Saturday, March 28, 2020

GIANTS





Atari ST gaming titans?

Giants was released in 1989 by US Gold and is "a mammoth compilation of world beaters" according to the box. Always believe the box, ahem, anyways... Inside a sturdy plastic case are several floppy disks for four big names - which only goes to prove how cool the 1980s were. The four games are:

+ Out Run - I cannot believe this is by the same guy that gave us Enduro Racer!
+ Gauntlet II - an Atari ST classic developed by Golden Axe legend Richard Costello.
+ 1943 - developed by Probe... No, wait! Come back, this one is a good 'un!!
+ Street Fighter - Tiertex gave us Strider so I'm hopeful for another gem. Ahem.

One of those is an arcade beauty on the Atari ST but what about the other games? Let's see...




- OUTRUN -

Let's begin with Out Run. Oh, dear... I'm not sure what to say about this because we have all moaned about it for many years. Personally, I thought the perspective didn't work on the home computer versions. I know we're in a Ferrari but there ain't enough pixels for such a low position. However, it's the framerate that hurts the most. This is supposed to be a fast-paced rush through the sunny streets but it feels more like a jerky slideshow.

Ignoring the dreadful framerate, the visuals aren't too bad and are bright, colourful, and sunny. The music is fantastic and that's thanks to Jason Brooke. However, it's that framerate that destroys everything this could have been. I wasn't expecting an arcade-perfect conversion but whoever programmed this should be shot.

Stay clear of this game. There are so many other - far better - racers available for the Atari ST.

Thankfully, there is light at the end of this horendous tunnel, thanks to Manic Miner legend Peter Jørgensen who is in the process of upgrading Out Run for the Atari STe. It uses the Blitter for better framerates along with new sprites, music and more. As a work-in-progress, is already a million times better than the official game...


The road ahead is blocked by four trucks. Yes, four trucks. And I'm almost outta time too!!




- GAUNTLET II -

Unlike the other two Gauntlet games, this one is oddly missing from our archives so Giants has nicely plugged that gap. Come on, what a fantastic game this is, also something every Atari ST player knows and loves dearly. Whether you are playing solo or with friends, this is a brilliant conversion of the arcade game.

From the moment its cabinet appears - with that foot-tappingly cool music - we are in love. Choose a character from four heroes: a brute like Thor, the cunning Valkyrie, a powerful wizard, or a wise Elf. Each has its style and all will find it tough to clear the crowded dungeons of evil monsters, ghosts and other demons.

Use your weapon, kill everything - leave nothing alive. This includes those generators popping out all kinds of monsters from the depths of hell. Look for potions to help against the tougher beasts - like death or a massive hoard. But there is also treasure and food to keep yourself wealthy and healthy.

One of the greatest Atari ST arcade games you will ever play!


One of the best Atari ST arcade conversions there is. Right? Of course, I'm right!!




- 1943 -

1943 follows on from (wait for it) 1942 and is another vertically-scrolling shooter. However, this conversion was initially tough, so I was saddened by how much I hated it. The gameplay feels too fast so I spent ages ramming into the enemy - and their bullets. It's almost like I had a kamikaze gift for getting myself destroyed.

I also miss the real estate of a portrait display but, that's hardly the ST's fault. Nor is reaching for the spacebar to use a bomb during the difficult moments. However, stick with it and don't be put off because this is a faithful and frantic conversion with tons of enemies and power-ups to collect. Also, I must say that I absolutely love the energy bar which I thought was superb - and certainly helped prolong my games!

Graphically, we've not been given a perfect clone but it's no ugly beast. The sprites are nice zooming around your screen but the backgrounds are pretty lame. However, that is compensated by parallax scrolling - fluffy clouds gliding down the screen like melting butter. The music was YM-composed by Jason Brooke and is brilliant.

Boot this one up for a good hour of frantic joystick-breaking action!


Oh no, the enemy is attacking from multiple directions? Argh, I'm bound to die pretty soon!!




