Sunday, September 14, 2025

Lethal Xcess





Play fast, die faster

Certain games, I am never going to bother reviewing here on AtariCrypt because everyone already knows them. For example, Eclipse's amazingly sadistic shooter, which is the 1991 sequel to Wings of Death. So, instead, I've created a gameplay video to showcase the levels (I tried to last as long as possible without dying!). Okay, I know that there are already squillions of video recordings out there, but I feel I must add my own. Plus, this gives me the perfect opportunity to add Lethal Xcess to this ever-growing list of enhanced games.

If, like me, you are struggling to successfully play this zappy shooter, then check out my previous page for Wings of Death (linked below). Many of its gameplay tips apply here, and it's not always a case of rushing to collect every power-up dropped by these ferocious enemies! Switching weapon types will only get you into trouble - so I stick to the same weapon and upgrade it rather than switching to something else.

Grab a coffee, sit back, and watch my talented gameplay video before clicking on these links...

  • Floppy disks are best sourced from Atari Legend, and I used Fuzion #128.
  • Both PP and D-Bug have hard drive installable versions.
  • Hey, check out my Enhanced games list for the Atari STe :)
  • The original Wings Of Death is slightly easier and definitely worth playing!


The first level is a killer, and here I am - dying!!



The second stage feels easier, but, oddly enough, I still die.



The difficulty cranks up for the third stage, and it looks rather Xenon'y too!



Guess what? Yep, that's right, the fourth stage is rock hard.



Call me daft, but the fifth stage is less painful compared to the others. I still died.


Using the cheat on Fuzion #128 allowed me to finally watch the end sequence.

Friday, September 12, 2025

Enhanced games






Baker's Dozen

I have picked out thirteen random games, each varying in style and (ahem) overall quality, but all sharing one interesting thing in common. Can you guess what that is? That’s right - each game has been STe-enhanced in some particular way. So, let’s crack on and see exactly which ones made the cut...

Crime Time is an adventure with a superb intro and quirky graphics (which I love). Sadly, it’s all in German, though apparently there’s an English version floating around somewhere. Maybe someone knows where to find a download? I’d love to explore more of this game. It features DMA sound and takes advantage of the colours. Download is available at Atari FTP Archive.

Esprit was created by the Bolo folk over at ASH, and is the predecessor to Oxyd, boasting 100 passworded levels. You guide a ball through a world ruled by physical forces like acceleration. Touching a stone reveals a hidden symbol, and matching two identical symbols in succession locks them in place. Once all stones are locked, the level is complete. In short, it’s "Memory", only with marbles and momentum. Interestingly, this might be the first game to feature DMA sound. Or at least, the first monochrome game to do so? Downloads are available at Atarimania.

H-Mec really should have been featured years ago, as it’s a brilliant twist on the classic Pac-Man formula. Much like in its sequel, it may look like the same game, but the ghosts’ AI behaves in completely different. It's quite unexpected, turning it into a deadly, game of chase. I actually interviewed the author, Jon Garry, a while back - you should definitely give that a read. H-Mec is superb: slick, smooth, and packed with excellent sound effects, all thanks to the hardware scrolling, Blitter magic, and DMA audio. Downloads are available from Atarimania.

Kittypuk is something completely silly, and definitely unexpected! Imagine if Atari had released Pong, but instead of batting a ball, you shoot a cat. It’s bonkers, yet a cruel form of entertainment you just can’t deny yourself!! The DMA sound effects are brilliantly funny, and it’s worth firing this up for one or two hilarious games. Downloads are available at AtariUpToDate.

Landmine is a good spin on Minesweeper and runs in GEM, which means it uses the Blitter by default and also features DMA sounds to boot. Download is available at Atari FTP Archive.

Paragliding is a terrible game, but at least they added DMA audio, I guess. What was Loriciel thinking? Yeah, I can't believe it's one of their games. I really wouldn't bother unless you're totally mind-numbingly braindead. Download is available at Atari FTP Archive.

