Friday, January 30, 2026

The Adventures of Robin Hood






(Everything I Do) I do it for Sherwood

A long time ago, I bought Millennium's Men in Tights(!) and proudly showcased its box art. I had the genuine intention of adding it to my playlist, but somehow, that never happened - things get busy here sometimes (ahem). The wait’s over at last - better late than never, right? Let’s see if it was worth it...

The Adventures of Robin Hood is an open-world adventure released in 1991. Set right in the heart of Nottingham, Robin begins his life stripped of his lands and title, dumped rudely into the outlaw lifestyle. He didn't expect that! To make matters worse, the locals aren’t exactly welcoming - you’ll get plenty of snide remarks as you try to scrape together a bit of respect. So we need to rebuild Robin’s reputation by doing what he does best: helping poor people by robbing the rich, and slowly gathering that famous band of Merry Men.

Right then, let's break up this jibba jabba with a screenshot...


Here I am chilling out with Little John.




Let's play

When you begin, you might feel abandoned in the game without any kind of a guide. Don't despair. What makes Robin Hood stand out is its surprisingly open design. Instead of shoving you through a set of levels or predetermined tasks, the game drops you into a living world. So why not explore Nottinghamshire? Maybe talk to some of the villagers as you wander about, but the key will always be exploration!

As you wander, you soon realise that time passes by, people go about their business, and your actions affect how the world reacts to you. However, make too many enemies, and you’ll find yourself called, ridiculed, or worse. It’s not just an adventure; it’s a medieval sandbox where you decide how the legend unfolds as you live your life. Remember, the goal is to rebuild your reputation so people begin to change their opinion of you.

Playing Robin Hood is all about the time spent exploring Sherwood, which is a big place, but not too big. It pays to chat to villagers and sneak about where you probably shouldn’t be. It’s these choices of how to act that shape your adventure, so walk the walk and scour areas to gather allies like Little John and Friar Tuck.

This is going to be tough to provide some help without ruining the adventure. But, here goes...

  • Drawing your weapon in front of guards is considered a crime. If caught, you'll be arrested. Always ensure you're out of sight before risking that, just like real life when you think about it lol.
  • Friar Tuck offers a monk's cloak that allows you to move around without being recognised. That's a big deal - stealth mode!! He might be hard to find, but when you do, just speak with him.
  • Little John is a bit of a loner, so I'm sure you can imagine where he is.
  • Saving peasants from execution not only boosts your heroism but may also recruit them to your cause, providing valuable assistance. Again, something to act upon when prompted.
  • During winter, beggars become more desperate. They're cold and hungry. Donating money to them increases your popularity and helps maintain a positive reputation.
  • Wouldn't an in-game map be great? Why not explore NW of your starting location?
  • Magic mushrooms can revive fallen allies if used promptly (before burial). They are single-use items, but new ones may appear in various locations. Did you pick up the map?
  • Engaging in archery practice reduces the time it takes to reload your bow, making subsequent shots quicker because you're a more proficient warrior. Well, quicker...
  • Wealthy merchants can be robbed of money. Oh yeah, this has got to be done!
  • Magic mushrooms can revive fallen allies if used promptly (before burial). They are single-use items, but new ones may appear in various locations. Did you pick up the map?
  • Don't just speak to Maid Marian, talk with her...
  • Ensuring your allies are well-fed boosts their effectiveness. Food can be obtained by robbing merchants, hunting, trading, or (maybe) when rescuing peasants.
  • The dragon is a formidable foe that, when defeated, grants a significant heroism boost. To defeat it, shoot it with an arrow, but it runs after you! Perhaps return later to finish the job?
  • Walking is a bit of a trek, but if you press the spacebar whilst clicking on an arrow, Robin continuously walks until you tell him otherwise. Saves lots of clicking!
  • In fact, hitting shortcuts like the Spacebar is extremely handy for seeing what's ahead.

Break time, and that means only one unsurprising thing. Yep, here is another screenshot...



The seasons come and go very quickly. Shall we make a snowman?




