It's always nice to see someone doing something creative for the ST scene and here is Atari 8-bit legend, Wade with a new podcaST. Obviously, this is about the Atari ST and by a guy that didn't originally care for it. Interesting? Maybe, so let's check this out and his re-discovery of the best 16-bit retro computer! <clickety click>
Tuesday, August 02, 2016
1632 ATARI podcaST
It's always nice to see someone doing something creative for the ST scene and here is Atari 8-bit legend, Wade with a new podcaST. Obviously, this is about the Atari ST and by a guy that didn't originally care for it. Interesting? Maybe, so let's check this out and his re-discovery of the best 16-bit retro computer! <clickety click>
Sunday, July 31, 2016
Big Nose The Caveman
Big hooter
Code Masters released this humble platformer in 1993, programmed by Neil Hill. The game involves clubbing anything that looks dangerous, lots of platform jumping, and fighting off end-of-level bosses. The controls are excellent and responsive, and the cartoon-like graphics with amazing sprites are a joy. However, the bland backdrops are a letdown and desperately need some rasters! Sound effects are sparse except for jumps and hits, but thankfully, the title music is fantastic (a shame it doesn’t play during the game).
Big Nose, a budget platformer, feels a bit cheap in some places, especially considering the Atari ST’s capabilities. However, the superb and addictive gameplay is what truly matters. Okay, you’ll likely complete it in a couple of hours, but it's budget and well-designed, demonstrating its playability. So why not kill some time and give it a go? Big Nose The Caveman is a bucketload of fun, and I think you will all enjoy it a bunch!!
Go on and grab the download of Big Nose the Caveman for floppy or hard drive.
Friday, July 29, 2016
Chicago 90
DRIVER
Let's start by saying that I'm sure every kid played cops and robbers growing up. Now that we're grown-ups (aka BIG kids), we can do the same using our favourite retro computer. This is thanks to Microïds and their 1989 hit, Chicago 90, which allows us to drive the streets as either the good or bad guys. Easy choice, I say?
As a cop, it's our job to do the chasing, but that role didn't really click with me. It's more fun being the bad guys whenever you get the chance, and it's a good job too because being the bad guy in Chicago 90 is fantastic!! After all, what's better than a car full of swag as you rush to flee the city limits? Gotta earn that freedom!
That's enough reading for the moment, let's take a look at the first screenshot...
Read the flipping manual
Initially, the in-game user interface is rather complex and confusing, especially as a copper. It's a cumbersome design - down the left are many icons, most of which I have no idea what they mean. Also, at the bottom of the screen are two windows; the first is an overhead city map displaying the location of the fuzz. The other is a first-person view that should help avoid crashing into law-abiding citizens. Well, in theory!
So, ignoring the complexity of being a copper, let's be a baddie! This is a game of escape. Ie, can you escape the city and break free of their jurisdiction? The cops chasing are a little daft, with naive AI that isn't exactly Einstein-level, but good enough for a chase. If caught, you're presented with a rather dodgy-looking image representing the scene. I shall say no more about this, but you need to see it for yourself.
At first, the controls feel a little flaky, but after a few practice games, you will be ripping around Chicago in no time. Sadly, collision detection is often suspect, and hitting the landscape causes the car to oddly bounce during that bump. That's not a big deal, really, and certainly adds a dollop of silliness to the chase, without stopping you dead in your tracks. This is brilliant, so the game's momentum isn't halted, nor the fun!
Bouncy, crashy, messy, funny... I don't care! So let's see another screenshot...
The CryptO'pinion?
Chicago 90's downfall is its weak Police role, which is cumbersome and rather boring. So, that left me with the gangster role, which thankfully, is tons of fun! Driving through the city, running from the cops, is surely an early glimpse into an early GTA experience? It's pretty much fantastic, and I've loved every second.
With a little thought for gameplay objectives and a better UI, this could have been a fantastic venture into a life of crime prevention. As it happens, the cops suck, so we're stuck playing the bad guys, and the only objective is to escape the Chicago maze. Regardless, racing from the cops is always going to be a thrill.
All things considered, I really enjoyed this, so I ended up buying it. A superb game!
Visit Chicago - Driver & GTA style!
8bitchip has a hard drive installable version
Atari Legend has the floppy disks!
Atari Greenlog now has a cool gameplay video.
Thursday, July 28, 2016
Dungeon Master
I needed a picture of the Dungeon Master maps, so I created this image to help me to stop getting lost. (right-click the image to open in a new tab - the file is huge!!). Also, I have zipped up an Atari ST folder which contains lots of files plus help and information concerning spells, etc... Clickety click to download it :-)
Also, it's worth taking a peep at issue six of ST Action (I loved that magazine!!) because they featured a fantastic five-page Dungeon Master guide. This can be viewed over on AtariMania.
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