Sunday, December 18, 2016

Potsworth & Co





Another platformer? Yawn, let's check it out...

Potsworth & Co is a cutesy platformer developed by Ben Walshaw for Hi-Tec Software (1992) and is based on a Hanna-Barbera cartoon (which I'd never heard of). I've just learnt that Potsworth is a dog who happens to have a group of kiddy mates - The Midnight Patrol. The story is that someone stole a sleep potion and broke it up throughout five worlds. It's up to the kids to return it to a Grand Dozer (whatever that is).

As different members of the Midnight Patrol (depending on the level, each has different mechanics for powers and abilities). For example, in the first, we are a stroppy girl who begins underground in a place Rick Dangerous would love. It appears this heroine only has to open her mouth to kill most of her foes.

Sounds weird? You betcha! But I think you're gonna love it. Read on...



Each level is different and uses the other characters, who come with their own skills.




Developers who care!

Potsworth & Co offers a style similar to Doodlebug or Magic Boy but, don't let the comical visuals trick you, this game is not easy and very challenging. Each world features many hazards and, of course, a wide range of baddies who aimlessly walk back and forth doing their best to make life troublesome. There are also puzzles but these won't have you stumped, it's more like moving a block onto a switch panel (or a teddy bear!).

This isn't an easy-to-pick-up-and-play platformer, if I'm honest. I think it has a testing learning curve thanks to a difficulty level famous throughout the 8 and 16-bit era. Personally, I think a lot more lives should have been given by default and there are some parts of the later levels that are quite irritating. But all this is solved by having more lives or (cough) a trainer which means you're then able to enjoy this game fully.

The joystick controls are superbly responsive so exploring is a breeze without any sluggishness. When you move onto a new level, the game changes your character which is unusual. I especially liked the third world where we play as a dog in a candy land - this is bursting with cool mechanics and is brilliant fun to explore.

Let's see a screenshot of that stroppy-looking girl level I mentioned...


No lame port here but there are... walking guns in a Ricky Dangerous world!




Model looks!

The visuals are stunning and it certainly proves what a developer can do when they care about their product. This looks the business alright and feels quite console-y with fantastic environments, awesome sprites, and bundles of colour throughout each and every level. The scrolling is both fast and fluent which means we're being treated, rather than enduring a jerky lame Amiga port. Amazing, just amazing.

Sadly, the audio is the mirror opposite of those lovely pixels and appears to be an afterthought. There are only a few spot sound effects and, even worse, no background chiptune which would have been perfect. Oh, and don't even ask about a title theme. That is absolutely terrible and should be skipped - quickly!!

Why is that? So much effort was spent on the visuals and gameplay yet little on the audio...



Another new level and another different character to master.




The CryptO'pinion?

This is superb and provides a fantastic venture through several interesting worlds. Each is a vibrant and charming experience and, not only that but, a testament to the power of the Atari ST when in the hands of a talented programmer. Prepare thyself for a game that is as challenging as it is beautiful.

This is one of the best platformers there is. I've loved every second with The Midnight Patrol. If I can pass on a piece of advice, it would be this: Don't be a knob and download this game right now. There ya go.

Downloads for floppy disk & hard drive.

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