Thursday, May 03, 2018

PC Ditto





Ugh, I hate Winblows PCs!!

I thought I'd have a quick play with PC-Ditto, an old emulator by Avant-Garde Systems. Now, please do note that I've never owned a PC in my life but I remember tinkering with the one (and only) Amstrad PC that our college had in 1987. So, I figured this would be a nostalgic trip down memory lane. Well, maybe!
For anyone interested, AtariCrypt has an emulator section with lots more :)
A stock Atari ST is more than capable of running this emulator fine. Many DOS programs will also run fine. However, you should forget it for games. I used my own Mega STe which barely had the horsepower to handle numerous games. So, in my video recording, Hatari is running a 16Mhz to simulate my computer.

The idea of using DOS for gaming or home computing makes me shudder. Terrible idea but, read on...



I had little luck with Castle Wolfenstein (a bad copy?) but Serpentine ran well.







How did it go with this DOS malarkey?
Surprisingly, I did have some success as you can see in the video which shows me booting DOS 3.3 and then loading a selection of rubbish games. The first is Serpentine, which was definitely the best of the bad bunch and I enjoyed eating the other slo-mo snakes. I then rebooted to try something called David's Kong. Ugh, this is absolutely laughable so please don't waste your time!

Next up was Bird-Brain which didn't seem to work very well because the keys specified on the main menu didn't work for me. Instead, I suffered rapid beeping sound which was rather annoying!! So yet another reboot was called for so I could try Castle Wolfenstein. Ohh, I had such high hopes for this game but alas it didn't appear to run properly and then oddly got itself caught in a loop?


I then loaded Space Commanders which slowed my Mega STe down to the speed of a Casio calculator for some insane reason. In the video recording, I could cheat by hitting CMD X to speed up Hatari but that didn't really help much. No loss anyhow because this is a ludicrously bad shoot 'em up!!


I was now beginning to lose the will to live and only had one game left: Buck Rogers Planet Of Zoom which is one of my favourite ZX Spectrum games. Sadly, it wasn't (umm) playable due to slow speeds but I managed a couple of minutes before PC-Ditto disappointly froze for some reason!


Oh boy, how did the PC win the computer war? The worst Kong and Invaders I've ever played!!







The CryptO'pinion?

This was fun and I enjoyed turning my ST into an Intel paperweight. Games will generally require more CPU grunt but I doubt anyone would abandon the ST's archive for these horrendous DOS equivalents? Of course, not being a hardware product meant performance was always sluggish, even on my 16MHz Mega STe.

PC Ditto did a grand job running DOS and its programs and utilities. However, I wouldn't bother using this for games - unless I had something beefy like a TT or Falcon. This is a pretty good product depending on your needs. But I'll stick with my Atari ST. So, with that in mind, we are left with one final thing to do: del *.*  😇

You can find PC-Ditto on AtariMania or by using Old Games Finder. You will also need the operating system and DOS 3.3 is downloadable from Atari-Forum thanks to Jake/Depression. I found many compatible DOS games on various different of websites - I liked My Abandonware. Enjoy yourself!

Tuesday, May 01, 2018

Commando





Elite did it again!

I remember trying to conquer this arcade shooter on my ZX Spectrum long before I got an ST. However, no matter how much I loved it, I sucked as it was so difficult. Thankfully, I've improved with age because I've finally beaten the first stage with its tricky soldiers. It's small victories like this that keep me going!

Unsurprisingly, our conversion has more glam compared to the Speccy. I think we received an authentic conversion with responsive controls, gorgeous, smooth scrolling, and everything is as spritely as it should be. The one-joystick/button method to control works well compared to the original arcade controls.

Commando is something I love and hate with equal measure, so it's a good job this shooter is infuriatingly addictive. Highly recommended - if you can master its hideous learning curve!!

Download Commando for floppy + hard disk.

Saturday, April 28, 2018

Fred






Let's get medieval

Ubi Soft's Sir Fred (aka Fred) was released in 1989 and is a platform/beat 'em up. It was programmed by Tuan Do Cao and Philippe Villain, who were inspired by older games I played back in my Spectrum days.

Our adventure begins with an intro animation depicting our fearless knight tragically zapped into a midget by an angry dwarf. Shocked by this, he shakes his fists at his foe, but they cannot help themselves and burst out laughing. Adding salt to his wounds is a gnome who completes Fred’s mockery. A brilliant intro!!

That's the basis of the game: we need to heal our wounds. Wanna see some screenshots...



Now come on, who would have ever expected rude gnomes to be our enemy?



Hang on, these are armed. They might be little, but they're evil little b4s@£@s!




A garden centre platformer?

As a miniature warrior, we first explore the spooky forest to battle those garden gnomes. Other beasts lurk in the woods and castle grounds - skeletons, snakes, headless axemen, and ghosts. Everything wants you dead! So kill them with your arrows - these will even reach the baddies off-screen, which is kinda cool.

Fred is a nimble chap who can walk, leap and roll his way through his quest. However, these controls often got me into trouble: turning around reminded me of Black Lamp feeling laborious and lethargic. This cumbersome method of turning around spoils the action because our ability to react is hampered by that speed.

The graphics are interesting beyond looks, using a multi-layer arrangement. This effect is used to climb steps and bypass obstacles, to represent a 3D feel. At first, this feels odd when too high/low (behind/in front of objects). It's a good idea, but awkward in battles because both parties need to be on the same level.

Energy levels are indicated by three apples, and once they're gone, you're dead as a dodo. These don't last long, but your death produces a hilarious effect as our hero drops his sword in agony. This is just one more aspect of the visuals that is brilliant. As you can see, there some cool ideas implemented for Fred.

Enough reading, let's see those graphics! Yes, it's screenshot time...



I absolutely love the details and the murky palette, which is perfect for the creepy scenario.



Check out that headless axeman and the gnome's facial details are astounding.




Aesthetics

Jean-Marc Torroella and Jerome Guerry should be forever proud of what they created. This is one of the best-looking games for the Atari ST, with colourful landscapes and stunning attention to detail. The palette is as eerie as it is comical with its superbly animated sprites. Even the rude ones who stick out their tongues!!

The audio is (almost) as good as the visuals, with a crunchy sampled tune on the title screen and intro. Charles Callet did great, but I'm more of a chiptune guy. In-game sound effects are sampled, and I love these. From the firing of arrows and clanging of swords to the silly screams of your enemies. Absolutely superb.

We've just enough time left to see a couple more screenshots. Keep on scrolling...



Those darn gnomes are a pest, even the rude ones lol



Oh no, is that a skeleton or a zombie? Whatever it is, I should run away!




The CryptO'pinion?

Fred is a good game, but it's difficult thanks to the fudgy controls that need to be quicker. Also, more checkpoints were required to prevent restarting from the beginning (so annoying). Don't get me wrong, this is a good game, but it looks better than it is. Am I right? Let me know in the comments what you guys think.

Grab a sword and boot this up on a floppy disk or on your hard drive.

Random ATARI ST articles from the archives