Friday, December 06, 2019

Summer Olympiad





A sports game? Me? Sporty? Yeah right...

Who'd have thunk it? Yet another sports game here on the Crypt - a website by the least sporty guy on the planet! (Hang on, I enjoy watching NASCAR. Well, from the comfort of my sofa!). Okay, here we have TyneSoft's 1988 hit Summer Olympiad with five Olympic events to compete in - either solo or with friends.

Firstly, you're probably thinking the same as me? Five events! Yep, 1988 must have been a poor year or maybe the TyneSoft guys got bored? Anyhow, up to six players can compete against each other through a selection of athletic events and they are Skeet Shooting, Diving, Triple Jump, Hurdles and Fencing.

Before any of that malarkey, we should first find a busty girl to light that Olympic flame...



Well, that's how my mind works!!


I love the billboard screen showing each event!!





- THE EVENTS -

Skeet Shooting can be controlled using either the joystick or the mouse - but please chose the mouse! The left button launches a clay pigeon(s) and your right button fires one desperate blast into that direction. Quick reactions and accurate movements are required otherwise you begin shooting at the empty sky. And I did that more times than I care to admit. It's quite difficult... ahem!

Wow, my aim is terrible!! Still, it's really good fun trying to shoot the discs.




Diving is really silly yet brilliant. Never have I seen someone fall in slo-mo and from such a massive height! Moving left/right rotates the diver as he falls, whereas up/down tucks him up. A well-timed splosh produces the best scrores, somehow... But I really enjoyed this event. It's great fun!

After falling 50 miles you think the crowd would be more enthusiastic!




Triple Jump is a joystick destroyer so get waggling to make our little athelete run like the clappers. However, that fun soon ends because I think TyneSoft deliberately did everything they could to sabotage any enjoyment thanks to the stupid controls: fire-button alters the controls to change your runner's angle by pushing up/down. It's pretty weird and ruined the event for me.
Waggle Waggle Waggle... Joystick breaks... Thanks, TyneSoft!!




Hurdles was a pleasant surprise because I expected more 2D but we're viewing the event using a third-person perspective. Joystick waggling is still the order of the day with the fire-button used to perform a flawless leap over the hurdles. Well, if you practise because it's quite hard to judge. Personally, I think having a simple shadow at the runner's feet would have helped - and save him from lots of leg bruises... Finally, don't forget to lean forward when crossing the finishing line!

I'd be great at this if the objective was to kick down each and every hurdle!!




Fencing sounded like it was going to be good but controlling my dude felt somewhat disconnected from what I saw on the screen. So was pure luck if I made a hit but then I fell asleep!! Yeah, this is a bit rubbish if I'm honest and I didn't care for it. So definitely the weakest of all five events.

Boring... It's time to whip out a shotgun and blast your opponent!!





- GRAPHICS & SOUNDS -

The visuals are by Paul Drummond and I must say that I liked what I saw. The sprites are good with acceptable (wooden) animations with smooth scrolling. The 3D Hurdles is impressive so get waggling that joystick. It's all good but oddly, I liked the event's loading screens the most - especially Skeet Shooting!

Chipmusic is by Wally Beben and is superb, especially between each event. Sadly, I only wish I could say the same for the sound effects which fail to show us what the YM2149 is capable of. I'm sure there must have been enough spare clock cycles for a few rough samples? That would have been so much better.

Let's take a look at those loading screens...



This image is my favourite. Brilliantly drawn and I think he looks like Chuck Norris!


Fencing is awesome and I love the palette.



Tripple Jump is weird - that guy looks somewhat deranged!!





- THE CRYPTO'PINION -

There might be only five but each event has something for everyone. However, it's a mixed bag with Skeet Shooting being the best, closely followed by Diving and Hurdles. Sadly, the Tripple Jump is awkward and Fencing is boring. If you are going to feature so few games they need to be fantastic to compensate.

This is a cracking family game we have enjoyed - even if my daughter completely fails to grasp the concept of waggling a joystick! (Kids!). Summer Olympiad is definitely at its best when competing against family/friends otherwise it's all over too soon. Good, but could have been better with more content/events.

Remember to do warm-up stretches before downloading for floppy or hard drive.

Monday, December 02, 2019

Frogs





Kermit would be proud!

I've been given an opportunity to playtest the latest alpha v1.2 update of Frogs by Thomas Ilg. I previously got to play this cute game of strategic hopping which feels like a lifetime ago. Thankfully, Thomas didn't stop tinkering and made improvements: faster code, additional Atari STe features, and other interesting ideas (some I didn't like).

For those who don't know, our game is based on the Commodore 64 original by Dr. Wuro Industries. Thomas is using the Blitter and DMA Audio plus the gameplay is faster with up to 4-players. Anyhow, I've had a play with the latest release and reported back my thoughts. That's always a worrying time but it was long before I was given an update.

Okay, before we carry on, let's take a look at the first screenshot using Atari ST graphics. What? Look...



It's crazy with four froggies hopping around the screen but have you that many friends?




Uh, a Froggy game?

