Tuesday, February 02, 2016

Megaroids


Asteroids is a true arcade classic and one that has been converted to just about every home computer ever made. Not to be left out, Megamax released Megaroids for the Atari ST in 1985 and it was developed using their C programming tool. I initially expected a crude game with poor graphics and pathetic gameplay... How wrong I was.

Megaroids not only looks gorgeous (well, for Asteroids!) but it plays with an authentic feel. Gone are the vector graphics in favour of nicely drawn bitmaps which move along the screen like butter falling from a hot knife. Colour systems haven't been forgotten as they have interlaced medium resolution - 640x400 with 4 colours and it looks gorgeous. Megaroids is a brilliant Asteroids clone and it's superb blasting chunks of rock to smithereens!

2 comments:

  1. Nah, it wasn't interlaced in med res. Straight up 640x200. However they did a good job of remaking the graphics for the halved vertical rez and getting as close to vector as you can on a 15khz raster screen. Plus it running in colour did mean you got a slight bonus... as I recall, the aliens came in different colours (including that ^%$&!!! little one), and as you moved through the levels the rocks became tinted differently as well. So basically against the flat black background, all of your ship (and shots/score), the rocks, and the aliens were painted in a unique colour. Not the most sophisticated approach to using a 4-colour palette but a very effective one.

    And it remains one of the tightest versions of Asteroids I've ever played, and amazingly good value for what was, for us, a bit of magazine coverdisc freeware. We got *hours* of play out of it.

    (seriously, they made it in 1985? hardly anyone was making good use of the ST hardware at the time. let's give them a 33-year-late pat on the back...)

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    1. look closer, it's interlaced alright. Hey, thanks for all the comments, really appreciate you popping over and browsing through what's here :)

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