Stone Age is a puzzler with gorgeous aesthetics and devilishly challenging mechanics. I know plenty of people who adore this game, and I can see why. Sadly, it’s just a bit too taxing for my pathetic little brain, ugh!! Enhanced with outstanding DMA audio and a splash of extra colours, it’s a real treat for those who can handle the stress. Grab the download at Atarimania.

Stupid Balloon Game is by Ed Cleveland (yes, the Donkey Island guy!!), is pretty much exactly what you’d expect from its title. It’s a terrible game. Sorry, Ed - but at least you had the decency to make it Blitter-powered with a dash of DMA audio. Downloads are available at Atarimania.

Styx II is (sigh) yet another Tetris clone, as if we didn't have enough already. Must admit though, it's pretty good with smooth Blitter movement and DMA sounds. If you haven't had enough Tetris in your disappointing life, then the download is available at AtariUpToDate.

Walz is a twist on Breakout, as if we didn't have enough (wow, Mr Grumps). Well, here is another, and it apparently uses the Blitter and features DMA sounds. It is good, but not if you have Arkanoid on the hard drive! Downloads are available at Atarimania and Atari FTP Archive.

Worm Race transforms you into... a line! A line that loves to race around a track similar to Super Sprint. No, it's nothing close to that classic, and is only worthwhile playing as a multiplayer game. Uses the DMA for its cool sounds, and the download is available at Atari Legend.

Wrecking Ball is still in development(?) and looking rather promising, although yet another Breakout variation! I hope he continues, as the current release is enjoyable, albeit with incomplete bat physics. DMA is used for the sounds, and the download link is listed at Atari Legend.

Zuffers is one of those headache-inducing puzzlers. I like the concept, but it's nothing new really. My brain hated it, but my ears loved the DMA audio. Downloads are available at Atarimania.

That’s quite a mix of very different games. Some are definitely worth playing, others… not so much. But, each to their own, right? So why did I round up this motley little bunch? Simple - it was fun, and I wanted to add them to our ever-growing Enhanced Games list. Have you had a look at that yet? You really should :)

I hope you enjoyed this feature. Stay enhanced... STay Atari STe!!


Crime Time is only good if you speak the language!


If you're good at Memory, then you'll love this one.


Why no H-Mec screenshot? Because I love its boot piccy!


Pong with guns. Shoot the cat!!


Landmine is so tough. Then again, I'm hopeless at these games.


This loading screen is the best part of the game!


Stone Age has some of the best music ever!!


Mr Cleveland has a lot to answer for...


Either I'm a bad player, or I simply couldn't be bothered?


Yet more blocks to break with Walz.


And the winner of the most boring screenshot ever is Worm Race!


I had to capture its title screen because it's soooo cool.


Zuffers has some freaky faces looking at you for help.

Thursday, September 11, 2025

What have I done?



Grizzly or Cuddly?

Anyone who knows me knows that I'm a big fan of Dungeon Master (who isn't?). In fact, I always choose the Daroou avatar for myself on everything from Twitter/X to forums. Heck, even my Mac thinks I am Daroou! I love this champion the most because he's a great all-rounder with clobbering skills that complement his spellcaster skills. And he looks like a grizzly beast you wouldn't want to bump into on a dark night!

As I am unable to draw, I often turn to AI (don't hate me) to assist with creating a logo whenever I'm unable to find something suitable. One day, I thought it would be "funny" to ask for a 3D representation of Daroou rather than only seeing the top half. And this is the result. I couldn’t stop laughing at what was produced.

I hope you enjoyed this silly post!

Tuesday, September 09, 2025

Phantasie - Day 6





I came, I saw, I conqu...

Well, no, I didn’t actually beat it - but it’s been an engrossing slog over the past few months. I hope you've been following my ventures here and on Twitter (oops, X) over the past few months? Well, hundreds, if not thousands, of monsters met a bloody end, and I can’t thank the lads over at Into The Vertical Blank enough for their teaser that got me hooked in the first place. I’ve thoroughly enjoyed every second of this olde classic.

