Showing posts sorted by relevance for query gauntlet. Sort by date Show all posts
Showing posts sorted by relevance for query gauntlet. Sort by date Show all posts

Wednesday, May 18, 2016

Gauntlet III - The Final Quest




Oh, dear...

Sorry, I meant to say, here we have Gauntlet 3 developed by Software Creations for US Gold. Yet another sequel to the incredible arcade original we love. Only this time somebody thought that the winning formula of speed and action wasn't enough. So, it was decided a modernized version with an isometric viewpoint was needed instead.

Please note that I did try to keep an open mind throughout. Rather than being a grumpy old man wondering why his favourite game had been so drastically changed. Anyhow, it's not all bad surely? Of course not, but why change a winning formula? Nevermind... Anyhow, let's crack on with the review...

Gone is the top-down view in favour of a funky isometric 3D perspective, which isn't actually too bad if I'm honest. It looks different but in a good way. I liked how we begin the opening levels in a spooky forest, this looks the part. All the familiar Gauntlet elements are lurking in the woods: ghosts, generators, treasure and food. The idea remains much the same as we hack and slash through to a medieval church, and this is just the first level. Level wise, this is a big game.

Let's view a cheap & tacky screenshot that I took with my phone off my Atari ST...



The ruins of an old church deep in the woods. That tree looks scary so let's get inside quick!



Let's kill monsters!

Before you begin, we go through the Gauntlet motion of deciding who to be. This time there are a lot more to choose from - Warrior, Wizard, Rockman, Lizard Man, Elf and more. One or two players can team up (definitely better with two) but the basic gameplay mechanics remain pretty much the same. We're still throwing axes, arrows, magic and more directly into the faces of ghosts, goblins and other hideous creatures that emerge from their generators.

The levels are big and split over a number of small sections, which you can re/visit at any time. Monsters are constantly popping up so blast the generators quickly! Now follow the same rules you always have - collecting treasure and noshing on food to stay alive. Shooting a potion will clear the screen of baddies or they can be collected to use later. Escaping to the next realm can only be done once humble tasks are completed - keys to collect and that sort of thing.

Essentially, they wanted this to be Gauntlet but with an isometric point of view. Sadly, it isn't really possible if I'm honest. What made the original such an instant and timeless classic was the ability to begin immediately blasting monsters (either solo or with others). The action was fast and furious but this isn't the case with Gauntlet 3. Not even close.

I've progressed into the weirdly designed church for this next screenshot...



Inside the church are many ghosts and awkward objects to try and walk around...



Fighting in slo-mo?

Gameplay is a lot slower, so gone is that instant enjoyment of mass killing we love. The thrill has been replaced with a more sedate exploration that happens to have some killing. That's how it feels to me because the frenzied feel has gone. That's made worse thanks to the level design and terrible control mechanics. Even walking is a problem...

The opening levels are littered with objects that need to be walked around. That might not sound much of a big deal, but it is. I was sick & tired of getting stuck on the scenery. This also applies to your weapons which are often blocked so can't hit their target. Heck, even the ghosts suffered from this problem!

Even worse are the controls which are so sluggish and even make walking tiresome. Plus the rate with which you attack the monsters is far too slow. That means we can't destroy any generator unless you choose to walk through lots of ghosts to get a closer shot - and thus lose energy. A faster rate of firing would have fixed that instantly.

Surely, it's not all bad? Well, no, but let's view one final screenshot before my judgement...



Looks like we've just walked straight into an ambush. Shoot the generators, if you can!



The CryptO'pinion?

Gauntlet 3 was programmed by Bill Barna of Software Creations and I wonder if his job was to rush through a quick and nasty Amiga port? It certainly feels like it. This is very disappointing when you consider this is the same company that proudly gave us classics like Bubble Bobble, Ghouls & Ghosts and Bionic Commando! What went wrong?

Forgetting that it's supposed to be the third in the series, it's actually an enjoyable game in its own right. I enjoyed exploring the different lands and going through the motions of kill, kill, kill. It's pretty good ignoring the problematic controls. However, it fails big time as a "Gauntlet" game and can only redeem itself in co-op with a friend.

