Showing posts sorted by relevance for query pacman. Sort by date Show all posts
Showing posts sorted by relevance for query pacman. Sort by date Show all posts

Wednesday, October 05, 2016

Robert HC Leong

All the way back in early January, I featured a mini-review of Annihilator. This is a familiar-looking oldskool shooter by Robert HC Leong, a much-respected name from the Atari ST homebrew scene, I'm sure you'll agree.

He has developed four games: Annihilator, Missile Alert, Pac-Man ST, and Space Invaders. Each was released under the Budgie UK label, and they were all hits with ST gamers. Plus, I thoroughly enjoyed playing them all too!

To say I was surprised to find out Robert read my review and follows AtariCrypt is an understatement. Talk about a shock! Anyhow, we got chatting, and it wasn't long before I threw out a few questions, and here we are. :-)

I hope you enjoy this interview. My gratitude to Robert for being a great sport (and a fan of AtariCrypt!)



Robert HC Leong
- The Interview -



Hello Robert, please tell us about the guy behind the games

I am from Malaysia and I moved to Ireland in 1980 to further my studies. I bought an Atari 520STFM in 1988 while in Ireland, after graduating. At that time, I had already owned a BBC Micro and was looking for a new computer. I was impressed by the plethora of colours that the ST could produce, and the increase in speed and memory.

I tried to program the ST in Fast BASIC initially, but that was too slow, so it was a natural progression for me to move on to 68000 assembly language using HiSoft Devpac, especially since I was already familiar with 6502 assembly language from my time with the BBC Micro.

Hey, wanna see Robert's Atari ST setup? Of course, you do...


Can you imagine going back in time and being there as he programs his games!!



What was it like developing ST games?

I have always enjoyed playing shoot-em-up games, so the first game I programmed was Space Invaders in 1989. I tried to keep the game as close to its original playability as possible, including the sprites and even its logo colours. It made the cover of the December 1989 issue of Atari ST User magazine.

I then moved on to do a simplified, 2-player version of Missile Command just for the fun of it – it wasn’t anything spectacular. After that, I challenged myself to do a version of Pacman. Many home computer versions of Pacman at that time had very small sprites. I decided that, for the cuteness factor alone, the sprites needed to be larger, and the way to implement this was to do a vertically-scrolling screen to increase the size of the maze. I tried again to keep to the original version and came quite close. I was not good at producing music so Gary Wheaton, a fellow programmer and musician, was kind enough to provide the music for version 2 and it sold quite well.

Annihilator was my final game for the public shareware label. It was a Galaxians clone, but this time, I drew my own sprites and provided power-ups and end-of-level guardians to spruce up the game as it was the trend in shoot-em-up games at that time. After this, I started programming a horizontally scrolling shoot-em-up but I did not progress much further because of a lack of time; I was spending many weekends and nights on-call while pursuing my medical career. This was the simple reason why I did not have a chance to release any new games for the Atari ST after that.



This is Annihilator and is stuffed with Galaxian action!



Do you have a favourite game?

I had no clear favourites but, looking back, I thoroughly enjoyed programming and play-testing Pacman ST because in my mind it was a step above the other Pacman clones at that time with gameplay approaching that of the original arcade version, and cute to boot!



Did you rake in the cash to buy a sports car!

Budgie UK Licenceware was a public domain label started by Camy Maertens in 1987, where a group of software programmers shared joint royalties on all the games sold. It was a fun concept, gave us some camaraderie, and made us some pocket change, but certainly not enough to buy an inexpensive car, let alone a sports car!


Any chance you will start coding again?

Unfortunately, when I left Ireland for the US, where I am now based, I sold off and gave away all my Atari ST stuff! Hence, it is unlikely that I will ever code anything new for the ST again.



It's Pac-Man and it's a cool version of the original arcade game.


Do you play games?

From time to time, I still reminisce about the good old days of the Atari ST, when I’ll try running an ST game or two on Steem, an excellent emulator on the PC. Of course, I still check Atari ST websites like AtariCrypt and Facebook.


What do you think of the ST world today?

I am frankly amazed, but pleasantly surprised, that the Atari ST scene is so resilient, considering that the machine was discontinued in 1993. For me, the ST has always been an integral and fun bit of my life, so I hope the community lives on!

