Saturday, April 25, 2015

Teserae





I love sausages!

Teserae was developed by The Albanian Sausage Corporation - the funniest name ever! It is a Tetris clone if you hadn't guessed, but this is different and pushes the Atari ST with fantastic aesthetics that no version of Tetris has ever seen. I'm talking about the whackiest & jazziest graphics with a cool wobbly logo, zooming backgrounds, a text scroller, and gorgeous music. Plus, everything runs at a smooooth 50fps. Flashy and slick.

Regardless, it wouldn't be worth its salt if the gameplay were rubbish. Fear not, because it not only looks incredible but plays just as well. Once you have got over the shock of what is a visual carnival, there is actually a challenging version of the classic game here. I'm not exactly a Tetris fan, but I adored Teserae a bunch!!

I recommend you wear sunglasses before you hit AtariMania for the download.

Friday, April 24, 2015

Lights, Camera, Action! (take 2)

Update: I've long since lost these videos. Has anyone got copies to share?

Following on from a previous posting, here are the remaining videos being played using a program called ST Video Player. Just like last time, these are running on a stock 8MHz Atari STe w/ a hard drive, of course.












Tuesday, April 21, 2015

Chariots Of Wrath


Whilst fighting for King and Country, an evil Baron kidnaps the beautiful Princess Arthena. So jump into your chariot and rescue her. Actually, this really means playing lots of different arcade-style games, which surely can't be a bad day at the local war zone, right?

Released in 1989 by Impressions, Chariots Of Wrath isn't just one particular game but instead is a half-dozen bundle of retro gaming oldies. If there was ever a mixed-goody bag of various games (thrown together), then this is it. Each range in style, from a Breakout clone to a pretty nice shoot 'em up, and each must be played in order before you can advance to the next.

Of course, each and every game will become progressively harder the further you venture. Initially, I didn't care for the "Operation Wolf" clone because it's far too easy and a little boring, but later on, I admit to liking this as it became a lot harder and thus more challenging. But would you play it compared to Op.Wolf?

The breakout game is awesome and comes with a number of power-ups to increase the excitement. I found it enjoyable, but I'm sure the Arkanoid fanboys won't be quaking in their boots! The platformer looks nice, but the controls feel wooden, and it has an incredibly frustrating and extremely unforgiving time limit. Asteroids also make an appearance and play very well with some nifty new touches that I really liked. Finally, I really enjoy the vertically scrolling shoot 'em up, which is both loud and exciting. Sadly, it suffers from amateur mechanics and a little slowdown, but it is still great fun, and I did enjoy it with its BOOM BOOM sound effects!

The graphics are good throughout, with smooth scrolling and lots of colours. So overall, my ears and eyes had little to complain about. However, in terms of playability, Chariots of Wrath almost has a homebrew feel, and with a little spit and polish. We could have had a unique release, as the potential is there with this jack of all trades. However, I fear it falls short, and there are better individual games out for the Atari ST.

  • Play off a hard drive, which is best - thanks to 8BitChip!
  • Need the floppy disks, then look no further than Atari Legend.
  • Check out the superb video recording by CaptainD from Indie Game News.

Monday, April 20, 2015

Destruction Imminent






Who needs a PC?

Destruction Imminent was released in 1996 by Cunning & Devious Games for the Atari ST/e and is a first-person shooter, similar to a typical Wolfenstein clone. In fact, it's incredibly reminiscent of that early 90s era, thanks to its familiar look and gameplay style - which probably has your mouth watering about now?

Our adventure takes place in a comparable environment, gloomy corridors filled with evil hordes of enemies waiting to eat you alive! Oh, and we have a range of familiar weaponry. Okay, let's say this game was (ahem) inspired? Before you begin, watch the intro play through. It's very cool and accompanied by gorgeous music as it introduces the monsters we will soon encounter. These are a scary bunch and pretty freaky!!

It's time to stop reading and look at a couple of screenshots of the robots and rock monster...



The robots can be really tough opponents at times.



Rock monster? Hmm, I'll say no more...





Enter the dungeon!

From the start, the atmosphere is predictable, with each level plagued by strange creatures - not to worry, because we have weapons ranging from pistols to machine guns, rocket launchers, and plasma rifles. Some of these monsters are oddballs - the Rock Monster is like a crude Daroou from Dungeon Master. He's oddly cute and looks like he's made from gingerbread! Anyhow, kill him and free your monitor from that pixel art.

The controls are superb: cursor keys are used for walking, CTRL fires weapons, and SHIFT allows you to run away like a cowardly chicken. Also, side-stepping is possible, which is always needed. There isn't a key to open doors, just walk up and nudge them with your nose. This is where the engine is at its weakest because it's often a pain to align yourself properly. But then again, Wolfenstein has the same issue (for me).

Additionally, the Function Keys are used to flip between weapons/health. It's a bit awkward, but you will eventually get used to this. Sadly, the mouse isn't supported, but the wooden movement from a keyboard is responsive and just like Wolf3D. Remember, this isn't Doom, so it isn't that game!

Wanna see some more of the enemies you'll be up against? Of course, you do...



Things are getting creepy with bugs!



There are also bats. Surely, you're not scared? Come back...!!





Aesthetics

Surely the 8MHz Atari ST isn't powerful enough to run a first-person shooter? You need at least a 25MHz PC, right? Ignoring its drab user interface, the visuals are remarkable, using a 3D engine that won't fail to impress. This makes use of texture mapping, light-sourced sprites, and a decent framerate. Power without the price. The only niggle I have is that the weapon is perhaps too large, as it obscures close enemies!

As for the audio, it's equally impressive, using sound effects and great music. Everything is even better on the Atari STe thanks to the stereo DMA coprocessor. This game is awesome, so colour me impressed!

It looks and sounds excellent, which is always nice, so let's check out the last two monsters...



Mutants? Nah, they're not scary! In fact, they look like me on a Monday morning!



Gotta love the pixel artwork - minimalistic yet stunning!





The CryptO'pinion?

As you can probably tell, I've enjoyed blasting my way through this game! The weapons are great, and exploring demon-infested worlds is engaging. I have very few complaints (already mentioned), so I cannot take anything away from what is an extraordinary first-person shooter. Plus, it's an example of what the Atari ST/e is capable of knocking out in the hands of talented people who care about their product. No lame port!

Preferably, play on an Atari STe to enjoy what is nothing short of a brilliant first-person shooter.

Destruction Imminent
download from my Dropbox ]