Wednesday, October 05, 2016

Robert HC Leong

All the way back in early January, I featured a mini-review of Annihilator. This is a familiar-looking oldskool shooter by Robert HC Leong, a much-respected name from the Atari ST homebrew scene I'm sure you'll agree.

He has developed four games - Annihilator, Missile Alert, Pac-Man ST and Space Invaders. Each one was released under the Budgie UK label and they were all hits with ST gamers. Plus I thoroughly enjoyed playing them all too!

To say I was surprised to find out Robert read my review -and- follows AtariCrypt is an understatement! Talk about a shock! Anyhow, we got chatting and it wasn't long before I threw out a few questions and here we are. :-)

I hope you enjoy this interview? My gratitude to Robert for being a great sport (and a fan of AtariCrypt!)



Robert HC Leong
- The Interview -



Hello Robert, please tell us about the guy behind the games

I am from Malaysia and I moved to Ireland in 1980 to further my studies. I bought an Atari 520STFM in 1988 while in Ireland, after graduating. At that time, I had already owned a BBC Micro and was looking for a new computer. I was impressed by the plethora of colours that the ST could produce, and the increase in speed and memory.

I tried to program the ST in Fast BASIC initially, but that was too slow, so it was a natural progression for me to move on to 68000 assembly language using HiSoft Devpac, especially since I was already familiar with 6502 assembly language from my time with the BBC Micro.

Hey, wanna see Robert's Atari ST setup? Of course, you do...


Can you imagine going back in time and being there as he programs his games!!



What was it like developing ST games?

I have always enjoyed playing shoot-em-up games, so the first game I programmed was Space Invaders in 1989. I tried to keep the game as close to its original playability as possible, including the sprites and even its logo colours. It made the cover of the December 1989 issue of Atari ST User magazine.

I then moved on to do a simplified, 2-player version of Missile Command just for the fun of it – it wasn’t anything spectacular. After that, I challenged myself to do a version of Pacman. Many home computer versions of Pacman at that time had very small sprites. I decided that, for the cuteness factor alone, the sprites needed to be larger, and the way to implement this was to do a vertically-scrolling screen to increase the size of the maze. I tried again to keep to the original version and came quite close. I was not good at producing music so Gary Wheaton, a fellow programmer and musician, was kind enough to provide the music for version 2 and it sold quite well.

Annihilator was my final game for the public shareware label. It was a Galaxians clone, but this time, I drew my own sprites and provided power-ups and end-of-level guardians to spruce up the game as it was the trend in shoot-em-up games at that time. After this, I started programming a horizontally scrolling shoot-em-up but I did not progress much further because of a lack of time; I was spending many weekends and nights on-call while pursuing my medical career. This was the simple reason why I did not have a chance to release any new games for the Atari ST after that.



This is Annihilator and is stuffed with Galaxian action!



Do you have a favourite game?

I had no clear favourites but, looking back, I thoroughly enjoyed programming and play-testing Pacman ST because in my mind it was a step above the other Pacman clones at that time with gameplay approaching that of the original arcade version, and cute to boot!



Did you rake in the cash to buy a sports car!

Budgie UK Licenceware was a public domain label started by Camy Maertens in 1987, where a group of software programmers shared joint royalties on all the games sold. It was a fun concept, gave us some camaraderie, and made us some pocket change, but certainly not enough to buy an inexpensive car, let alone a sports car!


Any chance you will start coding again?

Unfortunately, when I left Ireland for the US, where I am now based, I sold off and gave away all my Atari ST stuff! Hence, it is unlikely that I will ever code anything new for the ST again.



It's Pac-Man and it's a cool version of the original arcade game.


Do you play games?

From time to time, I still reminisce about the good old days of the Atari ST, when I’ll try running an ST game or two on Steem, an excellent emulator on the PC. Of course, I still check Atari ST websites like AtariCrypt and Facebook.


What do you think of the ST world today?

I am frankly amazed, but pleasantly surprised, that the Atari ST scene is so resilient, considering that the machine was discontinued in 1993. For me, the ST has always been an integral and fun bit of my life, so I hope the community lives on!

