Friday, July 21, 2017

Mystical




The French and their unique style of humour!

Infogrames has done it again and released what I think is something rather quirky and special. In Mystical, we get to play with magic and spells to battle against the strangest creatures. We are a novice magician of the Grand Wizard, eager to learn the ropes but quick to make silly mistakes! Like losing his precious scrolls and phials! So now we must travel to parallel worlds to retrieve them. Should be easy, right? Get ready for the oddest journey you ever expected!

Our quest will take us into strange places to battle against all sorts of whacky characters: Buzzards, shepherds, faithless Monks, reptiles, sea creatures, farmers, little girls, Vikings, walking trees, funny faces, and more. Most will throw something at you or will chase. Sounds mad, right? It certainly is and I'm sure everyone will love its silliness.

I cannot continue without showing screenshots of just how unique this game is...


I must say that the palettes used are pastel-perfect and with lovely artistic tones too.



The characters you meet are... different! What a weird game this is.



Magically weird!

The big man has granted permission to use his magic to help us. This means the ability to cast spells that provide a variety of unique ways to dispose of our foe. For example, the ring of fire scorches anyone who dares to get too close whereas the blue ring deflects enemy attacks. Another will open up the ground and swallow our victims whilst we can summon cages to trap those nearby. Possibly the best of all is shouting "Boo" to shoo off anything nasty. Seriously!!

As you collect then, a spell activates immediately but, if you are quick, slap that Spacebar to stockpile it for later use - in combination with the Return key. Yes, it's quite a cumbersome design but it works well for those moments you're struggling. Each level ends when you reach the pentagram and must-do battle with an end-of-level boss - the first throw babies at you! Once defeated, a very large sphere appears and whisks you off to the next level.

Yes, I'm sure you're thinking this is weird? And you're right, it is!! But it's brilliantly weird!!


Collect the funky power-ups and use all magic spells to the best of your ability!



I'm tripping out here but three blue dudes appear and cause me trouble.



Aesthetics!

The visuals are gorgeous with smooth scrolling across beautifully-detailed landscapes. All use a very impressive and pleasing palette I might add. However, it's the tremendous quantity and quality of all the characters that steal the limelight. Never have I seen such gorgeous sprites with humour and animation that are always fantastic.
I must take off my hat and commend Olivier Roge and Jocelyn Valais for such amazing work. Take a look at these screenshots and tell me you're not impressed by the gorgeous sprites and even the artwork as a whole? Possibly one of the best examples of 16-bit pixel art I've seen in any game.

Sadly, the audio is a mixed bag. The sound effects are ace using samples for each character and other things like the spells. It's great and I adore the "Bla Bla Bla", which reminded me of the speech in Donkey Island. However, the title music is not good and I cannot see the point of low-quality sampled music over the option of a crisp chiptune...



Hey, what's that? I've got a doppelganger to help me out so let's cage the beasts!






The CryptO'pinion?

As much as it might try to hide behind the storyline, Mystical is a generic shoot 'em up albeit with cool power-ups and silly humour. (I never knew the French had a sense of humour? heh). I'll stop that now because it is obvious a lot of time and effort went into the production of this lovely game. It's magical and oozes so much lush artistic quality.

Sadly, it is repetitive and the end-of-level bosses are frustrating, to say the least!! But these are my only quibbles as I have genuinely enjoyed playing Mystical. I'm sure most gamers will love its unique style & personality.

Grab a magic wand and help out our magician?
Download for floppy or a hard drive.

Wednesday, July 19, 2017

Hard 'n' Heavy





Looks familiar...

Hard 'n' Heavy follows on from Giana Sisters in true sequel fashion to offer more Mario-esque levels to run and jump through. However, the official commercial release was very poor with awful flip-screen scrolling that ultimately ruined what might have been a great conversion. Sure, flip might work well with some platformers, for example, Jet Set Willy, which would have been horrendous with scrolling. Ugh, just imagine... but Hard 'n' Heavy requires scrolling!!

Thankfully, that's where the bad lesson ends and the good news begins because Peter Putnik has developed a version that features smooth-as-silk scrolling thanks to the use of the Blitter co-processor lurking inside every Atari STe. And also most other earlier models (incl. later STFM models which had a Blitter or at least a hungry socket).