However, the ST presence appears much greater in Europe, compared to the US, though there is still an active Atari club near me in Davis, California, it tends to cater more to the 8-bit Atari consoles than to the ST. Check out: http://newbreedsoftware.com/atariparty/2016/. (I hope they change! -AtariCrypt)



An excellent alternative spin on Missile Command. It's very, very difficult!!



So what are you doing these days?

I’m now based in the San Francisco Bay Area where I work as a consultant in the biotechnology industry. I remain interested in IT and programming, especially since Silicon Valley is just a short drive down the road. Facebook, eBay, LinkedIn, Google, Apple, Cisco, and Oracle are all around me. IT executives of all ages are driving Teslas.

When driving around in Mountain View, I give a wide berth to the autonomous vehicles that Google is testing out here. Even Atari had its corporate headquarters here on Borregas Ave, Sunnyvale, but that closed down in 1996 (http://www.atari.io/back-to-borregas-ave/). I have visited the location once or twice to reminisce, and to imagine how it would have been here during Atari’s heydey…

Take a look at my website: (http://fungames.zone/#AtariSTgames)

It was brilliant talking to Robert and I hope you've enjoyed this interview - Steve.



Space Invaders can run in a modern or classic mode and (above) is the classic version.

Thursday, November 20, 2025

4K Pacman





4KB Legacy

When Pac-Man isn't actually Pac-Man? But it's only 4Kb in size, so you'd be an idiot to demand more. 4k Pacman was released in 1995 by The Chaos Warriors and programmed by Edge, possibly around 1995 (my estimate). You know, I remember first seeing this "game" and wasn't too impressed, so I guess I was that idiot(!).

Use the cursor keys, not a joystick, to control our little Pac-Man. They are very sensitive, and you (ahem) may find real hardware is better. You get three lives, and hitting the space bar quits to the desktop. From the start, you will see how the ghosts try to get you. The AI is more like H-Mec than Pac-Man because the ghosts don't wander; instead, they blindly mirror your XY position. It's best to try to trap the ghosts rather than having them free to chase, but don't worry too much because it's really tough and (IMHO) quite impossible.

What a curious oddity, a tiny game compressed into the size of something a Vic-20 would run. An incredible achievement, and it might be worthwhile checking out the source. A programmer could easily alter the ghost AI and more. However, that guy isn't me, so I'll shut up and hope someone takes a stab at it.

  • The game and source are included in the download via Atarimania and Demozoo.
  • Of course, because 4K Pacman uses the Blitter, it goes straight into this list of Enhanced Games!


You've no idea how impressed I was with my performance here!!


This is the best I could do. Can you beat me?

Saturday, August 17, 2019

Gameboy






Taking a break from the norm

Handheld console fans rejoice, for the "Gameboy" has arrived on the Atari ST, thanks to a piece of public domain software by Ingo Linkweiler. Well, no, it hasn't, but instead we have a program that features three games: Tetris, Pacman and Snake. It runs in GEM - any resolution - and can be installed as an ACC (preferred).

Open the ACC and hit a key to begin. The cursor keys are used to control all games: in Tetris, Left/Right moves the falling blocks, Up turns them around, while Down drops 'em to the floor. Pacman uses them to make haste around his maze of weird 'ghosts'. And Snake is quite the discrepancy, but I enjoyed it. A lot!

The Atari ST has hundreds of nifty ACCs, many of which are games, and I love finding nuggets of ST history like this. Gameboy is a fantastic ACC, and Ingo created something good, especially with Tetris. Sadly, Pacman's controls are quite tanky, and Snake is certainly a challenge! What did you expect in 20Kb? Exactly. So this program is worth checking out because my opinion rules. Ahem, of course, it does...

Click here if you're dying to make GEM cool again. Let me know what you think!



Gameboy Emulator


Wait, don't go!! The fun doesn't need to stop if you're willing to reboot your Atari ST for something different? If so, then The Untouchables have something rather neat for you. It's called the "Gameboy Emulator", and it looks the part with a version of Space Invaders and Tetris which includes a sampled background tune.

Okay, their Space Invaders is harsh and incomplete, but it's smooth and very likeable, at least for one game. Yes, I said one game (hit ESC afterwards). Tetris is excellent and very impressive. It reminds me of what I saw on a friend's Game Boy back in the day. Yup, definitely a nice albeit fake emulator, and I liked it a lot.

Clickety-Click to see more and download the Nuntundu Uboy.