Aesthetics in Tights

I can’t talk about this game’s graphics without getting all mushy inside!! I absolutely love it - this game is an absolute visual treat from start to finish! The isometric world is jam-packed with lovely little details I adore – cosy cottages, winding paths, trickling streams, shady woodland, and bustling townsfolk going about their day - it all feels alive in a way that so few games ever managed. The only downer (for me) is when Robin’s green outfit blends into a grassy hill, and half of him seems to vanish without a trace! I really think a slightly different colour or maybe even a black outline could have been used on the edges of the hills/etc.

The audio is mostly sparse, leaving much of your quest in gentle silence. This actually works well, as a constant tune would have grated after a while. Instead, bursts of sound effects or charming music kick in whenever something exciting is happening or about to unfold. Like during the humorous introduction, with its olde English-style music that fits the Robin Hood and medieval theme perfectly. This game oozes charm, and the aesthetics help to boost the Sherwood atmosphere wonderfully; it’s like stepping into an old storybook.

An overreaction to the Sherwood aesthetics? Nope, so let's see a screenshot then...



Not everyone hates you, so get out there and talk to people.




CryptO'pinion

The Adventures of Robin Hood is something quite extra special. It’s not just another isometric adventure; it actually feels alive. A sandbox world where the NPCs have their own routines and personalities. And because it’s all about your reputation, the way you behave genuinely changes what you can actually do. If you can forgive the plodding treks across the map and combat that’s less than skilful, you will find a witty, atmospheric adventure that quietly steals hours like a certain outlaw in green steals money from the rich.

Sherwood is big, but not too big, which is perfect as it makes exploring, chatting, and nosing around feel fun rather than overwhelming. I feel this game is up there with the likes of Hunter, Damocles, and Midwinter in the sense that it's ahead of its time. As free-roaming adventures go, this is one of the very best.

Right, I’ve got a date with Maid Marian, so before I go, I'll give this game a Merry Men rating of 90%.

  • Lots of floppy disks can be found at Atari Legend.
  • The hard drive game has been adapted by the mighty 8BitChip.


This gorgeous map is by Kennel and is found at VGMaps.


Robin Hood may walk like a pensioner, but he gets an AtariCrypt SMASH accolade!!

Friday, January 16, 2026

2026






Dust off your joysticks

We’re all still cold with winter and barely into the new year, yet the Atari ST scene has already tried to warm us up by delivering three brand-new games, with one even taking advantage of the STe. As if that wasn’t enough, Jonathan Thomas has also been teasing us with his next project over on X, and if you don’t know who that is, shame on you - go and play Pole Position or Lotus Esprit Turbo Challenge immediately.

So here we are, it’s still only January, and I’m genuinely thrilled by the Fuji passion 2026 is already bringing. Yes, I used AI to create the logo as I cannot draw. Don't dwell on that too much, because there are three cracking games that you should play. Let's take a quick look at each before you click the download links...






Babaliba, by Carles Oriol

This is a remake of the original ZX Spectrum game published by Dinamic Software back in 1984 (I love their Atari ST games!!). Sadly, I suspect this game never really made its way out of Spain, as it’s one I’ve never encountered before. The Atari ST version retains the look and feel of the 8-bit original, but with bugs squashed, visuals improved, and a map added to help you survive the maze (you'll need it).

We play as Johnny Jones, a fella with a big nose, dropped into a top-down labyrinth that will feel instantly familiar to fans of Sabre Wulf or Feud. Ignoring his rather large nose, the goal is to explore, find treasure, use keys to unlock new sections of the map, and deal with monsters using screen-clearing bombs. All while trying (I think) to rescue a princess along the way. Just don’t hang around after dropping one of those bombs!

You can download the game from his GitHub page and also follow him on X.



This is so authentically Speccy, and wow, Johnny really does have a big nose!





PuckMan, by Laurent Gaillard

The first Atari STe game of 2026 is a fresh spin on the little yellow pill popper. Everything you desire is here: that gorgeous retro theme, frantic ghosts chasing you around the maze, tight responsive controls, and smooth gameplay that feels like the arcade experience. Laurent has even added overscan support, using the top and bottom borders to stretch the display ratio, which makes it feel more like a proper arcade cabinet in this respect. And yes, it’s STe-only as the Blitter and DMA audio are also put to excellent use.

