prevent restarting from the beginning. That is so annoying. Don't get me wrong, this is a good game but it looks better than it is. Am I right? Let me know in the comments below what you guys think.
Grab a sword and boot this up on floppy disk or for your hard drive.
Friday, April 27, 2018
Portal To Xenithor

Another STosser!
Portal To Xenithor is a flick-screen platformer currently under development by Michael Keenleyside. The adventure begins with us having survived a crash landing on a monster-infested moon colony. Our job is to kill the nasties and search for a replacement spaceship before piloting through to a victorious escape.
It's early days, but the storyline and map designs are taking shape. End-of-level cutscenes are planned to be used as the adventure unfolds. The visual style is dark and moody and soon to be enhanced by eerie music. Michael is about six months into the project and considering the possibility of a different engine for other parts of the game. These will use the hardware scrolling and DMA Audio of the Atari STe.
Michael is nuts about STOS Game Creator and wishes to pay homage to Francois Lionet so development will be done using this and Missing Link/Maestro. The estimated requirements are a 4MB Atari ST with support for hard disk installation. Personally, I'm reminded of Stryx and Baal and can't wait to see it completed!
Update: Michael has started a STOS Coders group with Francois Lionet
Sunday, April 22, 2018
Zaptastic
Crazy gaming time!
We're in control of a Dolph Lundgren dude with spiky hair and shades who must frantically clear 64 rooms infested by an array of nasties. He gets around using the screen's four sides and can escape the hoard by leaping across to the opposite side - but be careful because your shield won't last forever! Firing is constant and in the direction last used but can be temporally frozen by holding down the fire button <cough> Llamatron.
Visually, things are amateur but it works great with lots of silly sprites filling the screen. The audio is insane thanks to the DMA coprocessor pushing out funky samples to keep everything loud and exciting. Overall, this is one incredibly addictive and psychedelic shoot 'em up and I loved every zany minute of it!!
Zaptastic can be downloaded at ST Format (disk #81)
Friday, April 06, 2018
Half-Life II Slideshow
Half-Life 2 for Atari ST!
Well, no but this is the next best thing. Well, no it isn't lol. Regardless, you guys might like this if you appreciate slideshows of digitised pixel art? After last year's mega-hit, ZombieCrypt [yes, sarcasm!], I have made another slideshow. Of course, this time for the incredible Half-Life II games using the engine created by my friend, Peter Jørgensen.
I've added a superb chiptune by TAO called Line of Fire, which suits the theme perfectly with a fast upbeat feel. Each picture is actually a screenshot from my gameplay - I then converted each to Degas format using Imagecopy 4. The entire process took me about six months to compile. I hope you enjoy my lame release? [download]
If you wanna see more of my Atari ST creations then there's a link on the right and also back there 👈
- A Few Sample Images -
Monday, April 02, 2018
PP's Enhanced Games
New game updates!
Everyone knows Peter Putnik has adapted hundreds of games for hard disk installation. These include extras, like bug fixes, TOS compatibility, 4MB patching, Mega STe/Falcon support, etc. However, some are also super-charged with cool coding that utilises the Blitter coprocessor and DMA for audio that will blow your mind.
Are you interested being better on your Atari STe? You should be!
So I thought it would be nice to have a brief round-up of the enhanced games as a compilation here on AtariCrypt. Oids and Uridium are particularly impressive because both improve tremendously on their original counterparts. I also enjoyed playing my own music during a game of Xenon 2 (you can convert your own music).
There is something here for everyone and I hope you find this useful. Let me know what you think...
Let's play...
Okay, let's take a look at some of these enhanced games that you can download and play right now...
Did you enjoy that? Well, here are three enhanced FTL games that are nicely improved...
Right, let's take a peek at three more which aren't exactly favoured well by the average ST gamer...
Now let's take a little run-around with these three you might never have expected to boot up...
Okay, let's end in style! Here are two ST classics and (wait for it) a PC classic too! Ooh, nice...
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