Thursday, April 06, 2017

Clod Hopper





Big feet, big... shoes!

Clod Hopper was released through the Budgie UK label in 1992 by scener Goth, aka Gary Wheaton. It's a platformer that features a fella called Bill who's in search of his girlfriend. She foolishly wandered off into the nearby plutonium mines which are inhabited by crazy creatures, numerous whacky puzzles, and dangerous hazards. Women, uh? Luckily, she left a convenient trail of footprints that we can use to track down our beloved. And save the day, of course!

Bounty Bob/Miner 2049 fans will love this: each screen contains platforms that need walking over before we can exit and progress deeper into the mine. This isn't as easy as it sounds thanks to tricky level designs and cunning puzzle elements - these often need completing in a particular order. Watch out for those slippery slides, dangerous falls, and the nasty inhabitants who love getting underfoot. Thankfully, there are magical items we can collect that will render these creatures defenceless, if only for a short period of time (so think tactical before picking them up)

The third level features working machinery, necessary to operate to help you finish. It's a fascinating concept that works well but I doubt I'll ever see the fourth... Sadly, as with many older games, there is a time limit so don't dawdle for too long as Bill has about five minutes of air supply. I must admit, I hate them but this time limit is decent.

I would have loved to have shown you many more screenshots but Clod Hopper is a tough cookie alright. I managed to get onto the third level - which is a killer. I know how to complete it but there are many slides and ... just ... one ... wrong ... move!! ARGHHHHH this platformer is incredibly tough. But I'm blaming my wonky joystick! Ahem.

On that note, let's see some screenshots of this Bounty Bob platformer...


Level one breaks you in gently to paint those platforms with your feet...


The second level is far trickier and needs to be completed in the correct order.


The devilish third level. I know how to complete it but my skills deny me the pleasure!




Looks and Sounds?

Graphically, I admire Clod Hopper. The look and design are reminiscent of those early 8-bit days and this style works very well. Plus everything moves as smooth as silk with a console-like feel with awesome animations. The level designs took me right back to when I was a kid and without looking like a cheap or tacky ripoff. A superb 8-bit vibe throughout.

Along with the 8-bit feel and smooth performance, Gary uses overscan for the score/timer display!!

As for the audio, the music is absolutely beautiful using an Atari-Console quality that I loved. The effects are great, from the raspy level intro to all the other in-game sounds. A lot of effort went into how this game sounds!

Do you want more screenshots? How about a video recording and screenshots? Here ya' go then...


Check out this intro!


Can you make the hi-score table? Not on your first go, you won't lol


Would you believe it? Gary only lives up the road from me...




The CryptO'pinion?

Wow, have I enjoyed playing this olde platformer!! Of course, it will appeal to fans of Bounty Bob and indeed any console owner from the early/mid-80s because this quality platformer is reminiscent of the era for gameplay, sounds, and visuals. The effort and dedication that's gone into this shine through, to think it wasn't commercial. Outstanding!

However, there's always something to moan about, and my only gripe is the measly three lives - which aren't enough for such a challenging game. A game this tough needed many more because it's so damn difficult. I managed to reach level three but those slides are insanely tricky - one wrong move and there's no way back up again.

Having said that, this is a brilliant platformer and a freakishly outstanding old-school romp. Oh yeah, I loved it!!

- DOWNLOAD -

Tuesday, April 04, 2017

Army Moves






Reliving Christmas 1987

The last time I played Army Moves was probably on my Spectrum +3 just before moving up to the Atari ST. I remember it being part of Ocean's Live Ammo (that was a great compilation). It was extremely sluggish, very hard, and I was rubbish at it. Yep, so I never managed to beat the first level (stop laughing).

Army Moves was developed by Dinamic, who brought us After The War. Army Moves has many ideas borrowed from a variety of great(er) games, and it begins with us trundling over a damaged bridge in a surprisingly well-armed jeep. Firing the infinite supply of rockets at the constant flow of enemies whilst hopping over potholes in the hope of safely reaching the other side ...cough... Moon Patrol...