- STREET FIGHTER -

Anybody that knows me, knows that I'm no expert in this genre. I know very little until recently dipped my toes in the water a few years back with Double Dragon 3. I was shocked by how much I enjoyed it and found the whole experience rather mind-blowing. What had I been missing all these years? I know, I know...

Things aren't (ahem) as impressive here with Street Fighter. The gameplay is very slow and the controls don't feel right. It's like I'm blindly bashing the button in the desperate hope of punching or kicking at the right moment. Also, the opponents never truly feel like they have much AI but, when they attack, they're possessed by Chuck Norris!! The balance is off so I dare anyone to beat your first opponent - without cheating!

Graphically, it looks nice with neat backdrops and huge sprites (more on that another time!). However, the game is dog-slow and the sprites have bad animation. I'm unsure why everything is so eye-burstingly jerky as there's little going on. I'm not going to mention the music other than to say how much it grates. Ugh!!

Everything about this conversion feels like a wind-up. Have I been given a beta by accident? Surely this is a joke? Imagine paying the RRP for this. Play something else and don't waste your time booting this up!


Looks quite nice I think. Though fighting in slo-mo is made even worse by a ridiculous difficulty.




- THE CRYPTO'PINION -

It's obvious Gauntlet II was going to be the star of this collection - and it is. But I'm shocked at how much I enjoyed playing 1943 which is a seriously crazy shooter. Okay, I initially hated it, but after many agonising attempts, I finally got the hang of it. I still need a cheat for infinite lives but I loved it.

That leaves two stinkers. OutRun is a terrible racer with a headache-inducing framerate that makes our Atari ST run slower than an Amstrad CPC. So I'm (more than) relieved we have Peter's Atari STe upgrade in the pipeline. Street Fighter is something else. I'm unsure what to say other than shockingly poor programming.

Overall, I would have been pleased with this compilation back in the day. It's obvious that I would have spent most of my time playing Gauntlet II and occasionally booting up 1943 for a quickie - and probably not lasting very long. The other floppies would have been reformatted and used for the latest Automation disks!!

GIANTS can be downloaded from AtariMania

Sunday, March 22, 2020

Liberator




Let's play something weird...

Here is something new and different plus its box intrigued me with screenshots that appear to be a mix of Toobin' and Mystical. It's almost like those games had a baby - then dropped it, picked it up, wiped away the blood, and then dropped it again. You might laugh but I really, really don't know what to make of this one.

Anyhow, it might look tacky but how often have we played a corker with terrible graphics? Exactly. Let's play...



Navigate by alien wreckages, remembering to collect the ammo caches while you kill the ugly aliens.




It looks like a bad dream!

Having never heard of Liberator, I obviously didn't know what to expect (which I've clearly demonstrated in my video recording?) It's a vertically-scrolling shoot 'em up that has us killing aliens, only this time we're sitting inside a hovercraft with 8-way movement/firing. As the screen scrolls downwards, aliens will climb out from the ground or walk towards you. They're easy to shoot because they're slow, but can often attack in hoards, so watch out!

Liberator was coded by Tim Moore who gave us excellent games like Verminator and also the legendary Beyond The Ice Palace. Okay, everybody has to start somewhere, so I can only assume he learnt many lessons from programming this shoot 'em up? Ahem... :]

Reaching the end of level one is easy unless a stray bullet hits. So that leaves the final task of freeing a captive - just shoot the bars of his cell. You're then sped off into a world of psychedelic gateways for access to the next level. Disclaimer, we guys never read the instructions: aim for the flashing square!! It's the only way to access the next stage otherwise, you're doomed to repeat the same level over again. Which is stupid!



The aliens might be slow but they're determined to play chase and it's a life lost if they catch you!




Aesthetics

Visually, the Atari ST is being pushed to its absolute limits. No, not really. Actually, it's pretty lame with poorly designed backgrounds and wandering aliens that you cannot help but laugh at. The scrolling is smooth albeit with some occasional slowdown, which is odd because there isn't ever a whole lot going on.

Sound effects are meek but do their job for firing, pickups, etc. Wally Beben composed the music which is shockingly irritating. Wally is very talented and I love the YM2149 but what was he thinking - turn it off!!



