Friday, July 24, 2026

Fireforce






Space Master

Fireforce is probably best described as Dungeon Master meets Alien, only this time you're patrolling a sci-fi spaceship with shotguns. Step into the boots of a government space marine and prepare to stalk gangs of alien nasties lurking in the claustrophobic corridors. Released in 1995 by Roland Tomczak of Trigon Software, it even supports multiple players (sharing the monitor) via keyboard, joystick, or joypad.

Fireforce is a first-person, 90° grid-based crawler, but the swords and magic have been swapped for pistols, shotguns, and machine guns. There's not much by way of complex objectives, just survive and kill anything that moves. Fine by me! Sadly, I only found the unregistered shareware version, thus some features are locked. Even so, you can still go monster hunting and play against friends - ala deathmatch-style!

Generously, there are two game types in the unregistered version: solo missions, where you need to clear out the enemies in three different environments, or multiplayer skirmishes where you and a mate (or mates) blast at each other on the same screen. That's right, split-screen multiplayer, which is extraordinary. We're automatically equipped with guns, though I found the machine gun particularly handy for mowing down my opposition. The premise is simple: shoot fast, shoot straight, and try not to end up as space dust.

It might look similar, but don't expect the controls to be like Dungeon Master; it plays more like an arcade shooter than an RPG. Moving forward and back is simple enough, but strafing requires awkward joystick combos that made my creaky old stick groan. Shooting is odd: push forward and fire at the same time, then pull down and fire to reload. Weapon switching is at least straightforward: hit fire and left/right.

Visually, a lot of work went into this game. The enemies might look a little silly, but the environments are dark and well drawn and also convey a strong sense of scale through large maps. Performance is excellent, no doubt helped along by Blitter acceleration. It's smooth, fast, and responsive, making exploration a joy. I only wish the 1-player "window" were larger, rather than the same small layout as in multiplayer. The audio might not feature the Falcon's tracker music, but the DMA sound effects make up nicely. Turn up the volume!

Fireforce is a cracking shooter. Once you get past the awkward controls, you're left with a fun, atmospheric shoot 'em up that drops a shotgun in your hands with only one demand: kill 'em all. Hunting monsters is satisfying, and the head-to-head mode is a real treat - grab an extra joystick or Jagpad if you can. So if you fancy Dungeon Master with guns and aliens, this game is more than worth downloading.

My only regret is not discovering it sooner. Argh, I'm thirty years late, but better late than never!!



Monster hunting in 1-player mode. Argh, such screen wastage!


Let's go monster-hunting in 2-player mode!


Hey, I see a shadowy figure in the distance...


Oh no, it's head-to-head, and that fuzzy bit briefly appears when getting shot.



Only when three are playing will the screen be used fully.

Tuesday, July 21, 2026

Zedonoid






Another Fighting Machine

Zedonoid is an obscure shooter released in 1991 by KJ Grantham, and something I'd never heard of before. It shares similarities with Cybernoid, in which we control a craft as it navigates a series of treacherous caverns. Automated defences, tight spaces, and constant danger make staying alive very challenging.

Each screen plays out as a self-contained arena, where you must dodge patrolling enemies and locate the switch to unlock the exit. Along the way, power-ups offer brief advantages - double fire, missiles, and short-lived shields - but they rarely tip the balance for long, so be quick! Progress demands practice, careful movement, and a willingness to inch forward rather than charge in (and die). Fortunately, KJ implemented a password feature allowing access to later levels without restarting from the start each time. Brilliant!!

Zedonoid is incredibly close to being good, but it's not (hear me out). The controls could do with a nip more speed (especially to quickly fire), and there are possibly 1/2 too many enemies for the level's claustrophobic layout. However, for all its faults, I found myself replaying Zedonoid again and again (then some more). I’m absolutely terrible at this game and keep dying over and over. I need a cheat for it ASAP.

Despite all that (lol), for some weird reason, I absolutely loved this torturous game!

  • The official floppy disk image can be downloaded from Atarimania.
  • Atari Legend has a great menu disk by Serenade (I loooove their disks!).


Some enemies fire at you, others creepily try to shadow your movements.


Watch out, they're coming at us from all sides. Wait, I see a power-up!


Argh, I'm in the middle of dying... In true Oids style, a mothership appears!


I can see the switch, but getting to it proves very difficult!