Sunday, February 18, 2018

Fractal Landscape Generator




It's time to be creative!

Fractal Landscape Generator was developed by David Billington who gave us an opportunity to develop mountainous worlds. Now, it's worth stopping to read the doc file on the disk before you do anything else - because there is an excellent mini-guide included. I know, I know, nobody reads the manual... but you should this time!

Making a brand new rugged landscape is extremely easy thanks to the fantastic user interface. Not only that, but results can be produced and viewed very quickly, even on an 8MHz computer. Thankfully, the program made great use of my 16MHz Mega STe which is superb and the versatile speeds of Hatari will be a huge bonus!

The 3D part was initially difficult to grasp but don't give up - keep on tinkering and you'll grasp it. Once you're happy, you can then add light-shading, alter various colour parameters, and increase the detail level. Heck, you can even animate a fly-by through your newly created world.

Dabbling in 16-Bit creation was fun and it's impressive to see what wonders I could knock out and to think I found it by chance: Floppyshop ART-3647. It's a nice feeling to find something "new" and this is a great program to get started in fractal landscaping. Give it a go and let me know what you think in the comments below! Enjoy...


- My Own MEGA STE Creations -



7 comments:

  1. This was on an ST Format coverdisk, (Issue 28) but called Fractals Mountain, along with some interesting source code to play with fractals in GFA Basic.

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    1. AnonymousJune 29, 2022

      Thanks for the intel! Found even more fractal landscape - "Procedural Terrain Builders" in the Floppy shop! https://exxosforum.co.uk/atari/PDL/FLOPPYSHOP/index.htm - An old concept, but still the same today: https://play.google.com/store/apps/details?id=nl.xs4all.pebbe.fracland&hl=en_CA&gl=US

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    2. AnonymousJune 29, 2022

      https://ataricrypt.blogspot.com/2016/04/floppyshop.html

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  2. It's like vista pro on the amiga. I rendered a mandelbrot flyby in HAM 4096 colour mode, lasted 7 seconds, took 3 days to render and that was with a 68020 co-pro and 4 meg ram!!

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    1. My 8Mhz STe would have had that done within the hour. Easy! :o)

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