Phantasie helped lay down the groundwork for party-based RPGs where you get to build your own custom team from scratch, then head out into the wilds of Gelnor to battle many different types of creatures. It might look a bit plain now, but the GEM interface works superbly (yeah, I’m shocked too) with an uncluttered layout and nicely drawn fantasy world featuring more monsters than you can shake a stick at... or a sword!!

I feel like Phantasie is pretty much timeless. It's a classic with all the main aspects of any RPG, but it’s fantastic fun without much difficulty to begin playing. What I immediately got from playing this was...

  • Storyline - You're up against the evil sorcerer Nikademus, who's causing all sorts of grief. However, the plot is hidden somewhere amidst the fighting and isn't really integrated into the adventure.
  • Create your own party system – Roll up six custom characters, cleverly mixing their classes from races like humans, dwarves, elves, gnomes, and even mighty trolls. What a mix!
  • Open world adventuring – Travel across the vast continent of Gelnor, exploring towns, dungeons, and wilderness areas. It's a bit sparse, but riddled with dangerous monsters and treasure.
  • Turn-based combat - Strategic party battles; think before stabbing something too strong.
  • Dungeon crawling with traps and puzzles – No mapping is necessary, though you’ll quickly realise you still need to remember to make reliable notes. Get that pen & paper out!
  • Progression and loot galore - Level up your party, learn new spells, and gather better gear.



Explore everywhere; this builds experience points and offers many treasures.




Life-Sucking-Fun

Phantasie 1 is everything that I expected from a turn-based adventure and more. It keeps everything simple without the complexity of a modern RPG. From the start, it plays as an action-adventure and remains so. The above points are relevant, but for me, Phantasie mainly focuses on three gameplay aspects...

  • Levelling up your party, of course. Grind like mad, collect loot, and beef up your stats until you're an unstoppable force. And that's what you will become, because out in the wild, the difficulty doesn't exactly ramp up. It just throws in stronger-looking enemies that often turn out to be more bark than bite. A strong team that spent time grinding will have no problems.
  • See how far your party can walk before being jumped by random monsters. You walk, you fight, you walk, you fight, it's all about conflict, and I love it! Well, who doesn't enjoy a fisticuff?
  • Collecting the elusive runes from within each dungeon. Love these parts the most, but some of the puzzles are about as clear as a glass of Porter - aggravated by conflicts purposely positioned on certain tiles with no way to avoid them. Also, I found myself locked out of some rooms without a clue. Only if you properly looted the previous dungeon will you possess the right items/knowledge.

Yeah, Phantasie's strength lies in the ability to immediately begin without the need to study the backstory, seek out people, gather information, etc. You're here to grind, earn cash, level up your team, and hack, slash, and fling magic at anything that looks at you funny. Everything revolves around fighting, looting rewards to gain strength, and fighting some more. Erm, you will battle all kinds of weird creatures, a lot!

However, while the exploration and action are genuinely engrossing, the storyline fails to unfold without the lore, character interaction, and secrets. Magical spells are just what you’ve seen before many times, and there's limited room for a progressive experience. A few extra grumbles stood out: remembering it’s the first game, the interface lacks refinement, scroll usage is clunky, and there’s no journal – meaning you’ll need pen and paper like it’s 1986 (which I suppose it is!). Item management? Forget it. You simply can’t equip what you find until you’re back in town, so don’t get too excited about that shiny new sword you just picked up.

My ideal party always seems to lean towards melee! With that in mind, consider running with these guys...
  1. Fighter (Troll or Dwarf) – Hit like a truck and soak up damage like a sponge.
  2. Fighter (Minotaur) – Brutal strength, smashes through anything.
  3. Ranger (Half-Elf) – Solid melee, doubles as a backup healer too.
  4. Monk (Human or Gnome) – Punches hard, helpful with spells.
  5. Priest (Human) – Your main healer; one is enough when there are few spellcasters.
  6. Thief (Halfling) – Absolutely essential for traps/locks, and quick with the blade!


