Tuesday, January 17, 2017

Head Over Heels





Back to my Your Sinclair days

Today, I stumbled upon Head Over Heels by pure chance. It’s been 'donkeys years' since I played this on my ZX Spectrum, and seeing it again is a heartwarming reminder of the 80s and its 8-bit games.

Ocean released this tough isometric adventure in 1987. Two years later, an Atari ST version followed, but I don’t recall ever playing it. The game is more complex than it seems, requiring you to solve puzzles using two characters with their own skill sets. Fans of the "filmation" genre will be in heaven with the spectacular graphics and superb detail, boasting more colour than my old rubber Speccy could ever have imagined.

Head Over Heels is a huge and intriguing adventure that’s sure to keep you up at night!!

  • AtariMania features this in their ST database, including an interesting tidbit!
  • Head Over Heels can be installed onto your hard drive thanks to 8BitChip.

Saturday, January 14, 2017

Nebulus






Pogo the frog?

Nebulus was released in 1988 by one of my favourite companies, Hewson. It features an armed frog with big eyes called Pogo. He isn't happy with the thought of eight large sea-based towers, so decides to climb them and blow 'em up! Essentially, this is a platformer with some interesting pseudo-3D mechanics that provide a unique visual style within an ingenious design. This is class programming as you will soon discover...

All towers are cylindrical with platforms dotted around the outside. Nifty tunnels offer a way to quickly access the opposite side - if the current route appears to be a dead end. The world certainly revolves around Pogo because he remains at the centre of the screen with horizontal movements, causing the world to scroll in a "three-dimensional" circular motion. Thus, turning the tower around into view. It's quite brilliant.

Sounds rather insane, but let's ignore that initial opinion to check out this colourful screenshot...



Talk about going the extra mile and NOT sticking to 16 colours! Absolutely superb.





Frogs love water, right?

Getting through any of the towers will never be easy, thanks to a barrage of unusual nasties to either shoot or avoid. Access to the top will involve careful strategy because your route is broken, thus forcing you to use opposite sides of the tower depending on where you are. Always consider the option of using these tunnels to quickly nip through - they might come in handy to avoid those flying obstacles!!

Nebulus may sound easy, but it's actually very challenging, and a brisk time limit allows little room for error. Bumping into an enemy will drop you down to the previous ledge. That's rather good, as it doesn't necessarily mean a frustrating loss of life, nor will it impede your momentum to try that part of the tower again. However, if there isn't a ledge to land on, you might fall even further, thus requiring hefty backtracking.

Of course, falling further still (and into the water) is strangely fatal for this froggy. Yup, that means we lose a life! Also interesting is a bonus game featured between the levels - this has Pogo travelling to his next tower via a nice horizontal scrolling level. It's a shooter with lots of Psygnosis-busting smooth parallax scrolling! It should have been longer because I really enjoyed it a bunch (best viewed on a real ST).

Right then, you guessed it! Yep, it's time for another cool screenshot...


Another day and another tower to climb. Ahh, this one looks too easy, right?





16-Bit Sex Appeal!!

The visuals are utterly tremendous. Nebulus is programmed by the legendary John M. Phillips, who treats us to a lovely display of artwork and ultra-smooth framerates. Not only that, but he added a ton of extra shades of colour for the backgrounds. The end result is astounding and puts many other games to shame. It's incredible what the Atari ST cranks out when programmed by somebody with talent and commitment.

The audio is equally impressive, with zesty, sharp effects that totally suit the gameplay. Also, a beautifully unique chiptune that I could leave running all day, it's captivating and totally enchanting.

This is how all 16-bit games should look and sound. Beautiful...


Okay, ignore my jerky capture because this part scrolls so smoothly. And it's great fun!!





The CryptO'pinion?

Nebulus can feel daunting thanks to its learning curve, but with lots of practice, I guarantee hours of addictive gaming because Nebulus is a real firecracker. I love how it integrates both arcade action and strategic thinking using a fascinating visual style. In many respects, this game was ahead of its time.

I rate Nebulus an Atari ST classic, not only because of how it looks and sounds, but also for its addictive gameplay. Enjoy this piece of JMP magic, which is nothing less than an icon of the 16-bit era.

Floppy disks are available on Atari Legend
D-Bug and 8BitChip have a hard drive version!

Monday, January 09, 2017

Donkey Island






Monkey Island?

All the way back in 1997, Ed Cleveland (aka Eddie Cat) spent many moons working on this comedy adventure. However, the late '90s were bitterly cold days with most of us having sold up and moved to the world of Mac/PC. It appears he got little feedback and thus decided to call it a day. I'm gutted!!

Well, that's my take on what I read. It's a shame because his talent and dedication were on the way to creating something rather special. Yep, it's disappointing but at least he released this final/beta version. This was very kind and still worth downloading and playing. Read on...

Donkey Island is a graphical adventure, different from what I expected. Think of something vaguely similar in style to Lure Of The Temptress or a Sierra On-Line game, but with a comical twist. We are Fred, a geek who loves playing games on his Atari ST. He's a smashing lad, and life is obviously TOS-taSTic!

His enthusiasm changed when he discovered Donkey Island, a game he’d been eagerly anticipating, had been cancelled. Devastated by the news, Fred powered down his little green desktop computer and set off exploring his hometown to uncover the reason behind its cancellation. (not an unknown feeling in the 90s!)

That's depressing, isn't it? Well, let's check out a screenshot to cheer us all up...



The cartoon design works really well, and some drawings are superb!




He looks familiar O_o

Fred is controlled using the cursor keys, which is simple and effective. The keypad is used to interact with your surroundings and characters, who are entertaining and interesting, to say the least. Sigh, it’s even sadder now that Donkey Island wasn’t finished. The style and humour put into it are truly beautiful. Although incomplete, there is a large town to explore with some cute surprises to discover.

In its current form, this is a broken adventure game, but one we can still fully play. Getting around Fred's town is a cinch, and we have all the abilities to investigate this horrifying gaming incident. Roam, explore, and never forget to chat with the locals. They're nothing like you expect and their humour is often superb!

Although unfinished, a full exploration of the town is possible. Some rooms are complete while others aren’t, but they’re still worth exploring. That includes the game's many characters, which are available for conversation. I’m glad this “beta” was released, but the potential for what could have been is quite staggering.

Here is one of the unfinished locations...



Sadly, some areas of the game will never be finished, but at least they're left in for us to play.




Aesthetics

Each location is depicted in a cartoon style similar to a comic book. Fred walks through in a rather crude but functional fashion. The artwork isn't exactly brilliant, but the amateurish quality works wonders. I love the way we communicate with others and our surroundings, which is quite unique in style.

The sound effects are good, but what I love is the technique used for speech - it reminds me of Charlie Brown's teacher. Come on, tell me you can't hear that, too? Well, I think it's superb :)

So here is another screenshot, and my daughter says he looks like me...



Exploration is always the key to success, and there are lots of (hidden) locations.




The CryptO'pinion?

Donkey Island had incredible potential and would have been a fascinating adventure. It still is, of course, albeit unfinished. I've enjoyed playing what is potentially a killer product that offers a different approach to doing things. All whilst being thoroughly entertaining with a wonderful sense of humour, strange locations and the silliest characters. Trust me, this is a hidden gem and something truly brilliant.

I wholeheartedly recommend you play this outstanding adventure game!!