Glad?
Imagine a fantastic sci-fi future where we are a member of an exciting explorational team called X-Plorer. Deep space is scary and, you guessed
it, something went wrong! But something always goes wrong, right? Yep, we
end up stranded on an alien planet light years from home. Of course, it's
an unfriendly world of vicious creatures that need killing before we can
escape home. Or is it just a Joust ripoff set in the wilderness?
Killing Impact is based on the Falcon030 original by David Fournier of Rebel Vision who appears to have only produced this one game. The idea is
simple and if you've played Joust, you will already know what to expect in terms of
basic gameplay. Unlike the original, Glad takes place over dozens of jungle screens on an
alien planet. Its wilderness is crammed with enormous plant life and crazy critters
that don't like your presence. The objective is straightforward, travel the terrain killing everything whilst making your way to the exit.
Sadly, that's not possible for the unlucky ST protagonist because our conversion appears somewhat unfinished with only two levels complete. Not only that but when/if you reach the end, you're left trapped in the final room. Regardless, of that fact we have a huge game with dozens of screens to play.
As a version of Joust, the controls ought to be spot-on. I'm grateful they are just that and implement the standard jousting
practice - defeat the enemies by lancing them from a higher
position. There are optional weapons like bombs, but these are impossible to use. In stark contrast to the main controls, they are awful and demand a combination of holding a direction whilst hitting fire - in midair!! That doesn't work.
Being Joust, this doesn't need to be a solo mission as Killing Impact supports two players. This is quite special and adds tremendous value, especially when one player can lure the enemy into the open for the other to strike. The expected restrictions apply ie, both players remain on the screen at the same time.
That's about it to Glad Killing Impact; flip-flap through every screen
killing anything nasty. Forget the weaponry and concentrate on the
(excellent) jousting to defeat your foe. Ultimately, you will reach a boss and
these guys are always tough nuts - so beware!! This leaves only one question, what is this "Glad" thing about?
Okay, let's pause the boring reading for a couple of sexy screenshots...
Aesthetics
As you can see from the screenshots, the visuals are exquisite. If I had
one, I'd tip my hat to Frédéric Fournier and Christian Rey for their gorgeous jungle and
underwater artwork. Equally, the sprites are a variety of nasty creatures superbly detailed and with excellent animation - I
love the jellyfish and dragonflies.
The hardware scrolling/Blitter isn't used so we're disappointly stuck with single screen push-scrolling. Thankfully, it's implemented well for good effect and maintains a fluent update on each screen. Sadly, this isn't perfect and can be irritating whenever you're inconveniently near the screen's edge.
The audio is a different story with passable spot effects used for
movement, killing, and other oddities like the underwater bubbles. There needed to be more but perhaps the near-silence is a good thing so you can hear the
jouster's flip-flap? Hey, at least the title screen has a decent (non-DMA) digital tune - is it Quartet?
As conversions go, it looks better than it sounds. Let's view some more screenshots...
The CryptO'pinion?
Bear in mind, I haven't played the original Falcon game, somehow the ST version feels "rushed" and certainly incomplete.
Don't get me wrong the basics are ported well with great graphics and jousting controls. Level one is massive, incredibly well-designed, and a bucket load of fun. This is why I decided to map the game!!
However, the second level is incredibly difficult to be anything other than terrible because it's cramped with too many enemies. Additionally, the weaponry is overcomplicated so something I never bothered with.
Based on the first level, a thoroughly excellent Jouster I heartily recommend. My rating is 85%
Maps & Downloads
There are two recommended downloads, a
2-disk floppy
by Elite and
PP's hard drive version.
As always, the images you see are simply thumbnails and you can
download the hi-res originals by
clicking here. Additionally, I've mapped many other Atari ST games which you can access by clicking here!! I hope my maps persuade you to play all these great games yourself? Hey, let me know in the comments below.