We're going back to 1983
Manic Miner has been in development by my mate Peter Jørgensen throughout the year. It's a brand-new remake with redesigned graphics and incredibly funky music (sound effects are yet to be completed). Each and every one of the twenty screens is included, but there will also be a few surprising extras (which the retro gaming geek in me is excited about). However, we are wickedly keeping these under wraps for the time being!
Those who have played the original on their old 8-bit computers like the ZX Spectrum or MSX will instantly be at home. The game control mechanics and physics are perfectly replicated; this means it feels just like it should, with authentic gameplay that hasn't been altered (or spoiled, like we saw with Chuckie Egg II).
Note: this is a WIP as there are some niggles to be ironed out. Each level faithfully follows the playable mechanics of the original, but don't think this means we have a boring ripoff. Willy's adventure has received a makeover with YMT audio, and each screen has been designed with painstaking accuracy.
Peter has kept the keys familiar and included extra keys for a few additional features...
- During the title intro, press 1, 2, 3 to change the music.
- Pressing R will display a CPU usage raster for the geeks.
- In-game, use the cursor keys to walk and he jumps by slapping the spacebar.
- You can quit and kill poor Willy anytime by hitting the K key.
- Need a wee? Just pause the game by hitting the P key.
- Crazy fools who don't love the gorgeous thumping tunes can hit M to mute.
Without cheating, I have reached level 14 - Skylab Landing Bay. However, I've never beaten this terrible screen in 40 years on my ZX Spectrum. It's a killer room that blows my mind. Let me know how you do!
Keeping this project quiet has been tough - months of beta testing have been an absolute joy. It's impressive how development progressed into a playable game. The final version is near completion, so you know where to come when it's ready. Genuinely, one of the most exciting Atari ST games released in recent years.
Keeping this project quiet has been tough - months of beta testing have been an absolute joy. It's impressive how development progressed into a playable game. The final version is near completion, so you know where to come when it's ready. Genuinely, one of the most exciting Atari ST games released in recent years.
I'd like to take a moment to thank Peter for creating this Atari ST version of Manic Miner. It originally started as a joke, a playful teaser, but it wasn't long before he began programming a playable demo. From there, we created and tested what was nothing less than a crisp clone of the original - with spanky new aesthetics. To think that we now have a (near) complete version of Manic Miner is mindblowing. So, I'd like to thank Peter for all his hard work and kindness.
This is something I shall always appreciate beyond my meager words.
The latest version is now available to download via the Demozoo website. Go on, grab it now!!
A few words by Peter...
I wrote Manic Miner because I have a friend that was very sad that this platformer didn’t exist for the ST. So I thought that I would make him happy and began drawing the title picture which soon lead me onto designing the intro screen - but I only wanted to make a prant screenshot for April 1st. Sadly, I did not finish in time. But then the idea started to continue on with the programming to see what happens. However, I’ve not made a game in decades because life always got in the way but I wanted to do this remake just to stop my friend from crying.
So you could say that this is a Manic Miner AtariCrypt Edition! (I love that -Steve)
My goal was to make the gameplay feel as close to the original as I could but still take advanced of the Atari ST's hardware. Thus, this is a remake rather than a conversion because I have not used a single piece of the original code. I have spent many hours analysing each level, and I’ve used the original sprites and recoloured them but some needed minor changes to work. The map graphics were changed in a big way, to what I think was the idea was behind each level. I played the MSX version so I could see how the game acts and I also think this is close to the Speccy original.
Overall, I'm quite pleased with the results and I hope people enjoy playing Manic Miner :-)
Atari ST Music and Game Map
Ugh, what is this??? It's a map of our Atari ST game, which you can now download :)











Love this news! I am HUGE fan of MM & JSW so this came as a very nice surprice! long for the final game then! :D
ReplyDeleteAwesome!
ReplyDeleteI need this in my life!
ReplyDeleteI eventually completed the game on the Spectrum back in the 80's, but recall the Skylab Landing Bay being an absolute nightmare. I refused to use cheat codes, so had to endure going through each screen so many times, only to fail again.
ReplyDeleteSo I decided to try again 40 years later, having same nightmare with the Skylab Landing Bay again. It's part of what made these games great though. :)
Brilliant 👍
ReplyDelete