Downloads for floppy disk and hard drive.


A GLIMMER OF HOPE?

Update: I have contacted Peter Putnik (8BitChip) to ask about a hard drive version that supports faster Atari computers. Once again he worked his magic and I've been enjoying Gauntlet 3 on my 16MHz Atari STe and yes, I said the word with enjoy in it!! Sure, it isn't perfect but, if you have a faster computer, then this update will help to eliminate some of the problems, especially with the unresponsive controls.

Thursday, February 08, 2018

Rambo III




Everyone loves 80s Action heroes!

Rambo III was released by Ocean Software and is an overhead shooter not too dissimilar to others like Into The Eagle's Nest. I'm incredibly excited to finally own this game that has tremendous Hollywood artwork (and is one of few with a great back cover). So I decided to take a piccy of both and double-up on our love for movie legend Sly Stallone.

Sly is our musclebound action hero and is about to infiltrate a Soviet base that has Colonel Trautman held captive. Our mission spans over three levels with the first parts being the actual rescue, before fleeing for our escape in an over-head game similar to a Gauntlet. The final part is a shooting gallery stage that feels a little like an Operation Wolf.

Let's see a couple of screenshots, starting with the outstanding title screen...



I can't help but admire this superb screen. Yes, it is superb!!



Okay, we're in. Grab your knife because it's time to kick ass!!



Run. Shoot. Kill everything!

The gameplay style, on the first two levels, is kinda umm Gauntlet-inspired. Ironically, you shouldn't run around pretending to be just like Johnny Rambo - this will get you killed! Instead, carefully explore the complex, looking for the best route. Plus any useful items like health, ammo, and Infra-Red goggles to detect the invisible boobytraps!

Enemies occupy each room but they feel more like automated drones than the Soviet elite - they robotically patrol back and forth. I imagine these guys also suffer tunnel vision because they are completely unaware of your presence until you stumble directly in their line of sight. When that happens, an alarm sounds, and nearby soldiers begin attacking. Don't be put off by these silly soldiers because it actually works well to distinguish itself from being a mere Gauntlet clone.

At least you have an awesome health meter! An idea that looks ahem familiar and is freakishly excellent!! 

This is no Gauntlet; I love the careful tactics that are needed. So play more like the real US Army Special Forces instead of the Hollywood claptrap. My only quibbles are trying to memorise the humungous map as it's easy to lose your bearings. Each room will be blindly entered, so try and learn where the soldiers patrol otherwise those Ruskies will gang up to give Sly a kicking. This is what brings me onto pick-ups, there should be more health packs to balance the gameplay.

Want more screenshots? YES, I hear you cry. That's great to hear feedback!!! So here you go...



Tread carefully because most rooms are heavily guarded with many tunneled-vision soldiers!



These guys will patrol back and forth so be slow and make sure you don't set off the alarms.



But is it any good?

Graphically, Rambo has a pretty place to covertly explore - perhaps a little too brash and colourful? There is no scrolling, which is a shame, but this might actually give a close and more confined feeling - which I prefer. I love the sprites, and their movements remind me of a certain WWII shooter!! The music is gorgeous and suits the gameplay.

I understand why Rambo III failed to capture the hearts of most reviewers back in the day. It's Marmite so you will either love or hate it but, I think, it's a belting game albeit with the niggles mentioned above. It's not Gauntlet so remember that. Use a stealthy approach and prepare thyself to spend many hours sneaking about and mapping the level.

Rambo III is challenging and tactical, with arcade action, so be covert and persevere. Now you have a great game.


Tear your shirt off and grab Rambo 3 from Atarilegend or Old Games Finder (Automation #47).
Wanna see maps? Of course, you do: Speccy Screenshot Maps / Hall Of Light.



The back of the box is absolutely awesome. Gotta love Sly!!

Wednesday, October 28, 2015

Gauntlet




Let's hack and slash!!

