Friday, October 28, 2016

Bellum Internecinum


Bellum Internecinum was released in 1989 by M Goss-Custard and is a Galaga-wannabe. Shoot first and ask questions later because these ET's are incredibly trigger happy and take no prisoners. Aliens attack in predictable formations - just itching to be killed - but beware because these move rapidly as the levels progress. They also swoop down to clutter the screen for some frantic action. There is the freedom to move in all directions - which is superb. However, your ship can only take so much damage before parts begin to fall off so watch out.

Bellum Internecinum is a rock-solid shoot 'em up and I've loved every second of it. A fantastic game!!

Thursday, October 27, 2016

Chubby Gristle



Oi Fatso!!

This is a story of a fat, obnoxious parking attendant who loves to eat food - a pillar of the community! Chubby Gristle is always hungry and will roam each room looking for grub to nosh on for Grandslam Entertainment's 1988 platformer. This is a platformer and initially feels like many games I played on my ZX Spectrum. Never a bad thing.

Each screen is designed in a similar fashion to Monty Mole however, Chubby Gristle is incredibly tough and perhaps too difficult for the average gamer? As with all platformers, each screen has ledges, moving platforms, ropes, and the expected angry sprites zipping back n' forth which are often awkward to avoid (without losing a precious life).

Visually, it's perfectly 8-bit with 16-bit enhancements. And I mean that in a good way because it happily blasted me back into the 1980s. The sprites move smoothly and are animated using a style I adore - Peter Harrap would be proud. However, I am disappointed with the audio which plays the same tune over (and over). It's great, but we really needed a varied selection and I oddly, found no way to replace that with the sound effects?

Chubby Gristle could have been a hit but the basic mechanics fail due to a difficulty that is off the scale. There's so much going on and it's all too easy for the fat man to bump into something or fall flat on his face. I feel many extra lives are needed to balance things out. There are some great screens but you won't get to see them without cheating...

This is a game that loves to see you suffer. Whoever playtested this should be shot!!

* Klaz' Hideaway who has the floppy and a hard drive installable game (with lives cheat).
* I've recorded a video of my dispare, dare you view it?
* Cheating is never good but Chubby needs extra lives like no other game on the planet. To enable infinite lives, type "buuurrp" on the title screen. You will hear a burp that confirms success. (untested by me) 

Tuesday, October 25, 2016

Microprose Golf



Another good walk spoiled?

Microprose Golf is a bit of a show-off if truth be told. It's like the rich and successful younger brother of that poor old Leaderboard who has been left behind - green with envy! Now, I'm hardly a golfing connoisseur, but the developers have done a blinding job and created an involving game with a vast array of mind-boggling features that takes it into the realm of a serious sim. But, don't panic, that doesn't make it boring!! Oh no, not at all so read on.

Golf fans are going to shriek with happiness as several game types are on offer with each affected by an array of realistic variables that can alter every aspect. Like the things that real golfers have to think about: are the type of ground, your stance, weather conditions, and so on. I'm sure experienced golfers will be drooling over the intricate settings long before they even consider teeing off? Heck, even as a novice, I was mightily impressed and blown away in equal measure.

One of the things I loved was seeing each hole before playing it. Just like in this screenshot...



Take a look at the course to get a brilliant perspective of what lies ahead.


Whack that ball!!

All control is made using the mouse, of course. The game's GUI is very well designed and intuitive which drastically reduces any learning curve so setting up a shot isn't a chore when perfecting control and direction.

In fact, any similarity abruptly ends once you've struck the ball because Microprose has taken 16-bit golfing to a whole new level by introducing their camera-angled viewpoints. They follow the ball along its airborne path and I sat in utter amazement as I watched my first shot in action. It's a gob-smacking moment!! There is also a selection of other cool camera angles and, interestingly, all benefit smoother framerates on faster computers - like my 16MHz Mega STe.

Don't run away jealous with envy! Stop and read some more. Here is a screenshot to make you happy...



Take the shot and let's see how good you really are. Whoosh... SPLOSH!!! :D


Aesthetics

Graphically, this is one game that easily stands head and shoulders above anything else I have seen on any 16-Bit computer. The artwork is great throughout and is also very nicely detailed with bold colours and designs we've come to admire from Microprose. However, it's the 3D aspect that absolutely blows the competition away. Jaw-dropping.

