It's Space Invaders!!
> From the start, we're treated to a superb intro you should watch. I can't stress that enough!
When a game begins, a stage needs to be selected and these are presented in groups, similar to Blasteroids and offer a different path. As a new attack wave begins, it's quite slow to start off with and gradually speeds up with each kill. These new invaders will attack using a wide variety of tactics - some will bloat after being shot, thus requiring extra effort. Don't expect the same attack formations, this time they use various styles with some breaking away - Galaxian style!
Hey, let's take a peep at a screenshot of a guy struggling in his daily job. Some have it tough...
Can't knock the classic formula
An easily targeted mothership frequently passes by and, if destroyed, drops a power-up in true Arkanoid fashion. These power-ups make the game. They sure enhance the entire experience and I love the laser which slices through the alien hoard like a hot knife through butter. I must admit, to taking a liking to that rapid-fire power-up!
If Space Invaders ever had a flaw then it's gotta be repetition. Super Space Invaders attempts to break that by introducing bonus rounds, different stages, and boss levels. One bonus is the flying saucers screen which shows them hovering in the rural countryside. They're trying to abduct cattle, of all things. The groovy end-of-level bosses are in urgent need of a good hiding!! I am especially impressed by the boss after level three which (I thought) was beautifully animated.
If Space Invaders ever had a flaw then it's gotta be repetition. Super Space Invaders attempts to break that by introducing bonus rounds, different stages, and boss levels. One bonus is the flying saucers screen which shows them hovering in the rural countryside. They're trying to abduct cattle, of all things. The groovy end-of-level bosses are in urgent need of a good hiding!! I am especially impressed by the boss after level three which (I thought) was beautifully animated.
Here is a screenshot from one of my games. Looks a bit awkward but playing it is miles better...
Aesthetics
Throughout, the graphics are generally excellent with nicely detailed invaders and I especially liked the huge insects. Framerates are great but the game will appear sluggish without collecting power-ups. So, come back and properly play using the power-ups!! Finally, the End-Of-Level bosses are a fantastic example of cool pixel art.
Musically, very interesting and I was immediately reminded of Escape From The Planet Of The Robot Monsters. The effects are good but I was disappointed not to hear the famous cannon sounds from the arcade. A huge loss!
Okay, let's see a cutscene and this one has helpless cows wanting a quiet life...
The CryptO'pinion?
I think purists will turn up their noses in disgust at this abomination and enjoy picking at what they consider faults. However, it's a terrific game in its own right and the power-ups are key to getting the most from this shooter. They really are as they transform what would otherwise be a predictable clone into a freakishly entertaining experience.
It's still Space Invaders but with many extras that bastardise the original game. It starts off slow but soon becomes a blast. Thus, I feel this is a very addictive and entertaining take on the original idea. Great fun and highly recommended!
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