Tuesday, May 05, 2020

The Galactic Miner






We dig for diamonds, we dig for gold...

Galactic Miner was developed by William Anderson of Willie Wonka And The Software Factory. How ludicrously funny is that? This started life on the TI-99 4/A and is basically a Digger developed in STOS. However, it doesn't appear to be compatible with many models of the Atari ST/f/e; more on that problem later.

We begin with a terrain map that details the quality of possible mining locations: white areas are the best, brown is good, whilst green will yield poor results. Sadly, travelling costs money, and we don't have much to begin with, so it's best to keep things local. Once a decent spot is found, a fantastic animation shows us driving a cool truck before we stop to erect a mining shack. From here, we can lower ourselves into the mine.

Choose the location of our shack wisely. Here is a screenshot of the mining map...



We're the red block, and this is the map used to pick fertile lands for ourselves. In theory!




Shack Attack!

Our shack wouldn't be complete without a credit-munching Vendomatic! This device not only has the best name I've heard for a machine, but it's also used to restock dynamite for clearing a path through the mines. Also, Droids can be bought to help protect us from sneaky thieves, and Clones (what??) aid with extra lives. The final option is another shack, which will be used at the next dig site. Sounds expensive, right?

Wait, that's not all the magical shack offers! There's a copy machine used to exchange mined ore for credits. Eagle eyes will notice a save game feature - which you should use regularly - please remember this! The doorway represents an exit to other sites, but I haven't used the computer, as I've never earned enough credit. Finally, use the hatch to return to the mine, but don't forget to turn out the light on your way out!!

Let's take a peep inside our shack, it's pretty cool actually...



Not your typical mining operation, but everything you need is available from inside your shack.




Too scary for Miner Willy!

Once we've built ourselves a shack and have a fistful of dynamite, get inside the mine. Instantly, the gameplay feels familiar but with a few differences. Freely moving through the dirt is only possible when something collectable is within your grasp. Use dynamite when thick dirt or rocks block the way to the goodies. Dynamite has no effect on the larger rocks, which are too strong, so look for another way.

Beware of ugly creatures lurking within the depths! There are monsters that will roar onto your screen at intervals in random areas. Thankfully, these can leave behind a present to pick up. Also, it's a good idea to protect your shack from thieves by purchasing a Droid - it's expensive but has security. There's nothing worse than being underground whilst someone's on the surface robbing you blind (great to watch!)

Check out these fantastic screenshots that detail my busy route while looking for stuff...



What's wrong with the world today? I'm working, and that no-mark turns up to rob me blind!


The attention to detail is pretty cool, and I love my truck. I want one!!



As you can see, each mine is always different, as is the quality of your dig with gold, gems, etc...




Grab as much loot as you can and run!

Each of our Dig Dug screens is randomly generated, including item locations, monsters and cave-ins. It's also possible to run low on dynamite, but you can return to the shack to cash in and restock. Deciding whether and when to do that is entirely up to you, based on how much of the good stuff remains. Also, bear in mind that detonating a stick of dynamite costs us money. There is more to this game than I first thought!

So, it's decision time: should you restock and return to the mine to collect what's left or move on to new pastures? It's up to you based on your finances and what remains to be collected, but if you do go back, then I advise using a Droid. Yup, there is actually a lot more to this game than just digging.

It's time for more screenshots, so keep on scrolling, ST Nutters...


I've pretty much cleaned out the mine!



Wait, a monster... at least he didn't bite me!



I forgot to clone myself... How often have I said that? And then this screen mocks you!




Aesthetics?

Graphically, this feels oldskool and appealing thanks to its landscapes, good use of colour, well-drawn decals, and funny sprites. It's the cartoon animations that steal the show, and it's a blast watching your Ford Ranger (I'm daydreaming!) drive along the landscape before stopping to build a shack. Heck, even the truck's suspension rises as its cargo is removed!! So much effort obviously went into this, and I love it!!

The title screen has a neat chiptune, and in-game sound effects are all made from rough, crunchy samples, which I really enjoyed. Okay, I'm gutted that the STe hardware wasn't utilised (1992!!) as the samples sound rather STFM-y, but I love what there is. Watch out for those roaring monsters!

Sadly, I couldn't get Galactic Miner to work on my Atari STe (TOS 1.62). It booted up fine but then appeared to hang on the title screen. Sadly, things didn't improve with Hatari on my Mac - using my usual default ST/STe configurations (TOS 1.02/1.04 and TOS 1.62).

I had better success using an ST (Hatari), but the miner lost his position on the screen, which got worse with every movement!! So, I went back to the basics and emulated the original ST (TOS 1.00) and everything worked. Looks like this game only works with that, but YMMV?


I love the neat touches, like being able to collect a dead clone's loot.