Sounds are also excellent but I do feel a little more ambient effects would have been nice during the times you're setting up a shot? Perhaps an extra floppy for a chirp from the birds, a little breeze or background crowd chatter?

There's always something isn't there? Nevermind, it's now time for another cool screenshot...



This is superb how I can get a feel for how my shot might go with a little practice...


The CryptO'pinion?

Microprose has done what they always did and released an Atari ST game that blows your socks off. At every level, it's beautiful and comes with a perfect blend of strategy and arcade to lose yourself in. Whether you're a casual fan or an addicted golfing expert, I am positive you will love playing what is truly a superb game.

You can grab the floppies but this game is best run from a hard drive/Ultrasatan. Wasabim has recorded a fantastic video and AtariMania has neat scans of the manual.

Sunday, October 23, 2016

Terry's Big Adventure



It's-a-me, Terry!

Terry and his Big Adventure was released in 1989 by Gary Walton for Shades. It plays with more than a pinch of Mario (I cannot help but wonder how moneybags Nintendo let them get away with this, but I'm glad they did). His adventure takes us through twelve lands and, just like his Italian cousin, he is also stuck within a 2D world of silliness so get your joystick ready because this means lots of platforms, gaps to jump, magic mushrooms and iddy biddy critters.

Terry isn't a mean guy and he certainly doesn't like squashing any living creature so instead, has brought his own weapon of choice. Now, if you're expecting something like a shotgun or a sword then you might be disappointed because it's actually a yo-yo. Okay, this is unlikely to impress the girls but it's different... and kinda works very well too.

Power-ups are frequently available and you can exchange the yo-yo for pebble throwing by hitting the spacebar. Terry is such a badass, right? Many kills will reward a random letter in a tiny parachute, collect 'em and eventually make the word "terry" to earn a temporary shield. This comes in handy allowing you to plough through the enemy hoard.

Also, it's worth collecting the mushrooms for juicy points with an extra life awarded every 20,000 points. There are bonus levels stocked to the brim with even more mushrooms - just don't get yourself addicted!



The Atari ST cannot scroll, right? Well, that's what the talentless programmers say...


Visuals, Sounds, Controls.

Personally, I thought that the graphics are NES in style. The first thing to notice? The tiny sprites but these suit the console experience perfectly and everything you see is colourful and detailed. Scrolling is silky smooth and it's obvious Gary took pride in his work and achieved beautiful results - using a computer without any hardware scrolling.

The audio is a little disappointing with the option of chip music or sound effects. The tunes are cute and my preferred choice in comparison to the dullness of the sparse sound effects. Don't get me wrong, the effects are okay but few and far between - so much of your gameplay will be in silence. Stick with the music!

Any Mario game needs responsive controls and Terry has it for a precise feel that is great. It's perfectly "console" which I know sounds odd but it's true! This also works hand in hand with the laws of physics which means how and when to use the Yo-Yo. This beastly weapon has a knockback that affects Terry - so watch out for that when near water. Splosh!!



Terry's world is filled with colour and little cute things. But even little cute things can hurt!


The CryptO'pinion?

Terry's Big Adventure is such a great platformer and one that will appeal to those who enjoy Giana Sisters or the Stario games. It might very well be a total ripoff but Terry has enough personality of his own to make this feel interesting and entertaining. The only kicker for me is never knowing about this wonderful platformer back in the day...

Yup, I thoroughly enjoyed playing yo-yos with my new spiky-haired friend. What a fantastic platformer!!

Download for floppy or hard disk.

Thursday, October 20, 2016

"Metroid"



Talent + Atari STe = another new game

Samuel (aka Zamuel_a of Pac-Mania and Giana Sisters fame) is working on a third game for the Atari STe and this time it's based on "Metroid". Bear in mind, this is a work-in-progress but we can walk, jump, fire, and explore the levels using a 16-colour-limit-busting display! The Blitter will handle the sprites with hardware scrolling being utilised too for a silky-smooth display. Heck, even the analogue ports will be used (now, where's my Jag Pad?)

As you can see, it looks fantastic but Samuel is also asking for help: with music, sound effects, sprites, and level design. If you can help, please contact him directly via the Atari-Forum website. I wish him luck.

It looks like Samuel has another winner on his hands and I for one cannot wait to see how this develops over time. It's looking great so far!! Check out a couple more screenshots below and... watch this space...