I think we need a screenshot of this opening level, so here it is...



The jeep is brilliant with realistic handling and fantastic leaping abilities! Yeah!! ;)




When variety isn't the spice of life!

The following level has us flying a helicopter over enemy territory protected by planes - blindly shooting whether you're in their sights or not. The controls are lethargic, making it difficult to avoid their shots. Don't forget to manually land on the helipad at the end - otherwise, you suffer a suckers' death!

The next part is more of the same, ie nothing-you-haven't-seen-before. The final levels take us through the jungle, avoiding grenades and silly buzzards before it flips into something resembling Joe Blade. Of all the levels, the first is the best, whereas the others are far too tough with many enemies.

Wanna see a screenshot? How about one that feels odd as it scrolls in the wrong direction...



Reversed scrolling is pretty weird and doesn't feel right, so it makes stage two quite frustrating!!




Speccy aesthetics?

Visually, I like Army Moves, but that's probably because I'm fondly reminded of my colour-clash days on the Speccy? The graphics are barebones, but I must admit, everything scrolls along nicely, and I do like the detail in the sprites. The helicopter levels feature parallax scrolling, which is a neat touch I appreciated.

David Whittaker's music plays throughout and isn't his best work, but it's still good. Nuff said.



Honestly, I swear that jeep doesn't fly all the time!




The CryptO'pinion?

I like some of Dinamic's ideas, but it tries too hard to be cool. They spoiled it with ludicrously-long levels, which is made worse by being sent back to the start after losing a life!! Ignoring the nearly-fun Jeep stage, I find it difficult to recommend this game - just play Moon Patrol, Silkworm, or Joe Blade instead.

Army Moves could have been great, but it feels like a rushed 8-bit conversion with a massive fistful of frustration. Unlike the Spectrum game, our conversion feels like a glammed-up quick port and one that lost much playability thanks to faster mechanics; scrolling, enemies, etc. I don't get it, what was Dinamic thinking?

The first level is the best, but the rest of the game is too difficult to be entertaining.

Wear camo and grab the floppies or hard disk version!

Monday, April 03, 2017

Jinks





This looks sucky!

Jinks appears as a horizontally scrolling 'Breakout' but is technically one of the worst Atari ST games. A shameful port by Rainbow Arts with incredibly jerky scrolling that is enough to make your eyes bleed after only a few minutes of horrendous play. Honestly, it's that bad and I pity whoever spent their cash on this!

Thankfully, Peter Putnik has begun work on a version making use of the Blitter for far better results (see in the video above). Sadly, all current copies of Jinks contain bad data so Peter is looking for somebody to supply an image of the original floppies. Then he can repair this piece of hiSTory for this enhanced version.

Please get in touch if you can help.

  • This new Blitter-powered version is downloadable from Atarimania (Atari STe / TT / Falcon)
  • If you want to torture your eyeballs then the original game can be found via Old Games Finder.
  • Trusteft has a humorous recording of the original jerky game...

Sunday, April 02, 2017

Collaboration Two






Oh no, not another disk?

Following on from last year's success, Collaboration #2 has been released. The STatariART gang has been busy and created more funky pixel art - by many different people who kindly submitted their Degas dabbles. You will even see a few images from yours truly. Brace yourself for that horror; don't get your hopes up :o)

A lot of hard work went into this production, and it's always fantastic to see so many people coming together like this. People like us aren't often associated with the "scene", so let's hope we see many more disks. Any ideas? Contributions? Get in touch. Until then, Clickety-Click and download Collaboration #2 via Demozoo.

Credits
AtariSTaffroom - Graphics
Atarian1982 - Graphics
Bionic Nerd - Code, Graphics
Dj Sergant - Music (We hope you don't mind ;))
Forgotten Grove - Graphics, Other (Started the whole idea)
Loggins - Graphics
Scarlettkitten - Graphics
Stefan Lindberg - Graphics
karim - Graphics

I hope you enjoy this show. Let me know what you guys think in the comments below...


- SAMPLE IMAGES -