Tuesday, May 05, 2020

The Galactic Miner





We dig for diamonds, we dig for gold...

Galactic Miner was developed by William Anderson of (wait for it) Willie Wonka And The Software Factory. How ludicrously funny is that? Anyhow, this started life on the TI-99 4/A and is basically a Digger developed using STOS. However, it doesn't appear compatible with many models of the Atari ST/f/e but more on that problem later.

Dig Dug fans are gonna love this but we begin with a terrain map that details the quality of possible mining locations: white areas have the best pickings, brown is good whilst green is poor. However, travelling costs money, and we don't have much, to begin with, so it's best to keep things local. Once a decent spot is chosen, a fantastic animation displays us driving along in a truck before stopping to erect a mining shack. It's from here we can lower ourselves down into the mine.

Chose the location of our shack wisely. Here is a screenshot of the mining map...



We're the red block and this is the map used to pick ourselves fertile lands. In theory!




Shack Attack!

Our shack wouldn't be complete without a credit-munching Vendomatic! This machine is used to restock dynamite that is used to clear a path through the mines. Droids are bought to help protect us from sneaky thieves and Clones aid with extra lives. The final option is another shack, which will be used at the next dig site. Sounds expensive, right?

But wait, that's not all the magical shack offers! There's a copy machine - which is used to exchange mined ore for credits. Eagle eyes will notice a save game feature - which you should use regularly! The doorway represents an exit onto other sites but the computer isn't something I've used - because I've never earned enough credit... Hmm, everything costs money! Finally, use the hatch to return to the mine but don't forget to turn out the light on your way out!!

Let's take a peep inside our shack, it's pretty cool actually...



Not your typical mining operation but everything you need is available from inside your shack.




Too scary for Miner Willy!

Okay, we've built ourselves a shack and have a fist full of dynamite so let's get inside the mine and begin the hunt for goodies. Instantly, the gameplay feels familiar but with a few basic differences. Freely moving through the dirt is only possible when something collectable is within your grasp. Use dynamite when thicker dirt or small rocks are blocking the way to the goodies. Dynamite has no effect on the larger rocks which are too strong, so look for another way.

Beware of ugly creatures lurking within the depths! There are scary monsters that will roar onto your screen at random intervals and in random areas. Thankfully, these can leave behind a present to pick up. Also, it's a good idea to protect your shack from thieves by purchasing a Droid - it's expensive but has good security. There's nothing worse than being underground whilst someone's on the surface robbing you blind (great to watch though!)

Check out these fantastic screenshots which detail my busy route looking for cool stuff...



What's wrong with the world today? I'm working and that no-mark turns up to rob me blind!


The attention to detail is pretty cool and I love my truck. I want one!!



As you can see, each mine is always different as is the quality of your dig with gold, gems, etc...




Grab as much loot as you can and run!

Each screen is randomly generated so always different including item locations, monsters and cave-ins - which can change things drastically. It's also possible to run low on dynamite but there is the option to return back to the shack to cash in and restock? Deciding if/when to do that is entirely up to you, based on how much of the good stuff remains. Also, bear in mind that it costs us money to detonate a stick of dynamite. There is more to this game than I first thought!

So, it's decision time, should you restock and return to the same mine to collect what's left or move on to new pastures? It's all up to you based on your finances and what remains to be collected but, if you do go back, then I seriously advise buying a Droid. Yup, there is actually a lot more to this game than just digging. Good luck, you'll need it!

It's time for more screenshots so keep on scrolling ST Nutters...


I've pretty much cleaned out the mine!



Wait, a monster... at least he didn't bite me!



I forgot to clone myself... How often have I said that? And then this screen mocks you!




Aesthetics?

Graphically, this feels oldskool and very amateur. But it's also very appealing thanks to lovely landscapes, good use of colour, well-drawn decals and funny sprites. However, it's the cartoon animations that steal the show and it's a blast watching your Ford Ranger (I'm daydreaming, okay!) drive along the landscape before we stop to masterfully build a shack. Heck, even the truck's suspension rises as its cargo is removed!! So much effort obviously went into this and I love it!!

The title screen has a neat chiptune and there are a few jingles here and there to enjoy. In-game sound effects are all made from crunchy samples which I really enjoyed. Okay, I'm gutted the STe hardware wasn't utilised (1992!!) as the samples sound rather STFM'y but I love how they're used. Watch out for those roaring monsters!

Sadly, I couldn't get Galactic Miner to work on my Atari STe (TOS 1.62). It booted up fine but then appeared to hang on the title screen. Sadly, things didn't improve with Hatari on my Mac - using my usual default ST/STe configurations (TOS 1.02/1.04 and TOS 1.62).

I had better success using an ST (in Hatari) but the miner lost his position on the screen - and that got worse with each movement!! So, I went back to the basics and emulated the original ST with TOS 1.00 and everything worked. Looks like this game only works with TOS 1.0 but YMMV?


I love the neat touches, like being able to collect a dead clone's loot.


I never did get why the old shack needed to be blown up?



...but then I'm eaten alive. What a great day!




The CryptO'pinion?

Ignoring the need to emulate with TOS 1.00, Galactic Miner has a couple of other issues I didn't care for. I don't feel it's well-balanced concerning the cash/credit system because everything is far too expensive in comparison to the rewards earned via mining. Also, we get charged for detonating dynamite and then charged again for supplies!

Ignoring my sneaky plea of an extra credit cheat (any hackers reading this??) Galactic Miner is one of the silliest yet most addictive games I've played in ages. Enjoy digging in the mud like a kid from the 70s. You're gonna love this.

Sunday, April 26, 2020

The Curse of Rabenstein





Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!


The village actually appears very nice with a pub, church, and stables. What more do you need?



Lovely, so let's go and explore a little more...


Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)



Hay, Hay we made it to the stables which are just what we needed...





Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-word parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck into. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!


I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?





Like an old Hammer House Of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!

I'm a bit scared so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!



What?!! Everything changed when I woke up!





The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish the idea of an alternate village would have been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever expected. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!



The Curse of Rabenstein is free to download!
* However, there is an option to donate a few quid *


I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)







Gaming like it's 1990 with a box stuffed full of quality goodies!

Sunday, April 12, 2020

STAX #90





Compact Disks

Everyone knows I love Menu Disks and there's nothing better than going through a pile of floppy disks (incl virtual disks). Even if it's just to listen to the tunes or read through a 30-odd years ago scroller! It sounds rather sad to anyone under 50? ;-) Ignoring that, here is a belter by STAX - it's their 90th disk and features a nice intro followed by a couple of demos and games - which are all impressive for different reasons.

The remainder of their disks (and more) are available on Demozoo and Pouet.




- Aromatica -

Aromatica is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.






- Flight Over Sirius -

If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.






- Snacman -

Everyone loves running around a maze popping pills and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one-player things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game!!

Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.






- Masters Of Chaos -

I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and freaky.

This was a fascinating find and not something I ever expected. As a shooter, it works well but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand? I could live with the silence but it needed many more monsters. A uniquely presented game and is best in multiplayer.

Credits to Damon Chaplin for the background music (from The Last Trooper)

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