Thursday, October 12, 2017

STrange roboTS






Something different?

Strange Robots was released in 2013 for Silly Venture by BlaBLa and Mandarin. It's one of those demos I've had on my Ultrasatan since the beginning and is a personal favourite of mine. I love the unique presentation styles that display an incredible range of colours with a funky 505 tune throughout. What's not to love?

Demozoo has the download, which requires an Atari STe with a jaw-dropping 4MB RAM. If you like this, I suggest you look at Circus back²STage, JAPAN beauties and troubles, and STreet Art - all amazing!!

Here are a couple of tripped-out screenshots from the demo that I love...



Sunday, October 08, 2017

Horror Zombies From The Crypt






Bring out your dead!

I've always been fascinated by Astral's haunted-house platformer from all the way back in 1990. It's like a 16-bit B-Movie in its own right - full of charm with a comical edge hidden amongst the horrors. No haunting would be the same without lots of frightful creatures, which it has. There is everything from witches, zombies, werewolves, vampires, ghosts, and even the odd statue that sticks out its tongue at you.

We are Count Frederick Valdemar, whose once-peaceful home has been overrun by an army of undead creatures emerging from the surrounding grounds and ancient crypts: Zombies, vampires, ghouls and others stalk the mansion's halls, leaving Valdemar with no choice but to fight his way through the chaos.

Let's check out the first scary screenshot, so brace yourself...



The artwork is beautifully creepy, and I love the attention to detail - look at those eyes!!




Enter the haunted house!

Each level has a particular objective, which is described to us during a mini-intro at the start of the stage. The task is to hunt down and collect all the skulls and lay their souls to rest. That won't be easy because this is one tricky platformer using a maze of creepy screens that often contain infuriating traps to catch you out. This is no arcade-style platformer, more of a Fire and Brimstone, so keep your composure and wear your patient head, Worzel. And by that, I mean it starts easy but soon becomes very 'challenging'!

The first level introduces us to freaky horror with puzzle-solving, along with a variety of classic baddies: zombies, headless ghosts, and a Morticia Addams lookalike. The puzzles are easy and shouldn't tax the grey matter too much: move a table to reach an item, find keys to unlock doors, and wear cute booties to creep past something scary. Things heat up on the next level with tougher monsters and puzzles.

Level passes WolfmanHammerLugosiNosferatu & Garlic.

Every character is different and, I must admit to liking the wolfmen - but I hate the old hunchbacked witches who will drop rocks with surprising accuracy! 
Hint: look for hidden rooms leading to secret objects, different keys, and more. Every level has a password, so there is no need to restart from the beginning each time, which is excellent (I wish more games had this support. Yes, I'm talking to you, Navy SEALs!).

This game is tough and no pushover, so expect lots of comical deaths. Like this one right here...


Oh no, a skeleton with a bow!!! Gets me every time...




Aesthetics

The visuals are perfectly apt for the 1950s cinematic theme with smooth scrolling, spooky artwork, and freaky characters. The horror aspect is cheesy, and I love it. Everything you see is superbly animated - like when you die and see yourself shudder before violently suffering a Scanners-like headache (no matter the cause). I'm impressed with the palette; each level looks tremendous with super attention to detail.

The audio is nothing short of incredible, with a chippy rendition of Montagues and Capulets (I'm sure I'll be humming that all day long). The sound effects are high-quality samples, with the wolf howls being my favourite. However, I'm disappointed there is nothing for my head-exploding deaths? That's weird!

Sound and vision are almost perfect in every respect! So let's look at an evil witch with her pet wolf...



I hate it when the old witch drops objects on my head!




The CryptO'pinion?

This is one of those games that will eat away your spare hours, but it requires practice and a lot of it. In fact, it's often infuriating on the later levels, just try Family Chapel if you don't believe me. Oh, and Horror Zombies From The [Atari]Crypt is the perfect title for such a cheesy platformer. See what I did there? heh

Yes, I wish it were easier on some screens, but I'll never get bored with killing wolfmen and zombies. Those piercing glares of a vampire are tremendously scary! Overall, this is a great platformer with good puzzles throughout a landscape of cruel design. As with Fire & Brimstone, it's tough but excellent.

