Friday, September 09, 2016

Where Time Stood Still






8-Bits of joy!

Where Time Stood Still is one of those games that bridged my transition from the ZX Spectrum to the Atari ST. This adventure was developed by legends Denton Designs and published in 1988 by Ocean Software. Denton Designs came out of the ashes of Imagine Software - I spent my youth playing/mapping their games! I really miss playing The Great Escape, which sadly never made it to the Atari ST.

So the story goes something like this: our plane crashes on a remote plateau in the Himalayas. You and three passengers survive the wreck but find yourselves in a land inhabited by prehistoric creatures, dodgy bridges, quicksand, rock-hands, and strange tribal dudes who are angered easily at their new white friends.

I bet you're wondering about the graphics? Don't, you idiot! That doesn't matter, so read on...



Day and nighttime zones don't slow down our family of budding adventurers!




Let the adventure begin!

Familiarise yourself with the user interface, showing health/ammo, and it will assist when you might consider eating, drinking, or resting. The display is easy but will initially be confusing, especially the inventory/etc. Control can be used either with the mouse or the joystick, but I found the latter was the best.

Your name is Jarret, a classic hero who has a chiselled jaw, muscles, and designer stubble! The other people are controlled by the computer and follow wherever you go, so long as they're happy, fed, and content! Each person has their own unique personality - Clive is a rich man who moans and tires easily. Gloria and Dirk are a couple in love, and I hear Dirk has some language skills, too. Well, so long as he has Gloria to keep him happy.

The characters are ace and add, erm, character to the adventure. When you begin and are wondering what to do or where to go, don't. Experiment and take a gander at your surroundings. Check out items and see what you are capable of carrying and doing. Hey, common sense is not included; bring that yourself!

  • Grab the rope at the start otherwise, you might get into bother crossing a bridge.
  • Surprisingly, it's often possible to run away from dinosaurs!
  • Refill your flask in the river.
  • Just because someone (chubby) is moaning, he can be pushed to continue on...
  • There are two types of natives and the first are the friendly guys!
  • Keep moving in the swamp - don't stop!
  • Wandering hands love a piece of fresh meat!


Right then, this bridge looks completely safe, so let's go... Ahem...




Sounds a bit boring?

Hardly. This game is brilliantly designed and will be played over an enormous map, so exploration is the key to success. Not only should you make a map of the area as you venture out, but take your time; there is much that isn't as it first appears. Look out for anything useful that could assist in some way. Think ahead.

But be a careful explorer - what's your rush? Who knows what nasties are around the next corner or if the ground is even safe to walk on? Rocks fall, things break, and even the natives aren't always guaranteed to be nice. Coming face-to-face with a dinosaur is a scary moment, so perhaps it's a good idea to be stealthy? A longer route might be a safer route? Hang on, I see woodland nearby that would be great for cover and shelter.

Be a people person, don't forget about your team and their morale. They’ll let you know when they need rest, food, water, or if they’re injured. They are needy and a bit clumsy, but that doesn't mean you should pander to their every request. Push them harder, without being a slave driver, because tired people are often grumpy people. And grumpy people are harder to control and often go off by themselves.

Take your time, check out the inventory, and have a recon of the area. Let's pause for a screenshot...



Bugger, I've lost all my friends, so I'm going to sit here and sulk!




Aesthetics

Visually, you might be confused by what your eyes are seeing. No, this isn't a trick using a ZX Spectrum emulator. Yes, it looks almost the same at first glance, but there are many 16-bit differences, along with other improvements: better scrolling and a higher detail level. Having said that, these aren't massive improvements, so the game is faithful to the original as much as it could be (without being a clone).

The music is by Fred Gray (he of Black Lamp) and is ace, so it perfectly suits the style and atmosphere. However, if you so prefer, sound effects can be used instead. Unless you're mad, stick with the chip music!

This game tricks your ST into thinking it's a Speccy? Well, can't argue with that. Screenshot time...



Watch out, you don't slip and die!




The CryptO'pinion?

I've been playing throughout the "summer" and made significant progress: my team has made it through the swamps, found a box of dynamite, ran like a girl when hearing a scary T-Rex, and chatted with the locals. Then a hand came out from nowhere and choked me to death, which forced a rethink of strategy. However, advancing across the river wasn't a good idea when hungry natives were waiting. Imagine being eaten alive?!!

As you can tell, I am really enjoying this, and I can sense victory is close. You know, this is what a (hmm) open-world game should be like - potential to have your own unique adventure. Where Time Stood Still has it all, and I feel I should be wearing a butchered animal skin when playing it. A truly fantastic adventure game.

