Fancy a few juicy tips?
- Don't kill everything you see and therefore run out of precious ammo.
- Collect power-ups for energy and ammo only when you need to!
- Closely stalking droids is fun plus it's safer and uses no ammo.
- Learn to use the mapping tool. It's a little odd at first and reminded me of Heartland.
- Some weapons are best left until you need them for a specific purpose.
- Learn the controls and enjoy a few practice games before taking on the challenge.
- Walk away and give up. You're not good enough!! (I'm kidding!!)
Did those tips help? Are you man enough to play? Whatever your reply, here are more screenshots...

Be patient and unlock the doorway barrier only after the droid walks away.
Did you know?
Jame worked with Jonathan Thomas on the recent Lotus Esprit Turbo Challenge for the Atari STe. This is an upgrade of the classic racer that brings the game in line with the Amiga version (except for in-game tracker music). Now, I know what those guys will think, but I prefer chip music over a MOD any day. I personally don't see YM Chiptunes by Ben Daglish as a bad thing. Quite the opposite, and it's one of the many aspects that make the ST so cool. In fact, chip music is what defines the ST as an ST. If that makes sense?
All you need is a 1MB Atari ST, so check it out, folks, because the collaboration between these two has proved fruitful. And the expertise Jamie has for the DMA hardware is jaw-dropping. Lotus has been transformed from a great racer into an awesome racer, which is not an easy task. I'm sure you will all love playing it!!
- The original web feature proves why 2021 might not suck after a year of paranoia.
- The current release of #LotusSTE is now available, so get it downloaded right now!!
It's an exciting time to be an Atari user. Always was, but let's stop talking and view a screenshot...

Another killer area with droids, bombs, guns and fire. RUN!!
Aesthetics
Things appear similar to the original, but a keen ST gamer will notice the play area has increased by a huge amount. The colours are better, and the Blitter is moving the sprites so that the slowdown has gone. The only thing missing is Droid's minigun from the original. Finally, we have smooth scrolling in all directions compared to the horizontal flick-screen method. Jamie, you've (respectfully) blown the original into pieces!!
The audio has seen big changes with the addition of music and sampled sound effects, thanks to his skills in getting the utmost out of the hardware. Check out the theme music using his own program, Turbochip, to knock out 7 channels using the DMA and YM2149 together for phenomenal results.
It looks and sounds amazing, so let's see the game's map right now...

The new map tool. Finally, I won't get lost anymore. He says...
The CryptO'pinion?
Miles did a great job and produced a platformer that was challenging and stuffed full of action. Incredible considering it wasn't commercial, so all credit to his talent, commitment, and love for the Atari ST. However, the lack of dedicated hardware had a negative effect on the game. Plus, I found the controls irritating, and I would get lost a lot. I guess Jamie felt the same way and wanted to rectify these niggles?
Jamie's project to enhance an already great game was risky, but it works! It's a perfect blend of improved aesthetics and gameplay. And I'm not falling off ledges by failing to make those tricky jumps. As remakes go, it's fascinating to think how much hard work he invested into improving this ST classic.
It's the same shooter but one that has been rolled in glitter, so it sparkles bright, and I love it.
- DOWNLOADS -
AtariMania has a floppy disk download.
Jamie bravely recorded a complete playthrough!
Fancy going Godlike with infinite energy and ammo?
Enter this code on the title: FEELCOSMICALLTHETIME