Nesulator


You may be interested in an NES emulator by Ed Cleveland? Sadly, it's power-hungry and requires a lot of processing power - a lot more than the stock 8MHz ST can deliver. Also, it's beta and was never finished, so there's a lot to be desired. However, it's fun, and my Mega STe performed "adequately".

Take a look at NESulator and remember to check out the "Emulation" sections on this website :)

Monday, March 26, 2018

Pacman On E's






Pac-Man? Again? Yawn... boring!!

There are already many examples of cracking Pac-Man games for the best 16-bit computer on the planet. This one really needed to bring something extra special to the table. Well, the game has been developed specifically for the enhanced Atari STe and, unlike so many lost shareware titles, this download is actually the legit registered version! This comes with lots of cool gameplay/aesthetic extras, which will impress you!

This genre is timeless, but this version takes the familiar theme to a new level thanks to its furious speed. There are 100 levels, zany visuals, funky music and a range of stereo samples: like the Road Runner's "meep meep" and the buzzer from Family Fortunes. Digital Dreams utilises the STe's extra colours, Blitter and DMA Audio. Interestingly, the Function Keys can change the bass, treble, volume (and more).

Credits
Stuart Innes - Programming/Graphics
Robert Thompson - Graphics/Sfx
Alasdair Macmillan - Graphics



Come on, play the game

PacMan On E's can be fully enjoyed solo for the most hilariously challenging take on the original concept. It's tripped out and stuffed with colourful visuals and a bucket load of wacky sound effects. The action is fast and exciting, so it's never boring, which is how the original becomes. Well, after a while.

Best of all is the simultaneous two-player support, especially when hunting for the power-ups. There are a variety of silly effects, and my recording shows my daughter and me playing it together in coop. Absolutely superb!! (When she lost, she decided to cheat by covering my eyes with her hands. Hmm!)



Download me!

You can grab this belting Pac-Man game from most ST websites, but Peter, aka 8BitChip, has adapted the registered version, which you can download from my Dropbox (while his website is offline as I type). My personal greetings to Stuart Innes, Robert Thomson and Alasdair Macmillan for this wonderful game!!

Wait, don't go just yet!! Let's see some screenshots before you download this fantastic game...


An iconic opening intro. Love it!!


Oh yes, lots of STe-only features that you can tweak.


Super-duper colourful graphics to jazz up boring old Pacman.


Fine design spruced up using fantastic colour work.


What? This screenshot looks kind of dull. But the action is furious!



The final screenshot will send your eyeballs crazy with its psychedelic design!

Sunday, April 12, 2020

STAX #90






Compact Disks

Everyone knows I love Menu Disks, and there's nothing better than going through a pile of floppy disks (inc. virtual disks). Even if it's just to listen to the tunes or read through a 30-odd-year-old scroller! It sounds rather sad to anyone under 50, ;-) but ignoring that, here is a belter by STAX. It's their 90th disk and features a nice intro followed by a couple of demos and games, which are all impressive for different reasons.

The remainder of their disks are available on Demozoo and Pouet.




- Aromatica -


This is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days before the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.








- Flight Over Sirius -


If you love dots, then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. Just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little, loading each section, but I enjoyed this fantastic demo!








- Snacman -


Everyone loves running around a maze, popping pills, and the Atari ST/e already has many fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one player, things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney, and Mo, and chomping a power star turns the tables on them. Fruits are available for extra points, and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature, being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer, but that's exactly what's happened using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game.

Snacman is tons of fun, and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.








- Masters Of Chaos -


I first thought we had another Dungeon Master clone on our hands, but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported, either using the same computer or connected via MIDI. The screen is split using separate gameplay windows for each person, and it's now that your jaw drops to the floor, thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina, and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects, which is disappointing and freaky.

This was a fascinating find, and not something I expected. As a shooter, it works well, but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand. I could live with the silence, but it needed many more monsters. A uniquely presented game, and it's best in multiplayer.


Credits to Damon Chaplin for the added background music (The Last Trooper)

Saturday, January 30, 2016

Mac Pan





Mac Pac, err, Pac-Man? What?

After yesterday's superb (but mind-blowing!) technical flight sim, I needed something less taxing on my old brain cells. So I'm taking an easier route with a Pac-Man clone called Mac-Pan. Weird name and there are already many PacMan games, but this one is more vanilla, so let's get pill-popping & ghost munching!

