Tuesday, May 13, 2025

Everyone's gone out!





Me Time

It’s been a wild couple of weeks playtesting two incredible versions of DOOM - STDOOM and DOOM8088. Honestly, I never thought I would see the day when I could even think about booting up id Software’s classic shooter on my Atari ST. Sure, it’s early days and there’s plenty of optimisation ahead (and much hopeful expectation), but I’m absolutely buzzing with excitement and wish Jonas/Frenkel all my beST.

That said, I figured it was time to get back to something a bit more “normal”. So today, the family are out so I decided to re/re/re/relive the glory days, 1990s style. As the familiar thrilling effects swirled and scrolled across my screen, a few others caught my eye and I couldn’t resist sharing them with you...

  • StarPlayer is a MOD player that I've never booted up in my entire life! I thought I knew every type of tracker player for the ST/e, but alas, no. So this was a super-nice shock. It's actually a good program, with a nice design, and the mod's name is used as an adjustable sine wave. We can even alter the volume, balance, bass, and so on. I really like this player and should add it to this list I made a few years ago!! https://demozoo.org/productions/96029/
  • PlaySID is something I've used loads over the years, yet sadly, not so much lately. And I've no idea why. The good'ol Commodore 64 has some crappy tunes but tons of fantastic ones also. Somehow, I actually forgot it has stereo playback, which is excellent. Cream nailed it once again for this brilliant chiptune player. https://demozoo.org/productions/65441/
  • DBA #06. A legendary release. Not only was DBA a fantastic diskmag, but this particular one marked a change in how the ST sounded. At least for me. The disk's intro features music by Scavenger, one of my favourite musicians. It's mind-blowing, not only the music, but the visual effects help to produce something that is nothing less than iconic. https://demozoo.org/groups/13045/
  • We Were @ is a favourite demo of mine, and arguably one of the best demos ever made. So stylish with many full-screen effects to blow you away. If you are one of the few 4MB STe owners that's never watched this demo, then rectify that right away. https://demozoo.org/productions/151600/
  • Next up is Out A Time, which was released at Silly Venture by Baky, Jade, MiKRO, Sedma, Vasyl, and X-Ceed. The storage demands are huge, but everything worked fine for me. Thankfully so, because this is a stonking production! https://demozoo.org/productions/362494/
  • It's about now you're probably wondering why only music and demos? How strange of you! Well, I ended with a game, and it's a belting platformer too. But I boot it up now and then for another reason. I'll leave you to fathom what that is, but I have a bigger grin than the Cheshire Cat's whenever I watch this awesome intro by the mighty Replicants!! https://www.atarilegend.com

So yeah, what started as a peaceful moment in the house turned into a full-blown blast through some of the best sights and sounds the Atari ST/e has to offer. Productions like these aren’t just eye/ear candy – they’re living proof of how much talent the ST scene has. Oh, and if you're wondering about the title image, it's from Yrasters by Extream. A wonderful screen that I've never seen before, and thoroughly enjoyed!

So that concludes my silliness for today. It's been fun reliving my youth, watching demos and listening to great chip music. Hang on, what am I saying - I do that most days with my Mega STe <gloating emoji>. I hope you have enjoyed this pointless posting of demoscene wonders. Have you got any favourites of your own - demos, music, intros, diskmags, etc/etc. Drop a comment below. I would love to check 'em out...



StarPlayer is superb, I loved the visual effects and superb 25 KHz playback.



Oh yeah, good old Commodore 64 tunes on the ST/e. Fantastic!!



One image does the DBA #06 intro no justice. Download it.



Leonard blows me away time and time again. An outstanding production.


This one was totally new to me and is an incredible showcase.



What a platformer, and now fully playable for the first time in decades!

Saturday, May 10, 2025

Doom8088: Atari ST Edition






DOOOOOOOM

After my shock and awe of finally getting Doom running on the Atari ST, another surprise comes along that I never expected. Frenkel recently dropped me a message about his hack of DOOM8088 for any Atari ST/STe with only 1MB of RAM. To get an acceptable framerate, something had to give - no 16 colours, a lower game resolution, etc. Massive hits, but these sacrifices make Doom playable on the 8MHz Atari ST/e.

Here's the bit taken from Frenkel's page before the all-important download link...

Doom was originally designed in 1993 for 32-bit DOS computers with 4 MB of RAM. It's mostly written in C code with very little assembly code. It has been ported to all kinds of systems. Usually, these systems are 32-bit or more and have a flat memory model.

Doom8088: Atari ST Edition is a port for Atari ST computers. It's based on Doom8088, a port of Doom for 16-bit DOS computers.

What's special (first release)?