Yep, and frogs love ponds so each screen is a giant pond of rocks/lilypads that stay floating on the water's surface - for a short time. Hop around the screen, look for bugs, and then press fire to stick out your tongue to feed your belly. Be quick and beat the other players but watch out because the computer AI is actually quite superb - plus it's fun watching them brawl amongst themselves!! Oh, tongues have more than one use so don't be a pushover, okay?

Numerous ponds are available with three different gameplay modes and support for 2-4 players. Controls are unique featuring support for the keyboard, joystick, Jagpad, or ST4PLAYER via the parallel port. Players can either be human or computer-controlled and there's even the option for a Midi link-up. Come on, tell me you're not impressed!!

Wanna see another screenshot? How about one using C64 graphics? Yes, on the Atari ST...



The C64 graphics are superb and add something extra retro to the game.




Yeah, Commodore!

Our Atari version features various enhancements, one being scrolling. Yup, the playfield (umm, pond) now scrolls and, in my recording, you can see how great this works. It's a treat and I (mostly) loved it. However, I thought that the single-player mode needed to scroll "more" because it felt somehow short or restricted (to me). So a new "Single Frog Scrolling" option has been implemented for one-player and this also includes the C64 mode. Incredible support!

Of course, purists will be relieved to hear that scrolling will be an option selectable from within the game's menu. Yup, it won't be forced which I personally think will please folk from all corners of the scene? Well, I hope so!

The graphic modes are going to shine alongside the recent (and staggering) framerate improvements when running on the Atari STe - we're talking 2VBL / 25fps. I'm also happy to announce other improvements in the pipeline, like the decals which I thought desperately needed changing!! Wow, I can moan about stuff, right?


Steve the frog always wins because he's the greatest!! :o)




The CryptO'pinion?

Frogs is a brilliant game and my sneak peek is proving to be extremely fascinating. For me, the option to scroll the screen is a fantastic idea and is implemented very well. Additionally, I'm happy to see Thomas is not restricting the Atari STe with the limitations of the older Atari ST or the Commodore 64. I'm excited to see what comes next - watch this space folks!


* Update: Frogs v1.2 is now available to download *


If you've been living on another planet and missed out on this amphibious wonder, I suggest you head over to AtariMania and download it right away. Sorry, but you will have to wait a little longer to play v1.2 :-)

Consider buying Frogs boxed w/ its multiplayer adapter!!

Saturday, November 23, 2019

Seconds Out





Wanna be a Tyson Fury?

Do you remember a game called Frank Bruno's Boxing on the ZX Spectrum? Well, it looks like the folk over at Tynesoft did when they released Seconds Out in 1988. As in the Speccy game, we're in a boxing ring fighting ugly dudes and the action is viewed ringside from behind our noble challenger. Yup, it's original alright!

We are Marco, a challenger who must compete against five champions from around the world. His first bout breaks us in gently against Joe Weed who lives up to his name and is pretty easy to knock out. The second is much harder, closely shadowing you and can easily block your punches. The third is rather odd and that's saying something for this peculiar boxing game: it's a lame fella who wears glasses and can headbutt. (I believe there are two more champions: an American and a Russian. Just don't ask me if I can reach that far!!)



First up is Joe Weed, an easy opponent!



Jonesy is harder, although he seems shocked to lose!




Punching people with a joystick?

Controls are initially odd but the one-button ST does well after a few practices. Moving left/right is easy, but slow, and we can guard ourselves using up/down with a little sway thrown in for good measure - if pointless. With the fire button pressed, we can punch with either arm as we float around that ring looking to sting. Well...

Energy levels are displayed at the top of the screen: decreasing with each hit taken and increasing when dealing out damage/resting. Also, a throbbing boxer's "KO" glove will indicate when your opponent is weak enough for a knock-out. That is the time to hit up/fire to perform the special ability, a swift right hook!!

Each round lasts 1:30 seconds but oddly feels longer against the tougher guys who cannot easily be knocked out. Between rounds, we are slumped in the corner with our coach who helps recover lost energy - something I didn't realise until after I made my recording. That'll teach me not to read the manual... Doh!!



Don't be a fool like me!! Waggle that joystick...



...
and put that old man to some good use ;o)




Graphics & Sounds

Graphically, this ain't anywhere near what the ST is capable of but it does feature lots of comical aspects - like Mike "Hammerhead" Hagman!! Also, the see-through wireframe idea works well but is spoiled by having a pixelated head. Animations are okay and the crowd make very few movements so look rather bored.

Audio has been forgotten with no music and the near-static crowd is silent for such an event!!

The...

Silence... 
 
Is... 
 
Freaky!!


Watch out for this dirty Jeff Minter fighter.



Even when I'm knocked out, he still tries to headbutt me!!




The CryptO'pinion?

This game has massive drawbacks, like speed. There aren't any; these athletes are the slowest I've seen! Never will you feel like you're participating in an event with a motionless and silent crowd. Also, the gameplay is short and obviously linear in structure, so I'm sure better players could complete it in under an hour? Float like a butterfly, sting like a bee? Hardly, it's like walking barefoot in slutch, with a broken leg!!

That being said, Seconds Out is still enjoyable and everyone needs to witness that Glaswegian and his idiotic headbutts! An average sports game, that needed to be much quicker, flashier and a lot noisier.

Those who fancy sparring with Marco can find the Super Pack floppies on AtariMania.

Random ATARI ST articles from the archives