Hard 'n' Heavy obviously looks and feels similar to Giana Sisters, so if you didn't like that game then you may as well start looking elsewhere right now. The physics exaggerate the Giana experience to feel more like we're floating and this took me a few goes to master. It's pretty weird! Okay, there are 25 levels of shooting the baddies and destroying blocks to search for those bonuses and even access to hidden levels. Also available is a two-player feature, with various game types.

Wow, this is superb and I'm sure any Giana Sisters fan will love what is basically more of the same with a few extra bells and whistles. Peter has done well to transform that pathetic commercial conversion into something it should have been all along. Just make sure you play it on a real computer to experience the silky-smooth movement.

Overall, I prefer Giana Sisters, but this Hard & Heavy upgrade is downright marvelous. Highly recommended!!


- Download Hard 'n' Heavy -





Tuesday, July 18, 2017

Magic Pockets





Pocket pool

I finally rebought Magic Pockets by the great Bitmap Bros! Those guys sure knew how to program - never once settled for a lame Amiga port. Not ever, which is a prime historical example to shame many other developers. I'm proud to own what is nothing less than a belting piece of hiSTory by the Bitmaps!!

So the story? Ah, yes... the infamous storyline. Well, brace yourself for a cracker! Okay, the Bitmap Kid (BK to his burger friends) has been given a brand new pair of magical trousers from an old man he met in the park one evening. No, not really lol!! Anyhow, he loves these trousers but, finds out that his toys have somehow disappeared into a fantasy world: PocketLand. Of course, this cool Kid is determined to get his toys back. So, he enters via a black hole he conjured!! Boy, if there was ever a whackier storyline than this!

Anyhow, let's take a gander at a lovely bluey screenshot of the kid in his weird new world...



There are many crazy monsters to kill but... hang on... what's that TV doing there?




Short arms, deep pockets

PocketLand is split over four enormous levels - and they are HUGE. BK is armed with different powers depending on the world he's currently in. There are many strange enemies and also many bonuses to use - heck, he even has extra abilities like the whirlwind to jump great heights. Sometimes the route through can feel like a wild goose chase, but you're often led onto secret areas - that contain lots of goodies. I admire the design because most levels don't feel linear, even though they are which is a muddled thing to say, right?

The joystick controls are spritely with flexible action and movement. I have always liked their responsive mechanics because - it feels less like a computer platformer and more like something a console would knock out. Of course, neither is better than the other. It's just how Magic Pockets feels (to me) and a platformer like this demands decent controls. So I like this game today as much as I did in the 1990s.

Well, it's time for yet another screenshot. Wow, gripping stuff...



The first level nicely introduces various aspects of the game with its trippy mechanics.




Aesthetics

Visually, it has a Godly appearance that the Bitmaps sure enjoyed using. Hardly original but peppered with lovely colours splashed throughout each and every level. The scrolling is fast and fluent - so always manages to keep up the gameplay's pace. However, it's the sprites that are something else; so many incredibly cute critters all of which are nicely animated too. Why can't all games look this beautiful? Outstanding pixel artwork.

The sound effects are fantastic but I would prefer an option for a background tune. Famously, the title music is by Betty Boo but, I'm kinda meh about that. I guess it's nice to have and the quality is pretty good.

Get on your bike and get ready for another screenshot of crazy gameplay...


Hey, I've found a bike? Weeee, come on, there aren't many games like this!!




The CryptO'pinion?

I feel like Magic Pockets is brand new again so I'm well happy with my purchase. At the moment, I haven't gotten very far if I'm honest. But it's fun trying and what a gem this platformer is! It's wonderful to play it again after all these years. I feel it hasn't aged badly whatsoever. In fact, it's still just as much fun and as entertaining as it ever was. You could say that I'm feeling like a big kid on Christmas Day.

Magic Pockets is an outstanding platformer and easy to get into. This article might be a preview but, anything from the Bitmap Brothers is top-notch. I know I'll be enjoying this for many moons to come.

Highly recommended isn't a good enough phrase to use. PLAY THIS GAME!!


Downloaded for floppy and hard disk.