The HDD version can be found on D-Bug
Floppies can be found at Atari Legend

Wednesday, October 04, 2017

River Raid for Mega STe





Thank you, Carol Shaw!

I fancied a blast with a favourite ZX Spectrum game - RIVER RAID!! Okay, I know it's lame compared to the Atari 2600/5200 games, but I have happy memories. I figured I should use the Mega STe muscle and boot up the Speccy emulator for some colour-clash action (There was never an official Atari ST version).

Obviously, I cannot record directly off my Mega STe, so I duplicated the setup in Hatari to make this video: a stock 16MHz Mega STe (TOS 2.06) runs the game well. It's almost as fast as a real Speccy. Hey, could my recording fool people into thinking it is real? Until they see the GEM desktop at the end!!

If you wanna emulate more computers on your Atari ST, then check out this section of my website.

Friday, September 29, 2017

Biomechanoid Locomotion


I spent time last night listening to many tunes from the SNDH Archive. Biomechanoid Locomotion, by Shinobi (aka Marcus Andre Rousseau) was my fave of the night, so click the green arrow to hear it :-)

Turn up the volume and use these programs to play everything from this amazing archive. 🎧

Sunday, September 24, 2017

Pole Position






The arcade is within your Atari STe

Pole Position is a classic arcade racer from a time when the computing world was youthful and fresh. I played it on the Atari 2600 at a friend's house, but I mostly played the ZX Spectrum version. The Atari ST has a raft of great driving games, but sadly, it never received an official port of this old favourite. Until now.

Official might be the wrong term to use, but don't get your knickers in a twist. A brand new version has been developed by Jonathan Thomas, who reverse-engineered it from the arcade machine itself. He has also implemented many cool features, using real-time sprite scaling, DMA sounds, and more.

Pole Position places you behind the wheel of a high-performance Formula One car on the most demanding circuits. It's tough to master, and it starts with a qualifying lap to earn your place on the grid. Your ultimate goal is to master each circuit and avoid collisions while becoming the king of the road.

The requirements are 1MB RAM, a joystick, and an appreciation of what is nothing less than a brilliant racer. It's quite surreal to have such an iconic arcade racer on the ST. Upon first booting up, I got a giddy feeling at having a phantom arcade machine in the house. Hey, no need to find any 10-pence coins!

I should break for the first screenshot, and I love it for obvious reasons...



I'm feeling like a kid in a Blackpool arcade, spending all my pocket money!!





Yes, put your money away!

It's not an overstatement to say this is authentic, as it even features the same (ripped) visuals and sonix I fondly remember. Now, if you're looking at the screenshots and wondering why the gaming display is narrow, then blame Namco because it's all down to the arcade's vertical monitor. The Atari STe was meant for a different display, so it isn't the same ratio. It merely attempts to replicate the slim ratio.

Playing is tough, and initially, I was all over the road. Slipping and sliding into cars or skidding off into roadside objects. In fact, it felt like I was purposely trying to hit everything - and doing a great job of it!! Ideally, I need a wheel, but stick with it, put aside half an hour to master the controls. The corners are a killer!

Success comes from learning each circuit’s layout, braking early for tighter bends, and avoiding the temptation to accelerate flat-out into every corner. Smooth steering is essential, as overcorrecting can easily send your car skidding into barriers or rival racers. During qualifying, focus on clean laps to secure a strong grid position; then, in the race, watch for traffic ahead, and plan overtakes carefully. Practice is key here!

We don't need a boring screenshot. So, how about an animation instead...



The actual framerate is twice as good as you can see in my capture here.





The gory details

The latest release candidate has major improvements and delivers near arcade-busting gameplay:

    • 60 fps framerate to bring the speed and difficulty into correct alignment with the arcade machine. Can you keep up with that speed?
    • You can thank the Blitter Chip for whizzing the graphics so fast and furious. If only more games had used this fascinating chip!
    • Sprite scaling is utilised for ultra-smooth results. Check out that road zooming up close, so impressive.
    • Even good 'ol Mount Fuji is displayed in all its glory!
    • The sky gradient is back, along with numerous glitches fixed, and it looks very nice using a good flow pattern.
    • The sound effects are taken from the arcade game using the DMA coprocessor. Doesn't get any better than that - gorgeous!
    • Code compiled with GCC 7.1 for a significant performance increase. Sounds good to me, but what would I know about programming!
    • Many new optimisations, primarily focused on text rendering for authenticity.
    • Emulation is fine, but it's BEST played using a real Atari. By far.



