Developed by P Fox of ProjectX, Robotz is kinda like a tactical remake of the Berzerk genre. Each of the rooms is different and populated by a number of randomly placed robots which follow your movements in their own specific order (use that to your own advantage). We are armed with a one-shot gun which is my only gripe because it's rather restricting! Especially as each robot is protected by a shield so your shots cannot destroy them but will stun for a few seconds. Ultimately, blast each generator into smithereens to leave the invading robots helpless!
For a homebrew release, I must say that I adore the visuals which personally remind me of a cross between Xenon and Leavin' Teramis. The palette is gorgeously metallic and I love those shadows which add so much depth to the scenario. All sprites are simple but nicely detailed with good animation and I giggle at our protagonist's legs as he walks. Yeah, it's funny but nowhere near as entertaining as his "ouch" scream when losing a life (Grrr!!)
Thanks to ST Format, I think many have played Robotz but how long did you last before hitting the reset button? Personally, I think this is a cracking example of 16-bit Marmite but whether you will enjoy the stress and tension as much as I did is debatable. Yeah, Robotz is cruel yet tremendously addictive and highly recommended.
Each level has a design that demands lots of time to master the tighter areas.
Those robots are indestructible! Surely there's a way to kill them?
Some levels have more freedom to move, but that's mean they're easy!
This level is extremely tricky. When I say tricky, I mean agonisingly difficult!!
Hmm, this appears easy? One generator... but... three droids!
Oh no, this level features TWO generators to destroy BEFORE the robots are killable.