Thursday, November 05, 2015

Rana Rama





We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard, a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought a horde of monsters who killed everyone, although luckily they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on these evil beings! Played through an overhead view, you crawl a dungeon battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


   
Make the time to check out your foe and find out who you're battling against.


   
Not only that but a chance to view the gorgeous artwork!!




An amphibian gauntlet?

First impressions are of an action-packed Gauntlet clone; although it looks aesthetically similar, it's different. Beginning in the upper area of this 8-level dungeon you must kill the baddies and defeat the wizards. Interestingly, only the places explored are visible and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms-  an anxious moment - who knows what surprises lurk!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama and Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy; fear not because you can cast a spell or collect the energy cells which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status, and casting powerful spells. Quite confusing at first but don't give up!

Check out this screenshot. Looks a little like Gauntlet but... it's... not...



As you can see, the rooms are displayed only when they have been explored.




Aesthetics

The graphics are superb with fine attention to detail and great use of colour plus the sprites are beautiful. Also, I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea and makes the journey far more interesting because you have no idea what's around the corner.

The in-game Sound effects are extremely good using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb stuff. Basically, the audio is wonderful and certainly proves that chipmusic will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy and each tiny character has fascinating attention to detail.




The CryptO'pinion?

If you expected a run-of-the-mill Gauntlet clone then you will be happy as Ranarama is different. It offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. It's difficult but very rewarding so expect many late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Old Games Finder should suffice for floppy dudes!

Tuesday, November 03, 2015

ASCII art




Unreversable demo (2013) by M.E.C for Atari ST
Credits : bob_er (code) | Dhor (music) | gwEm (code/music)

I came across this rather uniquely mesmerising demo the other night on Demozoo and just had to record it. Unreversable is an ASCII art sensation accompanied by funk and dunk chip music for an outstanding experience. Perhaps most amazing is that it's only 64kb, quite incredible... How do they do it? Well, I hope you enjoy this demo as much as I did?

Unreversable is by a group of talented 8Bit'ers called Masters Of Electric City.
 (creators of Unbeatable - a monochrome Atari ST demo!!)

Wednesday, October 28, 2015

Gauntlet





Let's hack and slash!!

Gauntlet is an arcade masterpiece with a basic design that is simple, yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all and this results in an unstoppable solo/multiplayer experience. Yep, 1-4 people can hack and slash through tons of hellish underground levels!! Absolutely gaming heaven.

We can play as one of four groovy characters: a Warrior, Elf, Wizard, and Valkyrie. Each has its own characteristics for strength and battling the nasties. I'm always the Warrior because he's bound to be the Samson of the group, and thankfully there is no Delilah. Each character needs to be fed, so don't do anything daft like shooting food as that seriously affects your health lol. Come on, you know how to play this classic!

Let's slap a pause on the reading for an animated GIF of Gauntlet...



A timeless arcade classic. Simple as that really.




Four heroes against millions of monsters?

The monsters are some of the most varied I have seen which adds so much to the dungeon feel. We have ghosts, demons, grunts, lobbers (I hate those!) and more. They all have their own evil attributes and are born from something called a Generator - so destroy these first to cease the onslaught of hatred against you.

The object is simple - kill the monsters and escape. We're trapped in a 100-level creepy dungeon and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are littered everywhere to access to restricted areas and you shall also note the booty which is conveniently left for you, and collect it for extra points.

Finally, Death is here. Yep, literally Death himself and he is almost impossible to kill so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance so be wise with your potions.

Before we get to the aesthetics, let's see a beautiful image from the game...



Whether demons or ghosts are attacking - this game is always freakishly GREAT fun!!!




Aesthetics?

Graphically, this has authentically crafted levels that look excellent. The monster sprites are just as good and must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam and it comes at the cost of framerate. This will drop when there are dozens of monsters on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues.

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and good quality which is enhanced further with in-game sampled effects. Oh, I absolutely love Gauntlet!!

Right then, one final screenshot otherwise I'll only spoil you...



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!




The CryptO'pinion?

There are two conclusions to draw here. If you're using an upgraded ST or have something fancy like a Mega STe, TT, etc/etc then you're gonna love this beautiful game. However, there is much slowdown (on the original Atari ST) and it will get sluggish when the screen is overcrowded. Thankfully, I've just heard that Peter has updated Gauntlet to support the Blitter which is great news for the Atari STe (that also includes the Mega ST)

Whether you play solo or not, this is an awesome shooter. Gauntlet is one of the best arcade games, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold and I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! Which transforms the game completely - it's now mind-bogglingly ACE!!

Update: Peter Putnik has made a version that supports the Blitter chip.
Download it from his website.

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