Download for HDD or FLOPPY

Thursday, September 08, 2016

Gobliins 2





Funny creatures with funny expressions

My latest addition to my collection is Coktel Vision’s Gobliins 2. The cover is cheesy, as intended, with their silly faces and creepy expressions. I only wish the sticker on the left wasn’t there; I can see eyes watching me! (I hate it when they put stickers on boxes.) Overall, the box art is absolutely superb.

I’ve never played a "Goblins" game, so this is new to me. In this sequel, a demon king has kidnapped The Prince (a bit of a buffoon), but the gruesome duo, Fingus and Winkle, will save the day. This is a unique "co-op" adventure, and I’m eager to play it later. [Grab the floppy or hard drive downloads]

I wasn’t sure what to expect when I booted it up. It’s different and comical, but also shares characteristics with other point-and-click adventures like Lure Of The Temptress. I wish I had bought both Goblin games so I could play the original. Ah well, one day... For now, a download will suffice! ;-)

This looks incredible, though, and I'm excited to play it. Let's view some box/screenshots...


Can you imagine seeing the back of this in a shop? It's so "buy me!"


The manual is short but straight to the point with information and lots of tips.


Ah, the previous owner marked his possession!! I wonder who S Scott is?


Codes to stop crackers? Well, maybe not, but definitely to annoy legit buyers!



Well, I think he's choking a chicken while a giant sleeps under a tree. Nice scene!



LOL Just look at the old dude in the window. Awesome artwork.



This game is certainly living up to my expectations. I'm having a blast!!

Retro Image Tool







Argh, why are there so many different formats?

I recently found a video by Sascha Springer, aka Anima, who has created a tool to convert any type of picture into the Spectrum 512 format. This can then be loaded on your Atari ST/e with astounding results!!

These 3 pictures I created for my Atari STe are now in Spectrum format (extended palette). Fantastic results, I'm sure you'll agree. Give this extraordinary tool a playtest to see what you can create/convert.

Check out the other two images below that look ace on my Atari STe. Enjoy experimenting!!


Watch the tutorial video before using Retro Image Tool (use Chrome).
View any 'SPU' image using his slideshow program (any Atari ST/e computer)


  

Wednesday, September 07, 2016

Pommitus





Pomm...what?

I recently read a post on social media by Tatu Salmela, the creator of Pommitus, which he developed back in 1996. It turns out he learned programming by reading ST Format, and he’s still actively working on and improving Pommitus to this day. Since then, it has been converted from Finnish into English.

Pommitus is a multiplayer strategy game where you use calculated tactics to bomb your opponent. Initially, I wasn’t impressed with the user interface as I often clicked outside the control box and accidentally fired. However, it quickly became second nature and was a blast blowing up my neighbour with great ease. The sound effects are minimal but effective, and the monochrome graphics are sharp and detailed. Of course, you’ll need a monochrome monitor for the best experience. Being GEM-based, it should work on all Atari computers and even supports those fortunate enough to have a maths coprocessor.

Oddly, an emulator like Hatari might run Pommitus slower than a real Atari ST, but that is easily fixed by flipping the CPU setting to 16 or 32MHz. Erm, nothing ever beats the real hardware...!

I’m incredibly impressed with Pommitus and so grateful Tatu shared his work with me. Here’s a bit of exciting news: he’s developing a new Atari ST game similar to Pommitus that will run on ST Low. It’s still in the early stages, but I’m thrilled to see another Atari ST game in development. Watch this space, folks. :-)

Tuesday, September 06, 2016

Spontaneous Compression





A brand new album

Say hello to the third album by YM-Digital, Spontaneous Compression, released yesterday, featuring nine tracks of awesome audio for us to enjoy. Of course, each track was created using Atari ST computers!!

01. AdraSTea Orbit (16,61 kHz)
02. Cell Synthesis (16,40 kHz)
03. The Lost Confidence (50 kHz)
04. Aomi - The ST Version (16,40 kHz)
05. Yellow Leaves Are Falling (16,40 kHz)
06. Neutralizer II (16,40 kHz) / original composer: Rudolf Stember
07. Digiloo Digiley (50 kHz) / original composer: Kemal Ezcan
08. Draconus - The ST Cover (22,75 kHz) BONUS TRACK / original composer: Adam Gilmore
09. Aomi - The STE Version (50 kHz) BONUS TRACK
Total Time: 32:33 min.

All songs (except "Aomi - the STE version") were recorded using an ATARI 520ST computer (YM2149).