Oh yeah, dragons appear, and we're ready with cunning, magic, and a bloody sword!




CryptO'pinion

This game has kept me hooked since February, and that’s saying something as I often get distracted and move to something else far too easily. I wholeheartedly recommend it to anyone seeking a straightforward fantasy RPG centred on action and exploration. It’s easy to get into, and refreshingly simple. Sure, parts of it have aged like warm milk, but the core gameplay holds up surprisingly well today. It's a whole lotta fun!

Phantasie earns itself a bloodthirsty 80%, so dust off your +2 axe and hit those dungeons like it’s 1986.

For reference, here are the previous Phantasie articles I posted, and a little bit more...
  • Day One - Almost 4 decades too late, I discovered Phantasie I.
  • Day Two - The basics are covered in and around the town of Pelnor.
  • Day Three - It's why people boot up this game - let's fight!!
  • Day Four - Expanding on Day Three with a dollop of magical information.
  • Day Five - My progress report before this gripping conclusion.
  • Twitter/X - I posted many silly screenshots as I played Phantasie I.
  • Into The Vertical Blank's channel - always worth checking out!!
  • Lastly, but most certainly not least, my sincere gratitude and greetings to John Heritage for being a true ST knight and twice supporter of my Phantasie quest! :-)



We found the body of an Elvin Fighter, but the ceiling caved in!



This left us trapped, looking for a secret passageway...



Oh no, what shall we do? Well, they wanted equality, so help the man for a cryptic clue.


The dungeons are amazing and full of wonders. Can you find this warrior?



Sometimes the fights feel a little unfair. Make sure you command your party well.



Arghh, a Hill Giant and Kobolds decide to try their luck!!


A few more steps, and I'm attacked by Skeletons and Wraiths. Great!



Right, that's me done! Three Black Knights are two too many for my weary party...

Sunday, June 22, 2025

Grav






Downlow on Brownlow

I've had Grav on my bucket list for far too long. Like many, it's something that I fondly remember and wanted to share with those who may have missed it. Grav is similar to Oids, Thrust, and Rotor. It wasn't commercial, but rather shareware, released by Martin Brownlow in 1991. Now that is impressive!

The story goes like this: something evil is going about conquering galaxies and now has its eyes on ours. This predictably sinister creature has now arrived at Earth, so rather than wait for our demise, we are tasked with a preemptive strike at two of its secret bases. Each is split into four separate missions, and we can choose which to do first. Every mission has a briefing; always read that before attempting the challenge. Completing all the levels wins the game and sends whatever this evil entity is back to its own galaxy.

I love original storylines with evil creatures wanting us dead! Let's take a screenshot break...



The start screen - read the briefing and use its craft options wisely.



Wait, STOP!! Don't shoot that generator because we only have half a tank of fuel.



Phew! I wasn't an idiot after all... That blue glow means I'm refueling.




Gimme that joystick!

Before diving into the main game, I recommend starting with the three training missions. As you begin, you'll notice key information at the bottom of the screen: your score, unused bombs, fuel level, shield strength, and remaining lives. These training levels are designed to help you get familiar with the controls, understand the typical cavern layout, and learn about the dangerous enemies you'll face. The controls are similar to other shooters: Left and Right rotate your craft, Up activates thrust, and Down is something you need later. Tap the fire button to shoot, or hit the Spacebar to launch a powerful bomb - perfect for tougher foes.

Each cavern has a myriad of hostile objects that the enemy has planted in various locations. Turrets are everywhere and fire constantly, while other hazards like Repulsors push your ship away. (Yes, there are Attractors too, pulling you in). Later levels introduce new and improved turrets that fire more rapidly. Another enemy launches homing bombs that seek you out - so shoot them first. The base cannot be destroyed until its bay doors are open. Additionally, don’t go around blowing up everything without thinking. Remember that fuel gauge at the bottom of the screen? You’ll need it. Generators - oddly enough - refuel your ship when you land near them. So maybe don’t shoot those straight away, not until you've robbed them of their worth!

Always begin your game by reading the mission briefing; it instructs you exactly what is required to beat each level. What I didn't expect was the "Review Craft" option, which allows you to use a limited supply of "resource points" to upgrade your craft. This is similar to Rotor but much better and feels part of the game rather than a bolt-on. It's here you get the opportunity to make several adjustments to the controls...

  • Impact Shields - to protect from enemy fire (1 point)
  • Turn Rate - alter the rotational speed (0 points, so use it)
  • Shot Power - costs the most and is possibly overrated at the start (5 points)
  • Vane Strength - for better landings (2 points)
  • Thrust - for a speedier ship, but practice first! (0 points)

I'm sure you are ready for a screenshot break before the gripping conclusion? Here you are then...


Beginning the first stage, and it's tough from the get-go!


Turrets are firing from both sides, so don't dawdle!


I made it up, and instantly, a hidden turret appeared. I was quick (for once) and shot it!




CryptO'pinion

Let's be honest, for a shareware game, GRAV rocks. It's absolutely superb and almost up there with its commercial siblings, which is quite incredible when you think about it. I adored being able to alter the ship's mechanics (I preferred to reduce the turn whilst increasing the thrust and improving the shields). However, nothing can completely compensate for my gaming skills, but Grav sure tries its hardest. Ha!

It's not all roses, as I found the cavern designs harder than I first imagined. Boy, are there some tight spaces to try and navigate? Not to mention if near a Repulsor, that made it nigh on impossible for me to pass. Also, I hated having to restart from the beginning after dying. My last moan is about the audio - I find it odd that the ship makes no thrusting sound. Everything else makes a sound, yet the engine is eerily silent.

Like the other games previously mentioned, Grav is another "Gravitar" game to gleefully add to our catalogue. It's great to play with smooth scrolling and sampled sound effects. Plus, I loved the little touches - like being able to intercept enemy fire, making use of training missions, and reconfiguring your craft. The only thing is, it's very tough. Are you a good enough pilot to take on this challenge? I hope so because this is a damn fine shooter. Although I shall never have the skills to complete it, I rate Grav an alien-splattering 80%.


Yet another tight space to try and navigate through without embarrassingly dying!



Another tricky maneuver is needed here...



Being shot at from all angles, and then I noticed that bomb-launcher up there!!

Thursday, June 19, 2025

The Story of Wizball II




First impressions

Wizkid was designed by Chris Yates of Sensible Software in 1992 for Ocean, and oddly enough, I’ve never actually played it. Which is strange, because I remember drooling over the magazine screenshots at the time, thinking the game looked incredible with its weird and wonderfully colourful levels. So what happened back then? I’ve no idea, but I figured 33 years was long enough to leave it sitting on the (virtual) shelf.

Now, I didn't read the instructions, and perhaps I should have, but the game feels instantly playable with a nice training camp and easy learning curve. Explaining the gameplay is tricky. Imagine Arkanoid, but instead of a bat, you’re a disembodied head flinging scenery at the baddies. It’s weird. No, it’s totally bizarre!

The first few screens are all about killing whatever critter happens to be nearby. To do this, you must break the objects so they fall or are thrown across the screen. Once the enemies are dead, you hoover up bubbles and... other stuff. Not quite sure why, something about a tune... I really should’ve read the manual.

Anyhow, next thing I know, I’m falling down a well that leads to a public toilet. I didn’t know what to do, but found and used a broken loo. This began flooding the place, floating me back to the surface. I told you this game is weird. Whether there was more to this section or not, I’ve no idea. Where did I put that manual...

Ignoring how silly the concept is, this is actually a straightforward game and more fun than you can shake a stick at. Flinging objects at baddies never gets old, and it’s all backed by some cracking chip music and comical graphics. Wizkid is zany, stupid, ridiculous, and I loved it a bunch. I need to play more now!!

Random ATARI ST articles from the archives