Monday, February 17, 2025

Phantasie - Day 2





Commence The Adventure!

I have begun my adventure in the northwestern part of Gelnor; a lovely woodland area surrounded by natural wildlife and LOTS OF MONSTERS. The first thing to do is have a butchers at the incredibly detailed manual. However, I'm not a big reader and ended up skimming through far too quickly. Yep, I made some mistakes picking party members so I went back to read a little more! When will I ever learn?

There are few buildings within the town of Pelnor. First, we have a bank to safeguard our fortune, which is pooled among the party but can be shared as needed. Next is a mystic who appears to be of little help! An armoury is the town's one and only shop stocking the basic requirements. Pelnor's Inn is fantastic, providing free lodging for all weary travellers seeking rest and also a secure place to organise their party's belongings.

Lastly, there’s the Guild, where we can create and later manage our adventurers, choosing from Humans, Elves, Dwarves, and more. Interestingly, we can select random characters, though they may be harder to level up as they're disliked by Humans! Be warned, the system can generate poor rolls, so you may need to repeat the process to achieve the right balance of resilience, health, and ability. But you knew that!

There are many stats to consider but remember that fighters demand strength and dexterity whereas spellcasters require intelligence and MP. Of course, a good balance of most stats is favourable and you should always note the HP offered. Another interesting detail to consider is age as humans typically don't age well whereas Gnomes and Elves are rather lucky in that department.

Feel like you messed up? Party members not living up to expectations? Were some lost in battle? Well, you can return to the Guild anytime to create new players or rearrange the party. However, think carefully if you've been playing for a while - starting a new character (and playing catchup) can be time-consuming.

I'm more of a melee guy but your party needs to be diverse to survive. So I've plumbed for human/dwarf fighters who handle the grunt of warfare. Also, I have a couple of wizards for my magical needs (absolutely essential). Finally, I have a thief and a priest who are good fighters and provide stealth and healing support.

Alright then, I reckon I’ve got the right team, so I plan to leave town and explore. Maybe start a few fights and hopefully not be beaten too much. I've started a dedicated Quest section listed down the right ~~>

Okay, let's see if this adventure really is worth the grind...




We begin our journey in the northwestern region of Gelnor.
There is a hidden Temple in the woodlands, but I've no idea how to access it.


Ahh, Pelnor is a lovely and safe town of refuge.
Where is everyone and why one guard? And he's not locked the gatehouse!


My attempt to create "Shorty", a dwarven fighter. Terrible stats so I rerolled...
Interestingly, look at the age. That matters in Phantasie, depending on their race.



Shorty goes shopping in the town's, erm, one and only shop.
However, he's a bit skint atm and needs to kill monsters/visit the bank.



The building near the entrance has a wise old mystic.
I guess I need to return here later for more helpful information?



So, I finally dared to step outside the town and was pounced on!
Hey, shall I try the greeting option?

2 comments:

  1. and an SSI game too, im so totally gonna have to play this series, didnt know it was "ultima"-like :)

    such a nice site you have here

    ReplyDelete
    Replies
    1. Thanks that’s very nice of you to say :)

      Delete

Hey, leave a name so I’m not talking to anonymous:) /|\

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