Things Not To Do




Good advice

Electronic Images released the most hilarious Atari ST demo I have seen. I tried to record a video but my emulator messed graphics and the sine scroller (which is beautiful) was jerking like it had a nervous twitch. So I gave up and burned the image to a floppy to enjoy it. Nothing beats the real hardware.

Download this utterly stupid demo from AtariMania then turn up the volume and enjoy the show.

Credits

4mat - Music
Count Zero - Music
Griff - Code, Text
J.C.B - Graphics (Animation)
Master - Graphics

Sunday, July 16, 2017

Menace [upgraded]





When something isn't quite right...

Menace is one of the few Psygnosis games that I respect. It's a good shooter. Okay, it should have been better with a little effort but, that's an Amiga company for you. Anyhow, it's still a decent game and I enjoy it. But what's with the YELLOW ship compared to that other version? For years, I've hated its bland colour and wondered what they were thinking. And if it was possible to change it for something better?

So I contacted Atari ST wizard Peter Putnik about my dilemma. He's always up for a challenge and open to new ideas. It wasn't long until he came back with a solution that worked well. As you can see in both the video and screenshots, our spaceship now has a new paint job!! The caveat is a change to the (badly placed) status pane due to the 16-colour palette. Of course, the game remains the same but we now pilot a white ship!

You know folks, this is what makes the Atari ST scene a marvellous place. Think about it, I wasn't happy with a commercial game from 30+ years ago. I asked a guy living in another country for his thoughts. What does he do? He fixes it without hesitation. Incredible. What an amazing community we have.

My sincere thanks to Peter for being gracious with my request. This version of Menace is the only one I will play on the Atari ST. Here's the download to the newly designed AtariCrypt White Star (geddit?).

Please watch the video trailer above and gander at these lovely screenshots...



I made this silly image. Can you tell? lol



Here it is, our brand new white ship!



Just look at it. Much better now albeit at the expense of the status bar.



Skimming along through space in my spanky new ship!!



It might not be the best shooter but the graphics are cool.



It has it's haters but this is better than most of the drivel Psygnosis produced for us.

Friday, July 14, 2017

Reanimators #6



Reanimators #6 features a few simple effects with a superb chiptune (hmm, it sounds familiar). You know me, I love sine scrollers and this one is a belter and displayed using the full range of lovely rainbow colours. On the disk is Thunderstrike, an incredible 3D shoot 'em up with outstanding graphics - it feels like an early Cybermorph ;-)

Credits

Wednesday, July 12, 2017

wave upon wave





There are many amazing artists out there and I've always had a soft spot for the guys that make up the incredible YM Rockerz. So here is the wonderful compilation called "wave upon wave" which they released 17 years ago! It features several tracks by their awesome musicians: 505, D-Force, Dma-Sc, Tao, Lotek Style and Milhouse.

It's impossible to pick a favourite, but I do love Shifter by Tao which you can listen to by clicking on the GEM green arrow. Check out the YM Rockerz website ... I think that I'm going to listen to "Seven" again tonight :-)

Wave Upon Wave by YM Rockerz [demozoo download]

Credits:
505 - Music
D-Force - Music
Dma-Sc - Music, Text
Exocet - Graphics
MC Laser - Graphics (ASCII), Music, Text
Milhouse - Music, Text
Tao - Code, Music

Sunday, July 09, 2017

Midnight Sun



Today I fancied some ST GLAM!!

I've just been going through the latest uploads on Demozoo and there have been many incredible releases of demos, artwork and music from both the Outline and Sommarhack parties. I'm constantly blown away by what the DHS boys can produce: the video above is of Midnight Sun for the Atari STe which runs in complete overscan!!

Credits for Midnight Sun by Dead Hackers Society
Crazy Q - Music
Evil - Code
Excellence In Art - Other (Sample sequence)
Proteque - Graphics

Now check out these screenshots for an idea of what the Atari ST #demoscne is cable of knocking out. Remember, YouTube is good, but nothing beats the experience of using a real Atari ST/e computer. #JustSaying :p






Saturday, July 08, 2017

P-47 Thunderbolt




Skim the landscape & shoot everything

P-47 was released in 1988 by Firebird and based on the Jaleco arcade game. There are several levels through a wide variety of landscapes so put on your Biggles outfit because you're about to reach for the skies.