Gauntlet is an arcade masterpiece with a basic design that is simple, yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all and this results in an unstoppable solo/multiplayer experience. Yep, 1-4 people can hack and slash through tons of hellish underground levels!! Absolutely gaming heaven.

We can play as one of four groovy characters: a Warrior, Elf, Wizard, and Valkyrie. Each has its own characteristics for strength and battling the nasties. I'm always the Warrior because he's bound to be the Samson of the group, and thankfully there is no Delilah. Each character needs to be fed, so don't do anything daft like shooting food as that seriously affects your health lol. Come on, you know how to play this classic!

Let's slap a pause on the reading for an animated GIF of Gauntlet...



A timeless arcade classic. Simple as that really.



Four heroes against millions of monsters?

The monsters are some of the most varied I have seen which adds so much to the dungeon feel. We have ghosts, demons, grunts, lobbers (I hate those!) and more. They all have their own evil attributes and are born from something called a Generator - so destroy these first to cease the onslaught of hatred against you.

The object is simple - kill the monsters and escape. We're trapped in a 100-level creepy dungeon and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are littered everywhere to access to restricted areas and you shall also note the booty which is conveniently left for you, and collect it for extra points.

Finally, Death is here. Yep, literally Death himself and he is almost impossible to kill so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance so be wise with your potions.

Before we get to the aesthetics, let's see a beautiful image from the game...



Whether demons or ghosts are attacking - this game is always freakishly GREAT fun!!!



Aesthetics?

Graphically, this has authentically crafted levels that look excellent. The monster sprites are just as good and it must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam and it comes at the cost of framerate. This will drop when there are dozens of monsters on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues.

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and good quality which is enhanced further with in-game sampled effects. Oh, I absolutely love Gauntlet!!

Right then, one final screenshot otherwise I'll only spoil you...



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!



The CryptO'pinion?

There are two conclusions to draw here. If you're using an upgraded ST or have something fancy like a Mega STe, TT, etc/etc then you're gonna love this beautiful game. However, there is some slowdown (on the stock ST) and it will get sluggish if the screen is overcrowded. Can you handle that? I hope so!

Whether you play solo or not, this is an awesome shooter. Gauntlet is one of the best arcade games, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold and I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! Which transforms the game completely - it's now mind-bogglingly ACE!!

Thursday, November 05, 2015

Rana Rama




We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard or a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought with them a horde of monsters who killed everyone, although luckily they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on these evil beings! Played through an overhead view, you crawl a dungeon battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


   
Take time to check out your foe and find out who you're battling against.


   
Not only that but a chance to view the gorgeous artwork!!



An amphibian gauntlet?

My first impressions are of another action-packed Gauntlet clone and, although it looks aesthetically similar, it's quite different. Beginning in the upper area of this 8-level dungeon you must kill the baddies and defeat the wizards. Interestingly, only the places you have explored are visible and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment and who knows what surprises lurk!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama and can be a little confusing at first but good ‘ol Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy but fear not because you can cast a spell or collect the energy cells which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status and casting powerful spells. Quite confusing at first but don't give up!

Check out this screenshot. Looks a little like Gauntlet but it's... not...



As you can see, the rooms are displayed only when they have been explored.



Aesthetics

The graphics are superb with fine attention to detail and great use of colour plus the sprites are beautiful. Also, I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea and makes the journey far more interesting because you have no idea what's around the corner.

The in-game Sound effects are extremely good using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb stuff. Basically, the audio is wonderful and certainly proves that chipmusic will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy and each tiny character has fascinating attention to detail.



The CryptO'pinion?

If you're expecting a run-of-the-mill Gauntlet clone then you will be disappointed. Ranarama is different and offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. Yes, it's difficult but also very rewarding so expect lots of late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Old Games Finder should suffice for floppy dudes!

Saturday, June 13, 2015

Time Bandit




HiSToric gaming!

Microdeal released Time Bandit in... wait for it... 1985 so it ranks as one of the first Atari ST games. Programmed by Bill Dunlevy, long before any developers knew how to push our 16-bit computer. However, but my first impressions weren't good as I felt this was a cheap Gauntlet ripoff but, I continued to play. Until my sanity returned.