  • Supports only Doom 1 Episode 1
  • Rotating overlaid automap
  • Only demo3 is supported
  • 2 colour mode
  • No sound effects
  • No music
  • No texture-mapped floors and ceilings
  • No light diminishing
  • No saving and loading
  • No multiplayer
  • No PWADs
  • No screen resizing
  • No mouse and joystick support

I must admit, I still can’t fully believe how this is happening. Here I am, playing DOOM8088 on my Mega STe, and it’s incredible, albeit at the expense of aesthetics. But gameplay matters more! I’ve tested using Hatari, and the game works on every configuration of ST/STe except the 520 models. Quite staggering!!

My thanks to Frenkel for getting in touch; I hope this project is only the beginning :)

Go on, grab the download right away https://github.com/FrenkelS/Doom8088ST



Did you ever think this day would come to an 8MHz 16-bit computer??

Thursday, May 08, 2025

Armada





BattleScapes

I wanted to pay my respects to the service men and women who have sacrificed to keep us safe. I'm not really into "military/war" games, so I wasn’t sure where to start. The Atari ST has a huge selection, and the closest I’d ever come to the genre was probably D-Day a few years back. But I knew I had to do something for our pride in #VEday80 - and then it hit me, like a cannonball fired from The Golden Hind! (geddit??)

Okay, I’ve got a bit of a "thing" for Atari’s ARC label. I've been slowly collecting their games over the years - I'm just waiting on a (decent) copy of Photon Storm to complete the set. Anyhow, that also means some games have been merely sitting idle on my shelf! Heck, I've never played Gettysburg, Armada, Prince, or Borodino. Well, I dabbled in Prince, but was blown away by its learning curve (I'm lazy). It was now that I realised how many "war" games I owned - maybe I’m more of a fan than I consciously realised. Ha, maybe!!

So, what to play for the big day? Well, I just flipped a (virtual) coin and took a chance...

Armada was the winner, which means I was about to set sail on the high seas around southern England for a war against the superpower, Spain. Armada was released in 1990 by Peter Turcan, the same developer behind Waterloo, Borodino, Austerlitz, and Gettysburg. Wow, I guess he really likes his history?

The game is based on historical events and is definitely one you will struggle to play without the manual. Not just for the backstory but for an understanding of how to command your fleet, as I discovered. The manual is great, providing a concise account of the historical events without becoming a long-winded chore to read through. I'm not much of a reader, but I set aside an evening to go through it. And I’m glad I did!

It’s a fascinating period in European history. I learned that the sheer numbers the Spanish managed to gather were impressive, becoming nothing less than formidable. But when you look back on these events, things did not go according to plan. It's an understatement to say the battles didn’t quite live up to their expectations - more like a soggy dud firework that failed to go off. Regardless, it’s surreal reading about these events, especially considering the limited technology, navigation, and communication of the time.

For me, that "dud firework" moment came early on. It became clear that, while the Spanish had an enormous fleet, they lacked the skill and experience of the English, who had the disadvantage of a smaller fleet. It’s hard to go into much detail without spoiling the game you will play. That said, it was heartbreaking to read how the men in the Spanish fleet ended up circling Britain, almost starving before facing their cruel and bloody fate. And then, how the English government appallingly treated their victorious veterans afterwards.

I hope this is proving as interesting for you as it is for me. Shall we pause for some screenshots...



The game introduces the opening moments of the war.
You are asked some questions that assist in your learning of this deep game!



The graphics draw before your very eyes and look pretty nice.
The ships are well represented, as is the coastline of southern England.





Reliving the War

It's 8am, July 31st, 1588, and the Spanish Armada have been sighted off the coasts of Cornwall. It's time to gather the brave men and head out into the seas to defend England. But wait, don't sail out yet because a few questions require answering. These help to configure your experience, especially for new players:

  • Trail Fleets - Basically, lower the number of ships to make it quicker and manageable. Choose "Y".
  • Two-Day Battle - A shorter game, so newcomers should choose "Y".
  • Human/Computer - Either can be chosen for English and/or Spanish. (Y/N)
  • Signalling - Used as a trainer, believe it or not, for new players, so answer "Y"
  • Viewpoint - Another "cheat" for new players, but something I'd consider answering "N" to.
  • Cannon firing - Of course, you must answer "Y" to see the action! (sarcasm)
  • Existing Orders - Choose whether to keep things historically accurate, but you can still override.

From the perspective of the English, we play as Admiral Lord Howard. We will take command of our squadron along with those captained by Drake, Hawkins, and Frobisher. The game begins at the battle's dawn, and depending on how you answer the human/computer question, you are either English or Spanish.

If you choose to be Spanish, you are Alonso Pérez, the Duke of Medina Sidonia (the computer could play the part of the English). Of course, you could attempt to play both sides or leave the computer to act out both sides of the conflict for you. But why you would want to do that is anyone's guess!

