Monday, January 02, 2023
SDI: Now The Odds Are Even
Monday, December 19, 2022
Cybernoid maps
- The mighty D-Bug have a sumptuous version featuring their excellent presentation style.
- The man himself (PP) has adapted Cybernoid for hard drive installation.
- Atari Legend has an excellent review, which is more than my lazy website can offer! :}
- Eurogamer has an interview with Raffaele Cecco creator of the original game.
(sadly, I've not been able to source anything similar for Tony Cooper)
Friday, April 08, 2022
Special Forces
Hey, I posted about Special Forces in our Box Art section a few years ago, check it out :)
Optionally, the F10 key will toggle between snipping/movement mode which is worth experimenting with before rushing off like Rambo... See which method you prefer to use, especially during the heat of battle?
This map can also be used to travel great distances setting waypoints by hitting the spacebar and using your joystick. However, I wasn't fond of this feature because it left me unnerved as I prefer to be in control rather than watching my men wander off. But that's just me being a control freak?
Pistol - is a good weapon with plenty of ammo and a lot more accurate than I imagined.Machine gun - it's fun spraying bullets like one of the A-Team. But it's also very loud...Machine/Rifle - a good backup when other weapons have run out of ammo (IMHO).Grenade - this blows stuff up very well. Just get your aim right!Law Rocket - Holy Moly don't get too close!LTD - Laser Target Designator, used for airstrikes.Explosives - lay a bomb, walk away, and when ready, watch the firework display.
Watch out that someone doesn't sneak up on you while you're thinking about your next move. If they do, why not use your explosives expert to destroy a bridge to cut 'em off? You won't want the fight coming at you from multiple directions so learn to control the action. Just a tip to get you started ;-)
+ 8BitChip has the hard drive version https://atari.8bitchip.info/SCRSH/specifo.html
Saturday, April 02, 2022
shooter.prg
When nerds play...
I'm not big on social media, as you know, but one of the reasons I remain on the cesspool that is Twitter is to follow people like Jonathan Thomas. Yep, that same dodgy fella who developed Pole Position for the Atari STe and then dared to update Lotus Turbo II in ways we never thought possible back in the day. Okay, I guess he's not a bad lad...
Anyhow, his tweets are often fascinating because he pokes deep within the depths of ST games. It's here that weird techniques are discovered or he experiments with probable improvements. He also playtests enhancing performance by utilising the Atari STe hardware. All this coding talk is way over my head but intriguing nonetheless.
So, onto his latest 'project', a horizontally-scrolling shooter for the Atari STe not too dissimilar to Menace, R-Type, etc. Although it's early days, Jon is using the hardware scrolling with the sprites/particle effects handled by the Blitter. There are no DMA sound effects but I cannot complain as he was generous in sending me an early beta lol
I asked Jon for his thoughts and prospects for what might eventually be a new Atari STe game. Although he replied that he had no concrete plans for a full game, he did hint toward several extremely promising short-term goals:
- A title screen (we will need a name for this!)
- 16x16 sprites for a selection of individual enemies
- Each sprite will use 10-15 predefined attack moves
- A couple of (2-3 minute) stages with increasing difficulty
- A "game completion" screen
- Multiple DMA sound effects
- Chipmusic hopefully by (fingers crossed) Dma_Sc
Having "played" this beta, I must say it's impressive along with the prospect of what's already been achieved in a short time. I really liked the feel of the joystick controls and collision detection is spot-on. Border rasters indicate the remaining CPU time for future development opportunities so demonstrate great potential. Yes, you might say I'm excited!
If like me, you love hearing what other people are doing with their Atari STs then take a look at Jon's Twitter stream. It's amock with weird programming gizmos (that I shall never understand) as he enjoys dismantling many Atari ST games. I can only imagine the dorky entertainment Jon has with his Atari STe and I hope that continues.
Update: Jon has started a source repository for those interested in helping out.
Thursday, March 31, 2022
Title-Designer
I made a demo screen!
By sheer chance, I found a demo/intro maker the other day, which is also something I've never actually seen before. It was released in 1987/89 for the Atari ST by Hans-Conrad Stamm. That's right, The Blade Runners! Just when you think you know your ST stuff, something appears out of the blue. Well, new to me!
Creating your demo screen is a cinch because this is a remarkably easy program to use. The intro can feature scrollers, colourful rasters, music, etc. It's up to you to decide what and how to make your screen appear. Those with the skills to make their own images/sampled music will get the most from Title Designer.
( Note, there are minor visual issues on anything other than the original Atari ST )
Over the last few days, I have made several intros and what's immediately impressive is how effortlessly I could make screens bursting with colour - I only wish it supported traditional YM tunes with samples utilizing the STe DMA hardware. Regardless, this is a belting program stuffed with loads of features and I love it.
Come on ST folk, get the program downloaded as I would love to see your creations - let me know in the comments below. I'll upload my demo screen to Demozoo for those wanting to download it!
Okay, here are a few cool Title-Designer screenshots to check out...