Yup, ignore my foolish first impressions because I fear there might be a funky game lurking behind those old 8bit visuals. Fwiw, Time Bandit was released for the TRS-80 a couple of years before Gauntlet.

We begin in The Timegates, a place that permits access to numerous strange worlds and each is completely different. These range from ancient Egypt to a bomb-making factory and other weird surprises - like the Pac-Man land. They have their own style and objectives with gameplay reminiscent of Gauntlet, to a degree.

For each world, the exit is blocked, so we need to find the key(s) or complete tasks to escape. Interestingly, each world can be played again for an increased level of difficulty and a variety of fascinating design changes all of which keep the gameplay interesting and progressively challenging. Battles are fought using a rocket launcher and, best of all, you've been blessed with unlimited ammo too!! Very nice and that suits me just dandy.

Yes, this was a lesson in aesthetics and my ignorance. Never go off first impressions based on the look of a game. Time Bandit is a cracker with so many interesting levels to plunder and each offers its own unique charm. It might look like Gauntlet but it's very different and offers its own styles to become a true Atari ST classic.

Budding time lords should download this great game for either floppy or the superb hard disk version!!














- Sixteen whacky worlds -

 
Underworld Arena has many spectators and Darkside Dare is incredibly odd with unexpected twists.


 
Castle Greymoon is one of my favourite levels as is the dingy Excalibur spaceship!


 
Shadowland? Nah this is a Pacman ripoff lol. Welkin Island looks rubbish but is very cool.


 
Omega Complex, one vowel off being blocked. The Sentinel reminded me a little of Tutankhamun.


 
Gridville appears to have rude tomatoes but Hotel California allows us to play as John Wayne!!


 
Watch out for strange aliens in Major Hazard but the Old Bomb Factory takes that to another level!!


 
Cheops' Curse offers more than you think but there's a spooky graveyard in Ghost Town.



Guardian is tough even on the first attempt. Watch out for the creepy crawlies in King's Crown.

Saturday, March 28, 2020

GIANTS



Atari ST gaming titans?

Giants was released in 1989 by US Gold and is "a mammoth compilation of world beaters" according to the box. Inside a sturdy plastic case are lots of floppies for four big names - which only goes to prove how cool the 1980s were:

+ Out Run - I cannot believe this is by the same guy that gave us Enduro Racer!
+ Gauntlet II - an Atari ST classic developed by Golden Axe legend Richard Costello.
+ 1943 - developed by Probe... No, wait! Come back, this one is a good 'un!!
+ Street Fighter - Tiertex gave us Strider so I'm hopeful for another gem. Ahem.

Now then, one of these is an arcade beauty on the Atari ST but what about the other games? Let's see...



- OUTRUN -

So let's begin with Out Run. Oh, dear... Yup, I'm not sure what to say about this because we have all moaned about it for many years. Personally, I thought the perspective didn't work on the home computer versions. I know we're in a Ferrari but there ain't enough pixels for such a low position. However, it's that framerate that hurts the most. This is supposed to be a fast-paced rush through the sunny streets but it feels more like a jerky slideshow.

Ignoring the dreadful framerate, the visuals aren't too bad and look bright, colourful and sunny. Of course, the music is fantastic and that's thanks to Jason Brooke. However, it's that framerate that destroys everything this could have been. I wasn't expecting an arcade-perfect conversion but whoever programmed this should be shot.

Stay clear of this game. There are so many other - far better - racers available for the Atari ST.

Thankfully, there is light at the end of this horendous tunnel, thanks to Manic Miner legend Peter Jørgensen who is in the process of upgrading Out Run for the Atari STe. It uses the Blitter for better framerates along with new sprites, music and more. As a work-in-progress, is already a million times better than the official game - which is a car-wreck. Watch this space...


The road ahead is blocked by four trucks. Yes, four trucks. And I'm almost outta time too!!