Now the game begins, and you are bewildered! Yep. So let's pause for a couple of screenshots...



You can request updates from particular captains or the squadron as a whole.



Use the mouse to identify places and any vessels.





A time to lead

The game begins, and you feel abandoned and left without a plan or any kind of assistance. Armada leaves you out in the cold!! So, grab the manual and also look at the underwhelming paper map inside the box. What? You have a cracked copy? Ha, play something else then - you don't stand a chance mate!!

I mean this - immediately, you are thrown in at the deep end. A visual representation of the day is drawn before your very eyes. You are instantly expected to command and give orders. If I'm honest, this is a truly bewildering moment. Quite mind-blowing, and I felt lost wondering where to begin. I'll say it again, you must read the manual. But, even then, you're left unaided with a fleet of men looking at you for leadership!

Armada is nothing like I expected. I thought I would have icons to click, but instead, we use a command-line parser much like a text adventure. Commands are structured and issued in a set format of [to whom] [when] [what to do] [timescale]. This is powerful but very difficult to understand, as I found out.

Here are the commands that I have come to use often. There are lots more commands apt at particular points in the conflict, but consider the following a list of the base commands you will probably use. There are two main types of commands: either you signal the squadrons (or ships) directly, or your own captain.

With that in mind, here are some examples...

signal all squadrons to sail to plymouth
captain sail to plymouth
These mean exactly what they say, everything heads in the direction given. The first, commands the fleet. Whereas the second, yours. You can tailor that to send Drake to Poole, for example.

signal Hawkins to sail in line astern formation
captain sail in crescent formation
You may wish to adopt a nice pattern to sail the seas? The first command directs Hawkins' squadron. Whereas the second is ours. You can also command all the squadrons.

signal drake to blockade Plymouth
This is mentioned in the manual and something to consider, but maybe not only Plymouth?

signal all squadrons to attack enemy
signal drake attack enemy
When the time is right and the enemy is closing in - fight (with lame cannon effects). The first commands everyone to attack. However, if you have left (as in the example above) Drake elsewhere, then you might direct him separately. It depends on how you direct the battle.

captain adopt short/long range tactics
signal all squadrons to adopt short/long range tactics
signal Frobisher to adopt grappling tactics
These commands are interesting. If you aren't close, then long-range tactics (cannons) are needed. Grappling is when you are close and you attempt to board an enemy ship.

signal all squadrons disengage
signal all squadrons send me your battle reports
The first command helps you to backtrack, if in trouble. The second command provides feedback provided by each squadron. It's slow and pre-internet speeds!

As you can tell, the manual is desperately needed. I personally think this game is impossible to play without it. The manual may have a fantastic backstory to the war and provides lots of technical details about the ships, and much more. But it's not great at assisting a (new) player. I felt it didn't help with the basics, so you spend the first few games blindly guessing what to do without much visual feedback to aid.

With that in mind, we definitely need a break! So here are a few images you will appreciate...


After reading all the above, you may be disappointed. Fear not, we have a mouse!



That's right, whenever the fleet requires commanding, use the mouse to identify ships/etc.


I had a play with formations, but I think I made things worse! lol



Here you can see my ships heading towards the distant Spanish fleet.





The CryptO'pinion

Beginning Armada is baffling. More than I realised, so I dug out the map and re/read parts of the manual - yet again. Learning the commands and their finicky structure was tough, very tough. So I don't think this war game will be for everyone. If you're brave enough to download it, then this is my humble advice:

Remember that you have your own Captain onboard (and your own squadron of ships). This means you don't need to worry about the finer details because you should leave the captain to worry about that. However, you still need to address your squadron as you would the others - Drake, Hawkins, and Frobisher. Get an image of how that setup looks in your mind, and rather than directing commands at ships, use squadrons.

For a quick start, I figured Plymouth or Poole were destinations worthy of a Spanish attack. So my tactic was to flood these seas with my fleet. I blocked off Plymouth using Drake's squadron and left Frobisher nearby. That left two squadrons, which I took towards Poole. Well, that was my novice theory. And I felt it worked.

Regardless, this game is huge and with a technical command-based system. So that means its learning curve is massive and probably the biggest of any ST game I've played. I fear this could put many off it. Having said that, I rather enjoyed playing Armada a bunch. I ended up beating the Spanish after a handful of games. That was quite a proud achievement, considering the negative thoughts I had on my first attempt.

Armada is only for serious war fans. If that's you, I would easily rate this old seadog an apt 80%.




This doesn't happen often (and it didn't happen on my first "few" attempts!).
But eventually, I did it and stopped those Spaniards from invading my country. Woohoo!

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives