Saturday, February 13, 2016

MOD Players





Tricky Trackers!

I remember when I first heard tracker music, it was around 1989 and a pretty cool experience albeit not on the ST. To be honest, it was something that I never expected to hear from such a small file - I am comparing it to a sound sample that eats the entire space on any floppy disk (and then the Ram).

When I upgraded to an Atari STe, finding a MOD player was one of the first things I attempted. I wanted to ditch chip music for this tantalising new style of computer music. It's weird but, back then, I felt disappointed in my Atari ST and its chip music but I don't feel that way now. In fact, I find many of those MODs I find poor and often quite irritating, excluding classics like R-Type, Menace, and a few others.

Today, I'm a chip guy. That doesn't mean I'm completely against MODs. I just prefer chip. I see videos on YouTube and read people's comments of how they wished a particular ST game sounded more like the Amiga. I get that but, imagine IF our computer did sound the same. Would that be a good thing? I don't think so. The ST is its own entity with the ability to sound its own way using gorgeous chip music. If the ST had the same music capabilities as the Amiga (in games) then why not just buy the Amiga and have done with it?

No other computer out there has to justify itself like the Atari ST and that ... annoys me! Think about that, and it's why I started AtariCrypt. I want the ST to be an ST and not pretend to be something else. The YM is part of what makes the ST an ST, and that's a good thing and shouldn't be thought of negatively.

With that off my chest, here is a selection of excellent MOD players for the Atari STe...



Atari STe MOD / Tracker Players




BackTrack - I wasn't too sure about this at first but I cannot deny its quality and the selectable frequencies is a brilliant idea that will be useful on every model of Atari. The audio playback sounds great, especially at 50KHz - but you might need a Mega STe for that!! (v4.04 - released 1993 - by Wizzcat)





CD Player STE - This is like a CD player from the 90s. Just copy the MOD files into the same folder as the program and boot it up. Obviously not a GEM program but something that works well, is very effective, and a fantastic interface. Cracking program - leave it running while you work! (released 1990 - by Light)






DBE Player - Another GEM program to punch out your favourite MODS. The quality is excellent and has a decent playlist feature. However, I thought that it's pretty demanding of the basic model STe compared to the others (v2.0 - released 1999 - by Sector One)





The MusicPlayer - Ignoring its quirky GEM interface (which is odd) I thought this program produced good sound quality and even supports 50KHz / 8 channels! (v1.0 - released 1994 - by Christian Dahl)






Sirius Player - This is another that refuses to use GEM and replaces that with its own beautiful UI. The sound quality is Grade A with support for 50KHz thus proving GEM can be a beast. Also, 8-channel MODS can be played using features like presets /etc/etc. Don't forget to press the HELP key for all of the options. This is my favourite program; its playback quality is mind-boggling!! (v2.0 - released 2001 - by TSCC 2001)





Paula - A great program that makes you wish you'd have bought a Mega STe for that extra grunt! This is yet another example of the sound quality an Atari STe can produce - and in GEM too. Great programs. My thanks to Pavel Puchala for alerting me to the freeware release! (v2.6 - released 1999 - by Pascal Fellerich)





JAM - A true jack of all trades that works either in GEM or using its own frontend GUI. It features a neat plugin architecture so lots of different file types are supported - not just MODs but various chiptunes. This is absolutely fascinating and JAM always produces excellent sounds! (v1.0 - released 2000 - by Cream)




The CryptO'pinion?


This page proves nothing. Well, except that the Atari STe can easily handle Amiga MODs with quality playback, no matter what program you decide to use. They're all great. It just depends on your own needs: if you need a GEM player then any of the above is a good choice to install onto your hard drive/ultrasatan.

Yes, they are all great in their own way but I loved how CD Player can be stacked and left to play while you're doing something else. JAM is great and can handle a wide variety of different formats too. Ultimately, I think Sirius is best (for me) with its astounding 50Khz playback, so I tend to prefer this above all others.

What says you? Let me know in the comments below...

Tuesday, February 09, 2016

Xenon II - STE - Megablast!




In-game real music!!

Xenon 2 is pretty much Marmite - some love it and some appear to hate it. Well, I love it. It's one of my favourite shooters with fantastic power-ups and freaky baddies. Plus, it's a technical masterpiece with outstanding aesthetics that proves the power of the Atari ST - when in the hands of developers with talent and commitment in equal measure. We need no custom chips nor those horrendously lame Amiga ports from the 90s!!

Okay, rant over. Here is a brand new Xenon II upgrade for 1MB+ Atari STe computers with an UltraSatan or decent hard drive. This new version streams 25KHz music, during gameplay, thanks to the DMA Audio hardware. There is no CPU hit whatsoever so its as good as ever but with your choice of music :-)

Convert any song into: 8-bit @25033Hz using a program like Audacity. I've a massive selection of rock/metal songs stored and ZZ Top is currently playing in my game!!

Xenon II just got even better and I hope Peter converts many more games to make use of the DMA co-processor. The possibilities are endless... Hmm, perhaps I should send him a wishlist? LOL he'll block me!!

Monday, February 08, 2016

Atari Mega STe




Mega Hertz

I asked Peter Putnik, from over on 8BitChip, if there was a program that allowed the Mega STe to flip between 8 and 16MHz - but without having XControl preloaded. He basically said yes, no reason why not. And a couple days later he had created it!! What a great Atari community we have - my sincere gratitude to Peter.

The download link is available via the AtariAge forums.

Sunday, February 07, 2016

Well 'Ard




Wanna be a thug?

Well, today is your lucky day because we are a fiercely-looking dude who loves to jump on all kinds of nasties. This violent act kills and splatters the baddies and they fall off the screen dead. Sound familiar?

Released in 1994 by Cybernation Software, it was developed by Simon Scott and is a platformer created using GFA Basic. Well Ard is a cracking game and to think it was developed in GFA Basic is incredible. Earlier levels are easy but it certainly becomes challenging later on - some of those jumps are insanely tricky!

The scrolling is smooth, with fast action and large sprites - I love the snowman. Controls are accurate and responsive with many tight jumps on interesting levels. Strangely, there are no optional methods to kill enemies - no weapons. Instead, reap violence by leaping and using our red booties. It's weird but who cares?

This is one of the most enjoyable platformers I've played in a long time. Addictive gameplay that has you coming back for more so put on your red boots and play it. Downloads can be found for floppy or hard disk.

Here are some more screenshots to whet your appetite...



Look at those teeth. This guy is a beast so don't mess with him!!



Jump up and down until they're all dead - not violent at all. Honest.



Well 'Ard features some odd critters but don't waste time looking - squash them.

Saturday, February 06, 2016

Atari ST chiptunes



The wife has gone out shopping and gracefully left me to do the housework! There is no way I can do these boring chores in silence so let's power on the ST and play a few toons from the SNDH Archive / SNDH Record

Here is just a selection of my favourite chiptunes at this moment... What are yours??

Nowhere by 505 ( listen / or click the GREEN arrow below! )
Best Part of Creation by Big Alec ( listen )
Sausage 3D by Xyce ( listen )
Little sexy square by Crazy Q ( listen )
Sweety by Lotek Style ( listen )

Wednesday, February 03, 2016

Ugly medium resolution?




Tippy Typey

Like anything in this life, nothing is perfect. Shockingly, this applies to our Atari ST which has one characteristic I never cared for: its obscure, ugly, stretched medium resolution. Well, since my colour monitor decided to blow up, I have been happily zipping along in monochrome which would explain the recent run of high-resolution articles. All were written using the classic, 1st Word Plus. (Go on, you can call me a geek!)

It's hardly a modern word processor bursting with features but it does the job well. Sure, I can't wait to get my new colour monitor bought as I'm missing games in glorious 16-bit technicolour. However, I have definitely fallen in love with this crisp black and white display which has met each and every requirement lately.

Who needs an expensive modern computer? Obviously not me!! Yes, I am mad... :^)

Tuesday, February 02, 2016

Megaroids





The oldest ST game?

Asteroids is a true arcade classic that has been converted for every home computer. Not to be left out, Megamax released Megaroids in 1985 for the Atari ST. That's right, 1985 when the ST was a baby. Interestingly, they developed it using their own (and brand new) C programming tool. Now that's fearless!

The gameplay is, obviously, Asteroids and faithful to the original. Shoot the rocks for points but don't forget to blast the alien ships - for lots more points! Joystick controls are dead easy with Z and X rotates your craft and SHIFT to fire. Thrust uses ? key and SpaceBar activates a hyperspace when you're in trouble.

Graphically, it's different from the original; gone are the vectors in favour of bitmaps. The ST's high resolution looks stunning, and Megaroids' framerate is superb. The rocks sweep across the screen like butter off a hot knife. Thankfully, colour systems aren't forgotten, as it's compatible with medium resolution. But this is interlaced to produce 640x400 but with colour. That's right, essentially 640x400 in colour on your TV!!

Sounds are nothing more than you would expect for asteroids. They're nice and work very well. Especially when you remember this is a 1985 game for a 1985 computer. I'm really impressed all things considered.

Megaroids has an authenticity that I admire. The gameplay feels perfect, and I'm shocked that something this good was released the same year as the ST itself. I'm impressed by the silky-smooth framerate and flicker-free interlace support for colour systems. This is a wonderful conversion with bucket loads of rock blasting!!

the floppy disks to download.

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