Friday, May 25, 2018

BoinkSave





ST screensaver

I've been digging through the archives and found an interesting piece of software on Atari ST User's cover disk from August 1992. It's a screensaver by Damien M. Jones and works brilliantly to save your old CRT from burning an image of the GEM desktop. This can be fully configured to use other graphics and alter the timeout.

I love finding programs like this, and we all adore a good Boink, so I thought this was great. If you don't have the cover disk lying about, it can be grabbed off the Zogging Hell website. I hope you download it.

Of course, something like this is pointless, but come on, it's incredibly and utterly fantastic!!

Sunday, May 20, 2018

Tempest 2000 Music Demo





Remembering the Atari Jaguar...

Tempest 2000 is an incredible psychedelic experience and sure made the Atari Jaguar roar like the beast it was always meant to be. The ST demo group 'Effect' released this music disk for the Atari STe that sure brought back happy memories from the 90s when I first got my Atari Jaguar. Yup, a belting musicdisk this one!!

Credits and the download link...

Alastair Lindsay - Music
Blaze - Graphics
Jovis - Graphics
Kevin Saville - Music
ST Addict - Graphics
Tronic - Code
Wizzcat - Code (Tracker-Replay)
Grab the download via Demozoo and crank up the volume!!

Saturday, May 19, 2018

Battle Command






If the tanks succeed, then victory follows

Late last year, I planned to feature BattleZone, but couldn't get to grips with it. I found it sluggish with lifeless controls that didn't feel right. In fact, I hated it and came away quite upset by this deduction. However, I still had an urge to jump into a tank and kill something with a big gun! How was I going to scratch this itch?

It could only be Ocean's Battle Command - which I've recently bought. The story goes that two factions are at war, and we are in control of a heavily armoured Mauler who must complete a variety of missions that have us trawling the landscape looking for enemy tanks. And much more. But let's not kid ourselves! Yup, let's stop right now because this is basically a shameless BattleZone ripoff, and it appears proud of it, too.

Before we begin, Battle Command is crammed with cool spinning 3D objects. Like this...



I think this is excellent and shows they went the extra mile, but not at the expense of gameplay.




Let's take it for a test drive

The controls are superb, so it was easy to control my tank using the mouse for acceleration, turning and firing. It's worth taking the time to arm your tank properly - I had heat-seeking missiles. Inside the game's box is a nifty reference card that details the extras like: the damage display, a detailed map, and the chance to view our tank from outside - this offers cool perspectives, if kinda pointless. But I loved it all nonetheless!

For those seeking a challenge, the mission selection ranges from beginner levels to more advanced tasks like protecting a bridge, accompanying a transport, or even recovering a U-Bomb! Before any mission, the briefing screen provides essential information and weapon options - accompanied by more 3D animation. Don't let the thought of tough missions fool you, this is an arcade game through & through.

You can take this game seriously, but it's fun roaming the landscapes looking for enemies. The difficulty is challenging throughout the many assorted ranges of different missions, so you're never likely to get bored. And, if you require even more of a challenge, then Battle Command will not disappoint, as it features many strenuous missions to test your nerve. Some of the levels are incredibly challenging!

It's more than just an arcade blaster, so let's celebrate with some more cool 3D...



You wouldn't believe how much swirling 3D there is!




Aesthetics

Battle Command has excellent 3D, which reminds me of a cross between the obvious and Mercenary. I was hooked from the moment I saw the 3D imagery swirling. Seeing our tank dropped into play by an aeroplane clinches it!! The in-game framerate isn't exactly Resolution 101, but everything is smooth, and the enemy crafts are great up close. It's an understatement to say I admire the graphics!

Music is amazing on the title, whilst the game begins to show off its 3D. Sound effects during gameplay are good, but nothing like Starglider, for example. They do their job well enough to break the silence.

Let's take a look at some of these gorgeous graphics. Carry on scrolling...



Screenshots are great, but this looks even better moving in-game!



Another mission begins,  and I admire the beautiful intro.



Don't dawdle and keep your wits about you at all times!




The CryptO'pinion?

Battle Command is a great tactical shooter, but it's not perfect. What I didn't like was the immense size of the play area, which felt like a slog for my little tank (I sound like Hubert Gruber!). This means some opponents feel like they're a zillion miles away - not good for a 320x200 display. Making distant attacks would be impossible, but for some suspect collision detection - that actually balances things out rather well...

With the bad stuff out of the way, I enjoyed BattleZone... oops... Battle Command. This game is a stonker, and I've enjoyed blasting everything in sight. Even the trees feel my wrath! Battle Command is adventurous and loads of fun with eloquent controls. A brilliant action shooter and one of the best in my collection.

Get it downloaded (floppy or hard disk) and then jump inside your tank to kill every enemy!!



There's nothing quite like flaunting your Atari ST collection! :D



This is the reference card I previously mentioned.

Tuesday, May 15, 2018

Muzzy






Wait, come back!!

Muzzy was featured in ST Format (#58) and is a puzzler by Enigma Software Developments. It caught my eye because I liked the oldskool visuals, plus it's something I've never played before. It should be compatible with both the ST and STe (it crashes on my STFM, but works dandy on the STe. The download).

An intro kicks things off at the start, accompanied by stereo music on the Atari STe. Playing my first game was quite confusing, and I wasn't sure what to do, but I soon learnt the game's crazy personality. The object is always the same: collect every gem before being whisked off to do it again on the next zany screen.

The trusty joystick is used to control Muzzy, which is easy. At first, it feels sensitive, but stick with it because pushing against something, whilst pressing fire, will be the most complex action you will learn. Of course, the difficulty constantly increases, as does the variety of silly mechanics and enemies (who kill you instantly). So fight back by blowing up these pesky critters using bombs. That is always going to be great!

Visually, I doubt Muzzy will blow you away with its tiny sprites and 8-bit style. By ST standards, they suck. But since when have graphics made a game better? (I'm talking to you - Dragon's Lair). The audio is basic, and it's disappointing that the DMA wasn't used for the sound effects, but the YM does an excellent job.

Muzzy is a strange game with many weird levels that make little sense - it's different from what I expected. Attack each screen with a 'trial and error' method to see what solution works. In my video recording, the last screen had me stumped, but it was actually annoyingly obvious - but that's Muzzy for you.

To sum up, I'd say it is infuriatingly good fun!!