Sunday, December 18, 2016

Potsworth & Co





Another platformer? Yawn, let's check it out...

Potsworth & Co is a cutesy platformer developed by Ben Walshaw for Hi-Tec Software (1992) and is based on a Hanna-Barbera cartoon (which I'd never heard of). I've just learnt that Potsworth is a dog who happens to have a group of kiddy mates - The Midnight Patrol. The story is that someone stole a sleep potion and broke it up throughout five worlds. It's up to the kids to return it to a Grand Dozer (whatever that is).

As different members of the Midnight Patrol (depending on the level, each has different mechanics for powers and abilities). For example, in the first, we are a stroppy girl who begins underground in a place Rick Dangerous would love. It appears this heroine only has to open her mouth to kill most of her foes.

Sounds weird? You betcha! But I think you're gonna love it. Read on...



Each level is different and uses the other characters, who come with their own skills.




Developers who care!

Potsworth & Co offers a style similar to Doodlebug or Magic Boy but, don't let the comical visuals trick you, this game is not easy and very challenging. Each world features many hazards and, of course, a wide range of baddies who aimlessly walk back and forth doing their best to make life troublesome. There are also puzzles but these won't have you stumped, it's more like moving a block onto a switch panel (or a teddy bear!).

This isn't an easy-to-pick-up-and-play platformer, if I'm honest. I think it has a testing learning curve thanks to a difficulty level famous throughout the 8 and 16-bit era. Personally, I think a lot more lives should have been given by default and there are some parts of the later levels that are quite irritating. But all this is solved by having more lives or (cough) a trainer which means you're then able to enjoy this game fully.

The joystick controls are superbly responsive so exploring is a breeze without any sluggishness. When you move onto a new level, the game changes your character which is unusual. I especially liked the third world where we play as a dog in a candy land - this is bursting with cool mechanics and is brilliant fun to explore.

Let's see a screenshot of that stroppy-looking girl level I mentioned...


No lame port here but there are... walking guns in a Ricky Dangerous world!




Model looks!

The visuals are stunning and it certainly proves what a developer can do when they care about their product. This looks the business alright and feels quite console-y with fantastic environments, awesome sprites, and bundles of colour throughout each and every level. The scrolling is both fast and fluent which means we're being treated, rather than enduring a jerky lame Amiga port. Amazing, just amazing.

Sadly, the audio is the mirror opposite of those lovely pixels and appears to be an afterthought. There are only a few spot sound effects and, even worse, no background chiptune which would have been perfect. Oh, and don't even ask about a title theme. That is absolutely terrible and should be skipped - quickly!!

Why is that? So much effort was spent on the visuals and gameplay yet little on the audio...



Another new level and another different character to master.




The CryptO'pinion?

This is superb and provides a fantastic venture through several interesting worlds. Each is a vibrant and charming experience and, not only that but, a testament to the power of the Atari ST when in the hands of a talented programmer. Prepare thyself for a game that is as challenging as it is beautiful.

This is one of the best platformers there is. I've loved every second with The Midnight Patrol. If I can pass on a piece of advice, it would be this: Don't be a knob and download this game right now. There ya go.

Downloads for floppy disk & hard drive.

Saturday, December 17, 2016

MonoPack




The most exciting screenshot ever!

MonoPack was released by Shrimp of NewCore and allows the Atari ST (w/ colour display) to run in the high-resolution mode without the need for the correct monitor. Yes, there are already programs that do this but I think this is better because it saves itself onto the boot sector of a floppy disk. This means a fast way to activate. Plus it supports the Blitter coprocessor for faster rendering. Yup, this is an excellent utility!

Clickety-Click to download MonoPack and let me know what you think in the comments below.

Thursday, December 15, 2016

Super Space Invaders





Space Invaders!!

How could anyone contemplate enhancing Space Invaders? How about supersizing it with power-ups and other cool ideas!! This is exactly what Domark did with the imaginatively titled Super Space Invaders, an authentic take with an array of next-gen invaders to quench our two-dimensional alien-zapping thirst.

> From the start, we're treated to a superb intro you should watch. I can't stress that enough!

When a game begins, select your path through a variety of grouped stages, similar to Blasteroids. As an attack wave begins, it's quite slow and gradually speeds up with each kill. These new invaders will attack using a variety of tactics - some will bloat after being shot, thus requiring extra effort. Don't expect the same attack formations, this time they use various styles with some breaking away - Galaxian style!

Let's peep at a screenshot of an unlucky guy struggling at his daily job. Some have it tough...



The intro is legendary. I absolutely loved it and it's definitely something you don't skip!!




Can't knock the classic formula

An easily targeted mothership frequently passes by and, if destroyed, drops a power-up in true Arkanoid fashion. These power-ups are key to success and an enhanced gameplay experience. There are many, I love the laser which slices through the alien hoard like a hot knife through butter. I must admit, to taking a liking to that rapid-fire power-up! Perhaps I should state this fact again? The power-ups are key to a better game.

Okay, if Space Invaders had a flaw, it's repetition. Super Space Invaders attempts to break that by introducing bonus rounds, different stages, and boss levels. One bonus is the flying saucers screen which shows them hovering in the rural countryside trying to abduct cattle! The groovy end-of-level bosses are in urgent need of a good hiding!! I am especially impressed by the boss after level three which is beautifully animated.

Here is a screenshot that might look a bit awkward but playing is miles better...



Some aliens balloon when hit which is funny but also means more shooting!!




Aesthetics

The graphics are excellent with nicely detailed invaders and I especially liked the huge insects. Framerates are great but the game will appear sluggish without using power-ups. I really enjoy the colour schemes throughout, it has a surreal feeling. Finally, the End-Of-Level bosses are a fantastic example of cool pixel art.

Musically, very interesting as I am weirdly reminded of Escape From The Planet Of The Robot Monsters. The effects are good but I was disappointed not to hear the famous cannon sounds from the arcade!

Okay, let's see a cutscene and this one has helpless cows wanting a quiet life...



Oh no, now those pesky aliens are after cattle. I need burgers so shoot them down now!




The CryptO'pinion?

I've had a blast (sorry) playing this game. It's still Space Invaders but with many extras that bloat and bastardise the original format. Purists might turn up their noses in disgust at this abomination. Nonetheless, it's a terrific game in its own right and the power-ups are key to getting the most from this alternative rendition. They really are and transform what would otherwise be a predictable clone into a freakishly entertaining affair.

I feel this is an addictive and entertaining take on the original idea. Great fun and highly recommended!

Can you protect humanity from Space Invaders?
Help is stored ready on hard disk or floppy.

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More random ATARI ST articles from the archives