Monday, January 02, 2023
SDI: Now The Odds Are Even
Monday, December 19, 2022
Cybernoid maps
- The mighty D-Bug have a sumptuous version featuring their excellent presentation style.
- The man himself (PP) has adapted Cybernoid for hard drive installation.
- Atari Legend has an excellent review, which is more than my lazy website can offer! :}
- Eurogamer has an interview with Raffaele Cecco, creator of the original game.
(sadly, I've not been able to source anything similar for Tony Cooper)
Friday, April 08, 2022
Special Forces
Hey, I posted about Special Forces in our Box Art section a few years ago, check it out :)
Optionally, the F10 key will toggle between snipping/movement mode which is worth experimenting with before rushing off like Rambo. See which method you prefer, especially during the heat of battle?
This map can also be used to travel great distances setting waypoints by hitting the spacebar and using your joystick. However, I wasn't fond of this feature because it left me unnerved as I prefer to be in control rather than watching my men wander off. But that's just me being a control freak?
- Pistol - is a good weapon with plenty of ammo and a lot more accurate than I imagined.
- Machine gun - it's fun spraying bullets like one of the A-Team. But it's also very loud...
- Machine/Rifle - a good backup when other weapons have run out of ammo (IMHO).
- Grenade - this blows stuff up very well. Just get your aim right!
- Law Rocket - Holy Moly, don't get too close!
- LTD - Laser Target Designator, used for airstrikes.
- Explosives - lay a bomb, walk away, and when ready, watch the firework display.
Watch out that someone doesn't sneak up on you while you're thinking about your next move. If they do, why not use your explosives expert to destroy a bridge to cut 'em off? You won't want the fight coming at you from multiple directions so learn to control the action. Just a tip to get you started ;-)
+ 8BitChip has the hard drive version https://atari.8bitchip.info/SCRSH/specifo.html
Saturday, April 02, 2022
shooter.prg
When nerds play
I'm not big on social media, but one of the reasons I remain on Twitter is to follow people like Jonathan Thomas. Yep, that same dodgy fella who developed Pole Position for the Atari STe and then dared to update Lotus Turbo II in ways we never thought possible back in the day. Okay, I guess he's not a bad lad...
His tweets are often fascinating because he pokes deep within the depths of ST code. It's here that weird techniques are discovered or he experiments with probable improvements. He also enhances code by utilising the Atari STe hardware. All this coding talk is way over my head, but intriguing nonetheless.
So, onto his latest 'project', a horizontally-scrolling shooter for the Atari STe, not too dissimilar to Menace, R-Type, etc. Jon’s using hardware scrolling while the sprites and particle effects are handled by the Blitter. There are no DMA sound effects, but I cannot complain as he was generous in sending me an early beta lol
I asked Jon for his thoughts and prospects for what might eventually be an Atari STe game. Although he replied that he had no concrete plans, he did hint toward several promising short-term goals:
- A title screen (we will need a name for this!).
- 16x16 sprites for a selection of individual enemies.
- Each sprite will use 10-15 predefined attack moves.
- A couple of (2-3 minute) stages with increasing difficulty.
- A "game completion" screen.
- Multiple DMA sound effects.
- Chipmusic hopefully by (fingers crossed) Dma_Sc.
Having "played" the beta, I must say it's impressive, along with the
prospect of what's already been achieved in a short time. I liked the
feel of the joystick controls, and collision detection is spot-on. Border
rasters indicate the remaining CPU time for future additions and demonstrate the potential. You might say, I'm excited!
If, like me, you love hearing what other people are doing with their Atari STs, then take a look at Jon's Twitter stream. It's amock with weird programming gizmos (that I shall never understand) as he enjoys dismantling ST games. I can imagine the dorky entertainment Jon has with his Atari STe!! I hope that continues.
Update: Jon has started a source repository for those interested in helping him out.