Mac Pan was released in 1987 by Richard Beith and works in ST High resolution. There are a few integrated features that I really liked: hold down the fire button, and you can temporarily increase the yellow guy's speed. Hang on, he's not yellow anymore! Anyhow, the game's speed can be tinkered with in the preferences. The graphics and sounds are pretty good, plus there is support for simultaneous 2-player.

It's not the best PacMan but I still enjoyed it, and being able to choose the game's speed is a superb idea. It's easy to imagine German office workers in the 80s playing Mac Pan during their lunch break. Monochrome users should jump up & down with excitement because this is an excellent clone of the classic.

Downloads are available using AtariUpToDate.

Wednesday, December 24, 2025

Going back to 1993






Christmas 1993

I thought it would be nice to wish you all a very Merry Christmas - 1993 style. To celebrate, I’ve chosen a brilliant disk from a group I adore: Adrenalin. I've chosen their 10th PD disk, filled with loads of crackers (pun intended), including: Super Dark Pearl, Operation Garfield, Nirvana, Pac-Man On E's, and Teserae.

Booting up the disk presents a lovely menu by (I think) Mac Error. The wintry pixel art is by Teknik, festive sounds are by Chrombacher, and the nonsense in the scroller is by Divine. Don't boot this up without reading the scroller - it will transport you back to 1993 (yup, half the reason for enjoying any menu disk).

Many of the games are already on the Crypt, but let's take a look at this jolly menu disk...

  • The first is Dark Pearl by the American legend, Dave Munsie. A name that is synonymous with our shareware gaming scene. Is there a bigger name? I've been a fan of Dave since playing his take on Invaders on a magazine cover disk. And he's released some corkers throughout the 90s. However, and I'm gutted to write this, I'm not a fan of this game. If I'm honest, I've played a few others like this, but I've never enjoyed the concept. Yikes, sorry Mr Munsie!! I'd better load up Berzerk for a marathon gaming session to compensate for this blasphemous attitude of mine!
  • Operation Garfield is a crosshair shooter that I remember featuring a few years ago. It's using some of the STe's enhanced hardware, but not so you'd know because the frame rate is kinda sucky. However, it's a freebie game and, with that in mind, it's quite good fun to play. The sound effects will grate after a while, but if you enjoy shooters like this, then give it a whirl.
  • Nirvana is a platformer with a difference. Sure, there are the familiar elements of the genre, but it somehow feels "different" and fresh. We're still collecting items within a (sigh) time limit, but the gameplay and controls are superb, like the visuals. This is a belting platformer, and one I'll return to again. I cannot recommend it highly enough. Gotta properly review this someday...
  • We all enjoy a game of pill popping now and then, and I love this spin on it! Pacman on E's is a lively and refreshing take on the Pac-Man theme, with zany visuals and stunning audio. The action is fast & furious, with cool extras to improve an already incredibly jazzy game. It's amazing!!
  • Teserae is a game that transports me back to the Crypt's earlier days. I'm not a big fan of Tetris, and probably only ever played it when trying to stay awake on a night shift!! But when I first saw this game, I was blown away as they'd taken the concept of this mind-numbing game to new levels with aesthetics that will blast the eyeballs out of your head. This game is something else.

While some of these games aren't to my personal interest, there are no bad choices here. All are great games in their own right and highly recommended by the Crypt Keeper. Nirvana is the game I'll be returning to over the Christmas holidays. It's very old school, and you all know how much I love platformers! :-)

You can find this menu disk over at Atari Legend (I love their archive!)

Merry Christmas, everyone. All the beST for 2026!!


It's not often I say this, but I didn't care much for this Munsie game. I know, sorry!



So you like Operation Wolf and Garfield? Then this shooter is for you!


Nirvana is so tough, but this is also one brilliantly designed platformer.


An absolutely stonking version of Pac-Man for the Atari STe!!



I remember featuring Teserae back in 2015 when the Crypt was a baby. :o



I love that laugh at the end... Merry Christmas, everyone!! †

Saturday, August 10, 2019

Atari STe games [part one]






Let's get ready to rumble!

I've put together a video recording of 14 Atari STe games. Of course, this isn't complete because there are more games. In the interest of keeping things short and sweet, my video shows a few seconds from each game. With a groovy background tune by Tomchi, which is just gorgeous! I hope you enjoy my humble presentation.