Any shoot 'em up needs decent scrolling, awesome controls and enemies to kill. P-47 has this by the bucket load. It's immediately obvious the teamwork that went into development has certainly paid off. Choose either a 50/60Hz display with smooth parallax scrolling, great graphics throughout and fast sprites that honour the original. Funky chipmusic plays alongside the pizazz sound effects, both of which are great.

The action is hectic as the planes whizz into view and tanks blast artillery - they're just asking for a MOAB!! Other levels have us flying through sunset clouds, pyramids, and over the seas - I love the missiles which emerge from underwater. Strangely, the bosses are easy to defeat by positioning in a safe place and repeatedly dropping a payload of bombs. Each level varies but the concept remains: fly, avoid, panic, and kill everything.

Where P-47 fails is the frustratingly high difficulty - the screen will always be cluttered with many baddies and a collision is inevitable. Stick with it; collect the power-ups, learn the enemy's attack pattern and keep on firing. Sure, this is imperfect but it's also one I really enjoy and a darn challenging shoot 'em up.

Stonish has the game on floppy disk and I recommend New Order #20 Menu CD.
Hard drive installable versions are available by both 8BitChip and D-Bug.
Enter "ZEBEDEE" into the high score:
Press F1 for a level skip
press F2 for infinite lives. Have fun!!

Thursday, July 06, 2017

Bold / Wiliness III

 
 



BeST laid plans...

I recently came upon an unreleased shooter called Bold, by Laurent Kermel. I then did something guys don't normally do - I read the documentation!! This listed his website - which still works - and that linked through to an Atari ST section that details unfinished ST games. Just look at these pictures (above) of Slug, Dragoon Twins, Tenesis, and Empire. Impressive STuff I'm sure you will agree / lost to time. O_o

I contacted Laurent to thank him for Bold and another game I downloaded - a Dungeon Master clone called Wiliness 3. I've only just started to play that, but boy is it a cracker. Laurent is a really nice guy who I enjoyed talking with - I urgently suggest fans of either shooters or RPGs, should play Bold and Wiliness 3.

Here's the link to the Atari ST section of his current website along with his superb YouTube video.




- B O L D -


Lazy programmers say the ST can't scroll

Bold is fantastic, albeit unfinished, shoot 'em up for the Atari ST/e and is influenced by a number of other games. I personally feel it's a cross between Zynaps or R-Type with fast and frantic gameplay as every enemy zooms onto the screen like they're on steroids. Quick reactions are the order of the day.

I love the graphics but it's a shame there's a large part of the screen unused - probably meant for a status panel? Bold isn't controlled using a joystick but instead the mouse and, I admit that the thought of this failed to impress me, at first. I changed my mind after the first play because it's perfect for sharp manoeuvrability.

Any model of ST is compatible but Bold plays better (and smoother) if you have a Blitter chip. Of course, all Atari STe computers are fine but others may need to shop with exxos to fill that empty socket inside their STFM. Sadly, those really old pre-1987 STs might not even have an empty socket so I imagine an extra cost?

Although unfinished, Bold is furiously great with precise mouse control I loved. A thrilling shooter!!


The Bold web page has the download and a nifty walkthrough of each level.
I made a video but I hate YouTube so advise you don't watch and instead PLAY the game :-)
A cheat code is mentioned in the interview with Laurent within Alive Magazine #09.
Chris Swinson, aka Exxos, sells Blitter chips but I've now exhausted my hardware knowledge...






- W I L I N E S S  III -


Grab a flask and sword, we're going in!!

Laurent developed a Dungeon Master clone called Wiliness 3 which is shockingly professional and could have been a rival to the FTL classic. The RPG experience is amazing with a familiar user interface as we crawl through another creepy dungeon. Of course, it's unfinished but 6 levels are playable plus I liked the control system and those eerie sound effects. Wiliness had the potential to be a winner. It really did...

This is something I need to spend a weekend on sometime soon. Brilliant dungeon crawler!


The Wiliness web page has the download and a BUCKET load of helpful information!
Check out Walls Of Illusion, and the newly updated Dungeon Master for the Atari STe.


 

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