If only those tyres would look like they're rotating (come on, Jon) :-)





The CryptO'pinion?

It's impressive to think that here we are in 2017 with a version of Pole Position that's been reverse-engineered from the arcade machine. Everything looks, sounds, and feels like we remember, with only a couple of missing features: the animated tyres are nothing more than a bit of a colour wobble (needs fixing)

Pole Position is very addictive, a cracking arcade port making use of the Atari STe hardware: I love its framerate, audio, and authenticity. Possibly one of the toughest racers, but it certainly keeps dragging you back for more - kicking and screaming!! Pole Position is nothing less than a spectacular arcade racer.

What are you waiting for? Come on and play this outstanding racer!! (Download from AtariMania).








Friday, September 22, 2017

Space Monsters





Don't panic!

Space Monsters was developed by Darren Ithell for Goodman PDL, and I'm sure you've already guessed it's a conversion of the arcade classic, Space Panic. I'm often a little dubious of 16-bit conversions for old arcade or 8-bit classics because, quite often, they don't work or it feels like something is missing.

The game looks good, with each screen having the expected platforms and ladders with horrid nasties roaming. It's instant death if you bump into one, so Spaceman has discovered the best way to kill these critters is to dig a hole. Once they've foolishly got themselves stuck (for a few seconds), he has the opportunity to whack 'em with his spade for a splattery death. Spaceman is a truly gruesome fella, but whatever works, right?

Let's check out the different types of nasties that you'll encounter. . .







Oh, the nasties in this game are so... well... nasty!! The Boss is tough, but Don is a killer!!



No matter how much I try, I still panic!!

Yup, there are only three types of monsters, but that doesn't mean that's boring. The first is a "Creature" and is gullible and easy to avoid or kill. However, the other two aren't so dumb and possess a freakishly cunning AI. "Boss" is tough, and "Don", well, he's the real boss. Try not to anger them!!

Also, it takes a greater falling distance to kill the stronger nasties, but you are rewarded with lots of points. However, if you fail to smash in their faces with a spade, then they angrily climb out looking for blood!! Finally, watch out for that time limit. Don't dawdle and get these beasts killed before your oxygen runs out.

Right, let's check out an in-game screenshot...



Right, we've got him just where we want him. Quick, club the sucker!!



Input & Output?

The controls are superb, with pixel-perfect alignment for climbing the ladders. Digging holes and caving in the heads of aliens is easy and so much fun. My only quibble is not being able to fall down a hole; otherwise, the authenticity for both style and gameplay has been perfectly captured, and I love that.

Visually, everything is as you expect, with a clean-cut design and cutesy sprites. It won't win any awards, and nor should it, but who cares? The audio is super with sampled sound effects throughout - that ROAR as a monster climbs out of a hole will scare you to death!! I just miss the lacking background chiptune.

Well, you guessed it! Yes, it's time for another screenshot, so keep on scrolling...



'Creature' is a cute but gullible goon, and temporarily falling into a hole will make him angry!!



The CryptO'pinion?

Space Monsters is fantastic and captures that oldskool vibe in both look and style. The gameplay itself gradually increases for a stressful experience, and trying to tactically dig the right holes whilst worrying about what could creep up on you is truly a PANIC. This is literally one of the best conversions I have played.

Grab the DOWNLOAD right now!

Saturday, September 16, 2017

Sabre Team






I always wanted to be Lewis Collins!

Sabre Team was released in 1992 by Krisalis, coded by Richard Teather (I think this was his only Atari ST game?). This is a turn-based war zone fuelled by hardcore strategy. Yep, straight to the point there, as this is not an arcade runaround shooter, but it's tactical turn-based. Still interested? Great! Let's play.

We are in control of an elite SAS squad, who enter the lion's den to kill bad guys, rescue hostages, and save the day. This ain't a fake arcade action affair, but instead, tries to be realistic and thus requires stealth and tactical thought. So, a wrong move could end without assessing the situation, and it could get the team killed. And dead means dead; there are no second chances in this world. It's brutal, so be warned.