No need to play solo as both 1 and 2-player modes are supported, which my daughter absolutely loved. I feel this plays very much like the original and easily ranks as one of the best "Pac-Mans" I have tried on my Atari. Just don’t forget to hit 'C' to insert coins, and then press keys '1' or '2' to choose the number of players.

You can download Pac... sorry... PuckMan from his itch.io page.



PuckMan is a screen-filling beauty for the Atari STe.





Vlak, by Baky

Finally, we have a 1993 MS-DOS take on the classic Snake formula. Once again, I've not seen this one before, but the core of the game is instantly familiar - it's Snake! Only this time, we are a train, gobbling up objects instead of just fruits. Each pickup adds a wagon, and as your train grows, the challenge comes from avoiding crashes - not just with walls, but with yourself (as I often find out). Once the level is cleared, an exit opens up, letting you move on to the next screen, where things get trickier on a harder screen.

The download is available from Atari Portal.


Hilariously addictive, but very hard after the opening level. Be warned!

Friday, January 09, 2026

Sleepwalker






Nightwalker

Imagine me in 1993, a dedicated Atari STe fanatic, but my beloved computer wasn’t valued nearly enough by the commercial gaming world, and its enhanced hardware remained largely ignored. So when Ocean promised an STe-powered platformer, I was ecstatic, imagining a vibrant world of exploration and adventure with extra colours, smooth scrolling, and sampled sounds. Then I got my hands on a cracked copy (99.9% sure it was Flame of Finland), and I was gutted. I wanted a platformer to be a platformer – run, jump, explore, pick up bonuses, and so on. No, it's more like Lemmings, and I hated that with a vengeance (sorry, not sorry).

For Sleepwalker, we take on the role of Ralph, a desperate dog whose owner, Lee, suffers from sleepwalking and might wander into all kinds of hazards. We must guide him safely through a gauntlet of different levels. Not only do we need to keep him alive, but we cannot let him wake up, or the shock kills him (good, I say!).

As Ralph, we rush to clear away any obstacles, some easy, some dangerous (this part weirdly reminded me of Highway Encounter). As you do this, you're opening up a pathway for the idiot kid, but you may still need to give him a (ahem) gentle kick in the right direction. I guess it’s a mix of puzzle-solving, wrapped in a slapstick package - with the ever-present tension that one wrong move could see Lee tumble into disaster.

As you can see, Sleepwalker does indeed share a bit of its DNA with Lemmings. However, I guess it’s more of a distant cousin you don't like, and, even though we're not digging holes or erecting ladders, you still manipulate the environment to steer Lee away from hazards. The challenge comes from being quick on the joystick and remembering the level map, all whilst thinking ahead to react and redirect Lee.

Sleepwalker is technically stunning, demonstrating the Atari STe with amazing graphics, sounds, and brisk hardware scrolling. Sadly, that means nothing when the game is doggy-do-do. Plus, I couldn’t shake the feeling that it's a cheap Lemmings in disguise. Only this time, we're stressing over a child. Something I do in life, and not what I desire from a game. Playing Sleepwalker is like being on unpaid babysitting duty!

It may have been for Comic Relief, but the only relief I got was switching off my STe and going to bed.

  • Experience my version of 1993 with the same disks - Flame of Finland (download at Atari Legend).
  • The best way to play Sleepwalker is using a hard drive, thanks to Peter Putnik.
  • Sleepwalker is now listed in the Atari STe enhanced games list!
  • Silly tidbit time... I decided to play Sleepwalker after a poll that I posted on X. While it didn’t quite go as planned (ahem), I would like to thank everyone who voted. Follow me on X.


So, we begin, and straight away, the first level is huge and easy to get lost in.


The next level looks really nice, with a bit of a Pitfall feel to it.


Irritating game!! This stupid kid is really annoying me...


...so, I left him and went exploring!


Lost the will to carry on here. So I let him die, for a laugh. Why not!


Once again, I left him to go exploring. I like to wander, me.



The daft look on my face as I realised games were supposed to be fun!



And after all that stress and hassle, the stupid kid is still asleep!!
(check out his big toes lol)

Random ATARI ST articles from the archives