Tuesday, April 04, 2017

Army Moves






Reliving Christmas 1987

The last time I played Army Moves was probably on my Spectrum +3 just before moving up to the Atari ST. I remember it being part of Ocean's Live Ammo (that was a great compilation). It was extremely sluggish, very hard, and I was rubbish at it. Yep, so I never managed to beat the first level (stop laughing).

Army Moves was developed by Dinamic, who brought us After The War. Army Moves has many ideas borrowed from a variety of great(er) games, and it begins with us trundling over a damaged bridge in a surprisingly well-armed jeep. Firing the infinite supply of rockets at the constant flow of enemies whilst hopping over potholes in the hope of safely reaching the other side ...cough... Moon Patrol...

I think we need a screenshot of this opening level, so here it is...



The jeep is brilliant with realistic handling and fantastic leaping abilities! Yeah!! ;)




When variety isn't the spice of life!

The following level has us flying a helicopter over enemy territory protected by planes - blindly shooting whether you're in their sights or not. The controls are lethargic, making it difficult to avoid their shots. Don't forget to manually land on the helipad at the end - otherwise, you suffer a suckers' death!

The next part is more of the same, ie nothing-you-haven't-seen-before. The final levels take us through the jungle, avoiding grenades and silly buzzards before it flips into something resembling Joe Blade. Of all the levels, the first is the best, whereas the others are far too tough with many enemies.

Wanna see a screenshot? How about one that feels odd as it scrolls in the wrong direction...



Reversed scrolling is pretty weird and doesn't feel right, so it makes stage two quite frustrating!!




Speccy aesthetics?

Visually, I like Army Moves, but that's probably because I'm fondly reminded of my colour-clash days on the Speccy? The graphics are barebones, but I must admit, everything scrolls along nicely, and I do like the detail in the sprites. The helicopter levels feature parallax scrolling, which is a neat touch I appreciated.

David Whittaker's music plays throughout and isn't his best work, but it's still good. Nuff said.



Honestly, I swear that jeep doesn't fly all the time!




The CryptO'pinion?

I like some of Dinamic's ideas, but it tries too hard to be cool. They spoiled it with ludicrously-long levels, which is made worse by being sent back to the start after losing a life!! Ignoring the nearly-fun Jeep stage, I find it difficult to recommend this game - just play Moon Patrol, Silkworm, or Joe Blade instead.

Army Moves could have been great, but it feels like a rushed 8-bit conversion with a massive fistful of frustration. Unlike the Spectrum game, our conversion feels like a glammed-up quick port and one that lost much playability thanks to faster mechanics; scrolling, enemies, etc. I don't get it, what was Dinamic thinking?

The first level is the best, but the rest of the game is too difficult to be entertaining.

Wear camo and grab the floppies or hard disk version!

Monday, April 03, 2017

Jinks






This looks sucky!

Jinks appears as a horizontally scrolling 'Breakout', but is technically one of the worst ST games ever. Rainbow Arts’ port of this game is a disgrace. The incredibly jerky scrolling is enough to make your eyes bleed after just a few minutes of play. It’s that awful, and I feel sorry for anyone who spent their money on it.

Thankfully, Peter Putnik has attempted to improve the code by using the Blitter (as shown in the video). However, all disk images of Jinks contain the same bad data. Therefore, Peter is seeking anyone who can provide an image of the original floppy disks. This will allow him to repair this piece of history for his enhanced version.

Please get in touch if you have the original disks and can help...

  • This new Blitter-powered version is downloadable from Atarimania.
  • If you want to torture your eyeballs, then download the original at Hang Loose.
  • Trusteft has a humorous recording of the original jerky game!!

Sunday, April 02, 2017

Collaboration Two






Oh no, not another disk?

Following on from last year's success, Collaboration #2 has been released. The STatariART gang has been busy and created more funky pixel art - by many different people who kindly submitted their Degas dabbles. You will even see a few images from yours truly. Brace yourself for that horror; don't get your hopes up :o)

A lot of hard work went into this production, and it's always fantastic to see so many people coming together like this. People like us aren't often associated with the "scene", so let's hope we see many more disks. Any ideas? Contributions? Get in touch. Until then, Clickety-Click and download Collaboration #2 via Demozoo.

Credits
AtariSTaffroom - Graphics
Atarian1982 - Graphics
Bionic Nerd - Code, Graphics
Dj Sergant - Music (We hope you don't mind ;))
Forgotten Grove - Graphics, Other (Started the whole idea)
Loggins - Graphics
Scarlettkitten - Graphics
Stefan Lindberg - Graphics
karim - Graphics

I hope you enjoy this show. Let me know what you guys think in the comments below...


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