Free your man and then get ready for teleportation and make sure you chose the correct square!




The CryptO'pinion?

Liberator is fun for a couple of games. I came away thinking, "Hmm, not bad for 1987". Which is daft, so I slapped myself - because that era gave us Oids, Gold Runner, Plutos and Ikari Warriors. All of which destroy Liberator!! Also, I noticed poor collision detection and landscape objects that blocked my movement and firing - Grr!!

Still, nothing is perfect (Liberator certainly proves that) but, I must admit I quite enjoyed this old shooter. Possibly because it's something I've never played before but it is weirdly entertaining. Sure, it's not the corker I might have hoped for, but it is worth booting up just to experience a rather odd release. Go, kill some aliens.

Grab the funky cool Zuul floppy disk from the Stonish website.

Thursday, March 19, 2020

The Adventures Of Robin Hood





Fancy a dollop of English folklore?

Okay, I haven't posted any box art from my own collection in a while. So, I figured a guy in tights, lurking in the woods, was the perfect way to end this bleak streak? Hang on, that didn't sound too good! Anyhow, The Adventures Of Robin Hood was released in 1991 by Millennium Software and is an RPG similar in appearance to certain 3D isometric God games.

The box is absolutely awesome and in good condition with all contents too. It's quite something to think this has been kept for 30 years and feels (almost) as good as it did back in the day. Anyhow, what I like is that it boasts this statement "the most original real-time adventure ever produced". Errol Flynn would approve or is that a load of nonsense?

Wanna see the back of the box and what's inside? Scroll down...


Sadly, the back of the box is ruined by screenshots from an Ameoba. Otherwise, I like it! ;p


Here's the disk to change your life. But whose idea was it to stamp green onto a blue disk?





Who remembers the TV show Robin of Sherwood?

Right then, it begins with a cool intro depicting life in Nottingham Castle. However, it's not long before the nasty Sheriff appears and kicks Robin Hood out onto the street where he suffers cold shoulders and verbal abuse. These peasants continue to go about their day (that aspect intrigues me) and there are many interesting folk.

The Sheriff is ruthless! The people need a hero who is willing to wear tights, find a band of Merry Men, and camp out in the woods. All perfectly normal, honest. Joking aside, I loved watching the intro so am eager to finally take up the challenge of this rather spiffy RPG - which has been sitting on my shelf for too many years!! :/

I only hope the user interface is intuitive with elegance to its design. Sometimes, games of this ilk can suffer from cumbersome controls or an over-complicated interface that is slow to operate. The last thing we need is something fiddly which hampers the experience so I'm hoping for less Galdregon's Domain and more Shadowlands.

Right, it's now time for some extremely interesting manual shots. Brace yourself...


The manual is great and very concise with helpful information. A good read indeed.


Ohhh this is interesting. It folds out like a poster but contains bucketloads of tips and extra help!





The CryptO'pinion? No, not yet!

Yes, I'm really looking forward to exploring Nottinghamshire to see what fun adventures await within the legendary Sherwood Forest. The graphics look so tiny but it appears to work well with lavish colours and beautifully designed details for the surroundings. Just look at the buildings! Love 'em so I'm eager to see what else there is to discover.

Have you guys played this? I would love to know what you think in the comments below. Until then, I'm going to make time to kill forest baddies, capture the castle, and defeat the Sheriff before King Richard returns home for tea.

Watch this space for a review later in the year but, until then, enjoy these screenshots... :-)



Once upon a time, in God's country, there was a lovely and peaceful place called Loxley.


The folk here had it good with dancing, beer and music. Life doesn't get any better than this!



Hang on, a new Sheriff has arrived and he's not a particularly nice guy...



Robin gets kicked out of his spanky castle and the townsfolk ain't exactly supportive!



Yep, bumping into anyone proves to be an eye-opener. Billy no mates!



Fascinatingly, the medieval world continues to spin... Life carries on!



What? Wait a minute! What is that?? A dragon?? RUN!!!!



Right, come on Robin it's time to put on those big boy pants and sort out this evil dude!!

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More random ATARI ST articles from the archives