However, the ST presence appears much greater in Europe, compared to the US, though there is still an active Atari club near me in Davis, California, it tends to cater more to the 8-bit Atari consoles than to the ST. Check out: http://newbreedsoftware.com/atariparty/2016/. (I hope they change! -AtariCrypt)



An excellent alternative spin on Missile Command. It's very, very difficult!!



So what are you doing these days?

I’m now based in the San Francisco Bay Area where I work as a consultant in the biotechnology industry. I remain interested in IT and programming, especially since Silicon Valley is just a short drive down the road. Facebook, eBay, LinkedIn, Google, Apple, Cisco, and Oracle are all around me. IT executives of all ages are driving Teslas.

When driving around in Mountain View, I give a wide berth to the autonomous vehicles that Google is testing out here. Even Atari had its corporate headquarters here on Borregas Ave, Sunnyvale, but that closed down in 1996 (http://www.atari.io/back-to-borregas-ave/). I have visited the location once or twice to reminisce, and to imagine how it would have been here during Atari’s heydey…

Take a look at my website: (http://fungames.zone/#AtariSTgames)

It was brilliant talking to Robert and I hope you've enjoyed this interview - Steve.



Space Invaders can run in a modern or classic mode and (above) is the classic version.

Tuesday, September 27, 2016

Venus The Flytrap





Gremlin's 30+ year-old prediction!

Planet Earth is dying because mankind breeds like bacteria and rapes its natural resources to serve our gluttony. Well, some rubbish like that... But, for this game, the over-use of pesticides has finally killed off all the bugs and left Mother Nature unbalanced but we have created cybernetic bugs to compensate for our stupidity. Of course, it wasn't long before they went postal so we must eliminate them all before it's too late!

This is a run-and-kill 'em platformer spread over fifty levels ranging from the green forests to Death Valley. You're a mechanical bug with a cannon to fight off the foes - that can be upgraded using the power-ups left behind by the crazy insects. These consist of a wide range of improvements like better firepower, silly reversible controls, and even antigrav upside-down walking being possible - which serves to give me brain ache! Bonus rounds appear each way through a level and flip the game into an exciting shoot 'em up for extra points.

Controls are bang-on perfect with a style that is clean & responsive. The graphics are darn beautiful with smooth scrolling and nicely animated sprites plus it's worth noting all those many extra colours which spruce up what would normally have been a boring background. The music is perfect, something I can listen to all day.

Venus The Flytrap is extremely enjoyable and highly recommended. A great game!

  • I also recorded a midi version of the game's excellent theme tune.
  • An awesome remastered tune by ACC:Xess which completely blows you away!
  • Okay, here is a hard drive installable copy of Venus by the mighty D-Bug to download.
  • Those who require a floppy disk image should check out Old Games Finder.
  • Fancy some level codes? Of course, you do! Simply press the SPACEBAR on the menu screen and then ignore using that handy keyboard because they decided that the joystick would be far better for entering these codes:
     -> The Forbidden Forest...starting level
     -> The Frozen Wastes......MANTIDS
     -> The Dead City..........CICADAS
     -> Wood World.............PSYLLIDS
     -> The Kaverns............PIERIDS
     -> Death Valley...........SATYRID
     -> The Creeping Swamp.....LYCAENID
     -> Tech World.............PYRALID
     -> Translucent Plain......NOCTUID
     -> The Stygian Creek......?

  • I believe these cheat codes work fine, however, I have never tried them so YMMV... enjoy:
     -> extra time.............JUPITER
     -> extra ammo.............PLUTO
     -> weapons galore.........MARS
     -> fly like superman......MERCURY
     -> unknown................SATURN

Monday, September 26, 2016

Elvira - Mistress of the Dark




Greatest box art ever?

"Can somebody help me find my chest?". Yes, I was hooked from the moment I saw this cover and then read that line! This game has the best box art I have ever seen!! I have nothing more to add to this fine subject matter. I don't wish to get into trouble. Try not to stare at it for too long. Fantastic box artwork.

A hard disk version is available from D-Bug. (highly recommended)
Old Games Finder has floppy images for those who enjoy disk-swapping.

A little surfing revealed this walk-through.
(untested by me... but now I am tempted to test that)

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives