The "Cyber" packages by Antic Software were some of the most creative Atari ST applications. I remember being mesmerised by the 3D modelling often demonstrated by magazines. The work of magicians, no doubt! Much later in the ST's lifetime, these were given away on magazine cover disks and I have such "fond memories" of pushing my mental capabilities to the limits with Cyber Studio CAD-3D. It looked so easy in their articles!
So why am I talking about something that had me bamboozled? Well, Martin Doudoroff has written an awesome article called "The Antic Cyber Graphics Software". It's certainly an interesting read with fascinating details of history - I hope you guys enjoy it as much as I have? There is no denying that the Antic catalogue is rich in the ST's history. You will be impressed to know Autodesk owes its roots to these Fuji apps.
Yeah, that's right. How cool is that when you think about it. STay Atari.
Team is a soccer game released in 1995 by a dedicated company called Impact Software. Specifically developed by Ralph Lovesy on the Atari STe, it makes full use of the enhanced hardware often ignored by commercial companies: extra colours, 50fps hardware scrolling, Blitter and DMA audio. Wow!! O_o
Disclaimer... If I'm brutally honest, I feel unqualified to review Team as I'm not a soccer fan. However, from what I have played, I was impressed. I'm hardly a convert but I enjoyed running around the pitch and having a good kick about! But not knowing the game's technicalities stopped me from progressing further. Interestingly, there is a friendly mode that displays much of the game's styles and playability, like passing, tactics, and tackles. Hmm, sounds like fun?
Well, it is! Surprisingly, I've enjoyed playing this pointless game of runaround. The tactics and strategy elements are limited with little beyond picking your team and conditions to endure - like a muddy pitch or windy weather. But that's good, right? Who would wanna play any kind of Football Manager? Erm, forget I said that!
As an arcade/sports game, it's impressive. I genuinely enjoyed a few games - the control of each player is responsive with accuracy and precision. That means it's quick to move around the pitch and the ball was easy to control - it went where I wanted! Look, if you're a footy fan, then I'm sure you'll love it. I know I did.
It's now, that I usually end my chitter-chatter with some screenshots. How about a video instead...
Remember, I'm not a fan but I have managed to record a little video. Note the overscan!
Graphics!
Check out the two images, below, that display just what Team has hidden up its sleeve? Yep, overscan is used to drastically increase the playable area. Oddly, the footballer's sprites are small but their movements are fast and the screen is fluently moving at a smooth 50fps. But, from what I've seen of most other footy games, this is normal. I suppose it wouldn't work very well if they had giants on the pitch!
The animations are great for the tiny players. The pitch colours are deep and strong and I liked the subtle use of colourful styles in the menus. But, come on, having the gameplay in overscan is simply amazing. Once again, the underrated Atari STe proves itself. Kudos to the skill and commitment of Ralph Lovesy.
Let's see what I mean. Two images below, the first normal and the second overscan enabled...
The left image is captured at the standard resolution of 320x200 whereas gameplay uses overscan!
Plink Plonk Sounds?
Sound effects are good - when you hear them. Perhaps that's the norm in these types of games, but I found the stadiums eerily lacking in atmosphere and ambience. Okay, there are kicking effects and the odd Ref whistle blow but it's pretty lame and a lot more was needed. Like the roar of the crowd being heard frequently. Perhaps I'm wrong but hearing the fans in the background feels like the weakest part of the entire game.
Thankfully, the music is excellent with cheesy MOD tunes throughout the menus. It's tacky but in stereo with the tracker routines developed by a familiar name from the Atari ST demoscene - GRIFF. How cool is that?!!
I couldn't stomach another grassy screenshot so how about another pic of the box art (rear)...
The front cover was... different... and the back of the box isn't much better ;-)
The CryptO'pinion?
Look, I was never gonna be blown away but, I had lots of fun which shocked me seeing as I hate soccer! Whether it's better than Kick Off, Sensible Soccer, or even Speedball, I couldn't say. I will say this, as a hater of a boring sport, Team was seriously entertaining. So take it for a kickabout and try it for yourself?
Hey, if I can enjoy footy then I reckon anyone can so let me know what you think in the comments below.
Viking Child is the tale of a young boy thrown into an adventure through several medieval lands in search of his friends. He needs to rescue them from the clutches of the evil demigod, Loki. Now, it might look spookily familiar to a console gamer but don't be put off, this is a great Atari ST game in its own right.
There are a humungous 16 levels to plunder with 8 bosses to battle long before you reach Loki. Walk and leap over obstacles and use your weapon to kill anything that looks likely to hurt you. After a monster is slain, coins are dropped. Use them as currency in the local store which offers better weapons and the usual assortment of goodies. I love the fire weapon but I advise you to upgrade your weapon - a short dagger.
Graphics are exceptional with super-smooth scrolling proving yet again that the STFM is more than capable when in the hands of talented people. I love the gorgeous cartoon-like scenery and the sprites are well-detailed, even if the animation is humble. The music and sound effects are great with the choice being yours.
Viking Child is a creative and technical masterpiece. What it lacks in originality is more than made up for in playability. Interesting and challenging gameplay with aesthetics to drool over! This is a cracking game and you soon realise why it's one of my favourite platformers on the Atari ST. I highly recommend this!!