- GAUNTLET II -

Unlike the other two Gauntlet games, this one is oddly missing from our archives so Giants has nicely plugged that gap. Come on, what a fantastic game this is, and also something every Atari ST player knows and loves dearly. Whether you are playing solo or with (many!) friends, this is a brilliant conversion of the arcade game.

From the moment its cabinet appears - with that foot-tappingly cool music - we are in love. Chose a character from four heroes: be it a brute like Thor, the cunning Valkyrie, a powerful wizard or a wise Elf. Each has its style and all will find it tough to clear the crowded dungeons of evil monsters, ghosts and other demons.

Use your weapon, kill everything and leave nothing alive. This includes those generators popping out all kinds of monsters from the depths of hell. Look for potions to help against the tougher beasts - like death or a massive hoard. But there is also treasure and food along the way to keep yourself wealthy and healthy.

What a brilliant and exciting game this is. One of the greatest Atari ST arcade games you will ever play!


One of the best Atari ST arcade conversions there is. Right? Of course, I'm right!!



- 1943 -

1943 follows on from (wait for it) 1942 and is another vertically-scrolling shooter. However, this conversion is initially extremely tough, so I was saddened by how much I hated it. The gameplay feels too fast so I spent ages ramming into the enemy - and their bullets. It's almost like I had a kamikaze gift for getting myself destroyed.

I also miss the real estate of a portrait display but that's hardly the ST's fault. Nor is reaching over for the spacebar to use a bomb during those difficult moments. However, stick with it and don't be put off because this is actually a faithful and frantic conversion with tons of enemies to kill and power-ups to collect. Also, I must say that I absolutely love the energy bar which I thought was superb - and certainly helped prolong my games!

Graphically, we've not been given a perfect clone but it's no ugly beast. The sprites are nice zooming around your screen but the backgrounds are pretty lame. However, that is compensated by parallax scrolling - using fluffy clouds gliding down the screen like melting butter. The music was YM-composed by Jason Brooke and is just brilliant.

Boot this one up for a good hour of frantic joystick-breaking action! An excellent shoot 'em up.


Oh no, the enemy is attacking from multiple directions? Argh, I'm bound to die pretty soon!!



- STREET FIGHTER -

Anybody that knows me, knows that I'm no expert in this genre. In fact, I know very little until recently dipped my toes in the water a few years back with Double Dragon 3. I was shocked by how much I enjoyed it and found the whole experience rather mind-blowing. What had I been missing all these years? I know, I know...

Anyhow, things aren't (ahem) quite as impressive here with Street Fighter. The gameplay is slow, very slow and the controls simply don't feel right. To me, it's like I'm blindly bashing the button in the desperate hope to punch or kick at the right moment. Also, the opponents never truly feel like they have much AI but, when they do attack, they're possessed by Chuck Norris!! The balance is off so I dare anyone to beat your first opponent - without cheating!

Graphically, it looks nice with neat backdrops and huge sprites (more on that another time!). However, the game moves dog-slow and the sprites have bad animation. I'm not sure why everything is so eye-burstingly jerky because there's actually very little going on. I'm not going to mention the music other than to say how much it grates. Ugh!!

Everything about this conversion feels like a wind-up. Have I been given a beta by accident? Surely this is a joke? Imagine paying the RRP for this lol. Play something else and don't waste your time booting this one up!


Looks quite nice I think. Though fighting in slo-mo is made even worse by a ridiculous difficulty.



- THE CRYPTO'PINION -

It's obvious Gauntlet II was always going to be the star of this collection - and it is. But I'm shocked at how much I enjoyed playing 1943 which is a seriously crazy shooter. Okay, I initially hated it, but after many agonising attempts, I finally got the hang of it. I still need a cheat for infinite lives but I loved every second of it.

Sadly, that leaves two stinkers. OutRun is a terrible racer with a headache-inducing framerate that makes our Atari ST run slower than an Amstrad CPC. So I'm (more than) relieved we have Peter's Atari STe upgrade in the pipeline. Street Fighter is something else. I'm not sure what to say other than shockingly poor programming.