The first job is to select a 4-man team from eight warriors. Equip these guys with the right weapons for each mission whilst taking into consideration type, rate of fire, ammo, weight, and noise. There is a lot of hardware to choose from, like machine guns, assault rifles, sniper rifles, stun grenades, and gas canisters.
Choose your weaponry specifically for the mission at hand. Remember, some weapons need a reload after each shot. You're not superman, it's often advisable to wear a bulletproof jacket. I hear there are a limited number of medkits? But these will certainly help to recover from injuries.
The next screenshot is of you after your workout! Is it lifelike? Well, take a look...



This guy is ripped yet still manages to look a bit gay. Put on a shirt, mate!



Always read the backstory and gather as much detail as you can. It will help.





Think covertly

There is a lot to consider, so put aside any ideas you had of an arcade shooter. Sabre Team demands careful, calculative, and strategic thinking, so your assault should be executed with a stealthy approach that protects your men from danger. For example, don't stand near a window! The terrain isn't just something nice to look at; use it for cover as the enemy won't know you're there if they cannot see (or hear) you.

The battlefield is viewed isometrically, and our soldiers are controlled using action points. This means your men are allowed a specific number of moves before the computer gets a turn. The user interface is excellent with helpful animations to identify their purpose (just hover the mouse over them).

These icons are used to turn, walk, shoot, and do other fun stuff like searching bodies. The compass not only controls the soldier's direction but also displays the number of action points required for each particular task. Plus alerts for what a soldier might be able to see (red) or hear (blue). Play as if you were there!

I think we need a screenshot break? What, says you...


Look how I've positioned my men, just for the sake of a screenshot!


After you've used your action points, it's over to the computer...





No manual to read?

Sabre Team provides incredible insight into the tactical strategy like few others. Using your action points to run into a situation, guns blazing, will only get you and your teammates killed. Take your time, think about your moves - there's no rush as it's turn-based, so the computer will wait. However, when it’s the computer’s turn, you’re stuck waiting 3/4 minutes for it to decide the baddy's actions.  This wait is particularly brutal, not only because of its length but also because you’re watching your team take hits due to your mistakes.
It's now that you need to read this tip:) Press and hold the mouse button to speed up the computer's process. It's like hitting fast forward on a tape deck (or a DVD player for the youngsters!)
Like any game, read the manual (yeah, right). Anyhow, here are more screenshots...


Getting tactical: the dot is a bullet that hits the 'E' (enemy). Wounded, not dead!



This shows the enemy moving forward to take his shot at one of my soldiers!





Graphics & Sounds

We begin at the title screen depicting a sinister SAS soldier emerging from the darkness, ready to assassinate terrorists. It's like a post-apocalyptic/Who Dares Wins, and is incredibly impressive. Phil Hackney did a superb job with the in-game graphics, with each environment showing superb attention to detail in its landscapes and scenery. I adore how all levels take on a realistic scene without feeling cheap or tacky.

The sound effects are excellent, with samples used to complement the tension of tactical warfare. Great quality, and I'm excited to see they didn't wimp out by using samples for weaponry, cries, and other effects.

I need another screenshot from my Atari ST that shows how great I am at the game... He says...



I hate emulator screenshots and prefer using my real ST. Sadly, the photos are naff!



Another shot from the ST, and here I am helping a poor civilian to safety.





The CryptO'pinion?

Never have I enjoyed a game that demands such a truly tremendous amount of tactics, stealth, and strategic thinking, all within a complex turn-based world. Take your time, plan your every move, and use those action points wisely, before anxiously watching the computer do exactly the same (it's very good!).

There is a learning curve, so don't expect a cakewalk. Initial attempts will end with laughable casualties as you uncover the joy of its realism. It’s cruel and takes no prisoners, but addictive. Sabre Team demands thought, patience, and wit to be successful. Covertly eliminating nasty terrorists is extremely satisfying.

Stop what you're doing. Don't miss this and play it right now. Nothing less than epic!!


8BitChip has a hard drive game, floppies at Atari Legend.
Trusteft has a great video from unboxing to gameplay!