I never did get why the old shack needed to be blown up.



...but then I'm eaten alive. What a great day!




The CryptO'pinion?

Ignoring the need to emulate with TOS 1.00, Galactic Miner has a couple of other issues I didn't care for. The cash/credit system feels unbalanced. Everything is far too expensive compared to the rewards earned through mining. Also, we get charged for detonating dynamite and then charged again for supplies... Ugh!

Ignoring my sneaky plea for a credit cheat (any hackers reading this??) Galactic Miner is one of the silliest and most addictive games I've played in ages. Enjoy digging in the mud like a kid from the '70s.

Sunday, April 26, 2020

The Curse of Rabenstein






Only the brave may enter

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse of Rabenstein. This story has us travelling through the Black Forest on a cold night. Somehow, we managed to get ourselves lost, and the coachman looked very worried, so he stopped to rest the horses whilst trying to find his way with his map. Oh no, I'm getting Hollywood B-Movie vibes... Yep, we get out to stretch our legs and notice faint lights shining from a distant village (don't go!!) Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who can help?

I've spent a few hours over the weekend exploring the village of Rabenstein, which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical text adventure with gorgeous artwork for each location. This adds another level to the creepy atmosphere, and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here, and YOU go to the village!


The village actually looks very nice, with a pub, a church, and stables. What more do you need?



Lovely, so let's go and explore a little more...


Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)



Hay, Hay, we made it to the stables, which are just what we needed...





Explore the horror!

Heavily inspired by the Level 9 games, it uses a two-word parser that keeps things simple: look at, examine x, search here, etc. For example, "examine bed", "search hay", "get shovel", etc. Also, shortcuts can be used, so X will examine, and N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme. In fact, I even had a pen and paper at the ready - but never used them, which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out, so I feel novices will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing.

An exciting adventure to get stuck into. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!


I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?





Like an old Hammer House of Horror!!

So far, my journey is going very well: I have figured out how to stable my horses, booked a room at the Inn and chatted to the villagers - they seem nice but spooked. I then heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night!

Things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone, and the forest had taken back the land. Also, a tree had crushed the church, but it wasn't long before I started digging up a grave and fondling a dead corpse - that's a new one. Hang on, I can see a Manor on the hill, so let's hope things get better after a good night's sleep.

I'm a bit scared, so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!



What?!! Everything changed when I woke up!





The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventurers alike. The atmosphere is brilliant, and I love how things change so swiftly - very Silent Hill-ish. Sure, the locations are few, but they are stuffed with clues that make you sit back and think. Sadly, I have quibbles: the interaction with the villagers felt limited, and I also wish the idea of an alternate village had been used more, because it was brilliantly done.

I'm enjoying this adventure more than I expected. It's like a Hammer House of Horror in both style and stereotypical content, plus the graphics are a bonus (I hope Stefan continues down this path in the future). A wonderful adventure, and I'm excited to see what freakish horrors await inside the Manor!!

If I don't return from the Manor, then I rate this excellent adventure a frightening 85%.


[My current progress] I finally made it into the Manor, and there's a trail of blood. Oh, great!!



The Curse of Rabenstein is free to download!
* However, there is an option to donate a few quid *


I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)







Gaming like it's 1990 with a box stuffed full of quality goodies!

Sunday, April 12, 2020

STAX #90






Compact Disks

Everyone knows I love Menu Disks, and there's nothing better than going through a pile of floppy disks (inc. virtual disks). Even if it's just to listen to the tunes or read through a 30-odd-year-old scroller! It sounds rather sad to anyone under 50, ;-) but ignoring that, here is a belter by STAX. It's their 90th disk and features a nice intro followed by a couple of demos and games, which are all impressive for different reasons.

The remainder of their disks are available on Demozoo and Pouet.




- Aromatica -


This is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days before the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.








- Flight Over Sirius -


If you love dots, then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. Just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little, loading each section, but I enjoyed this fantastic demo!








- Snacman -


Everyone loves running around a maze, popping pills, and the Atari ST/e already has many fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one player, things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney, and Mo, and chomping a power star turns the tables on them. Fruits are available for extra points, and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature, being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer, but that's exactly what's happened using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game.

Snacman is tons of fun, and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.








- Masters Of Chaos -


I first thought we had another Dungeon Master clone on our hands, but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported, either using the same computer or connected via MIDI. The screen is split using separate gameplay windows for each person, and it's now that your jaw drops to the floor, thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina, and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects, which is disappointing and freaky.

This was a fascinating find, and not something I expected. As a shooter, it works well, but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand. I could live with the silence, but it needed many more monsters. A uniquely presented game, and it's best in multiplayer.


Credits to Damon Chaplin for the added background music (The Last Trooper)