Overall, I would have been pleased with this compilation back in the day. It's obvious that I would have spent most of my time playing Gauntlet II whilst occasionally booting up 1943 for a quickie - and probably not lasting very long. However, the other floppies would have been reformatted and used for the latest Automation disks!!

GIANTS can be downloaded from AtariMania

Saturday, October 17, 2015

The Chaos Engine




Is it time for another ripoff?

Not too dissimilar to Gauntlet, is The Chaos Engine which the Bitmap Bros released in 1993. It's a top-down arcade shooter where you get to choose from a selection of characters before running around levels with only one purpose, killing baddies! Okay, there is a [minor] puzzle element but this game is about reaping death!!

It's now that I can imagine the look on your faces. Why attempt to take on Gauntlet? I know, read on...

"Sometime during the last century, an experimenter with time, space and early computers created a bizarre machine. The inventor's name was Baron Fortesque The machine was... THE CHAOS ENGINE!

Although primitive the machine became incredibly powerful and went crazy, turning ordinary humans and household pets into razor-toothed, armour-plated killing machines."

Here are the characters; you can be one of six mercenaries each with their own skillset. Chose wisely...


 
 
 



Who ya gonna be?

Each character has its own unique skills so I advise that you should play each one to find out which you prefer. Personally, I tend to prefer the Mercenary or Thug! Each of the environments is extremely interesting, both their wicked mechanics and beautiful visuals, helping to create a wonderful Victorian England theme, etc.

Co-op is enabled whether you play solo or with friends and it works a treat. I love having a computer-controlled player alongside you and that extra firepower comes in handy. That helps, especially in the later levels, and is implemented well without ever taking over. However, it's embarrassing when he grabs the coins so quickly!! 
Argh, this is one of those games that demands practice before you can even think about beating it!

Hey, I think it's time for a couple of screenshots...



The first level is brilliant but things soon become much harder from the second...





Bitmap aesthetics!

The graphics are literally outstanding. From start to end, such beautiful artworks, detailed sprites and gorgeous landscapes. I love each of the environments which have all been enhanced for the lovely Atari STe by using the hardware scrolling and extra colours. One of the best-looking games on the Atari ST/e. Period!!

The audio is pretty darn cool. The chip music is something that stays in your head all day and the sound effects do their job well. However, I must admit to being a little disappointed that this talented bunch failed to use the DMA audio for sampled sound effects. They're already utilising the STe so why use the DMA for samples?

So, it looks and sounds great especially when played on the Atari STe. Agree or disagree? Let me know...



I struggled with the third level and even more with the frantic fourth. So tough!!





The CryptO'pinion?

I have always ranked the Bitmap Brothers as one of the best 16-Bit developers and the freakish charm of Chaos Engine certainly helps to prove that. I cannot say whether it's better than Gauntlet because it is similar but different. It's marmite and I personally think people are going to find themselves split over these?

My only gripe is the difficulty on later levels which I fear is over the top. This means I must reach high on the cheat shelf, which isn't really good when you think about it. However, there is a passcode system which is a fantastic feature. Overall, this is a remarkable and addictive shooter stuffed full of action. I love it!!


8BitChip and D-Bug have created hard drive installable games which are superb!!
Chaos Engine floppy disks: Adrenalin #37A  #37B disks.

LEVEL CODES
World Two = T6MV6J4LGLCZ (Thug + Mercenary)
World Two = 73VBPXY1PZV1 (Brigand + Navvie)
World Two = QLVKM4YKJQVS (my own code!)
World Three = 4WQZTTRG61MZ (Navvie + Gentleman)
World Three = 2#YNLN7SR94W (Navvie + Brigand)
World Three = JSP99G416LY2 (I've no idea where I found this!)
World Four = PK2R9J6G5W4K (Navvie + Gentleman)
World Four = C8737KFPBCDB (Navvie + Preacher)

ST Format has a guide and a walk-through solution (issues: #51 #52 #53 #54)
Bitmap Bros have a cool website with maps, guides and more.
Let's Play has a great page with loads of info.
I love this game so much that I went "out" and bought the Apple Mac version.

More random ATARI ST articles from the archives

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