Come on, man! Get to the games...

  • Bombaman - Everyone loves Bomberman, and this is a Christmas cracker we both loved.
  • Escape 2042 - I bought this, and so should you. This is incredible. Frustratingly incredible :)
  • Pacman On E's - The little yellow fella pops ecstasy pills for a furious take on the classic!

  



  • Alien Blast - Skip by those old bugs to enjoy a tremendous Alien-infested shoot 'em up.
  • Death Chase - Quite possibly the best STe game I've ever played. Pure gold, this one!
  • Ultimate Arena - Punch like Chuck Norris and kick like Bruce Lee in this beat 'em up.

  



  • Pole Position - A near arcade-perfect conversion of one of the best racers ever. It is superb.
  • PouifOuf - Those graphics might look familiar, but the gameplay is furiously different - Wow!!
  • Top Banana - This game is weird, but it's weirdly good.

  



  • Crackman/Dealer - A different twist on the old pill popper and something you will instantly love.
  • Whitewater Madness - Ignore the old demos, play the newly discovered full version - an AtariCrypt first!
  • Roger - The STe shows us exactly what it's capable of, and Spot shines for a truly superb game.

  



  • Jinks - Something my mind cannot fathom, and PP totally destroys that jerky STf original.
  • R0X - Zoom through the heavens, scaping giant rocks, all for a massive arcade adrenaline rush!

  

Saturday, November 22, 2025

Enhanced games - part 3






Land of Enhancement

The previous Atari STe compilations went well, so I thought we needed a third stab at this. If you're curious, the first two can be viewed here(1) and here(2). Let’s crack on and see which games I've picked…

Aerial Kombat was released in 1995 by Colin Polonowski and is a two-player head-to-head duel. It puts each player in the cockpit of a World War I biplane for frantic dogfights across scrolling battlefields. That can be changed to cars or choppers. The idea is to outwit and outgun your opponent - with DMA sound effects! It's a shame there's no support for player vs computer, but if you have a willing mate, then this game rocks! The download is available at Atarimania.

Candyman is a PacMan-style maze-chaser released in 1996 by Mika Poikonen where we zip around a labyrinth scoffing sweets while being chased from an “evil tooth-fairy,”. Just try and clear the levels before she nabs you. The Blitter is (umm) being used, and you can enjoy a repeating loop of a 2 Unlimited song! If you can stand that tune, then Candyman is actually a great game. That tooth fairy chases well, I enjoyed this! The download is available at Atarimania.

Final Fight was released in 1991 by US Gold, and immediately sets the bar high by acknowledging its running on enhanced hardware. Well, stop right there because that doesn't mean Blitter, hardware scrolling, or DMA audio. No, they just use the extended palette and feature extra on-screen colours. Sure, it looks better than when running on the STf, but it's so disappointing to be tricked like that. The game takes place in the crime-ridden streets of Metro City, where the mayor’s daughter has been kidnapped by the Mad Gear gang. We take control of one of three heroes to battle through waves of gang members and bosses to rescue her. You know the sort, and the gameplay follows the usual side-scrolling beat ’em up formula, with plenty of punching, kicking, and weapon-grabbing as you face wave after wave of street punks and gang bosses. Not the best beat'em up, but certainly nothing like the dreaded Street Fighter. Downloads are available from Atari Legend.

Revenge of the Mutant Camels was released by Jeff Minter for a few different specs of "ST", but I'm playing the 1MB STe version with all the crazy DMA audio! This game is a gloriously bizarre side-scrolling shooter where you ride a mutant camel and blast your way through waves of silly enemies. Along the way, you grab power-ups ranging from apples to spliffs, with weapon upgrades adding to the chaos. The result is pure Minter madness: stupid, psychedelic, and utterly unlike anything else. Make sure you grab the right version from these listed on Atarimania.

Warriors of Light is a first-person dungeon-crawler by Jon S. Stock and Tom Walker. We are a Warrior of Light, one of the last monk-warriors combining magic and combat skills. Your mission is to storm the fortress of the exiled Gorgon sorceress Haephaestia, avenge your fallen comrades, and uncover the dark reasons behind her devastating attack. Sadly, I don't think this was ever fully completed, but I cannot verify that as I've stopped using most social media. Very promising game, I hope it gets finished. The download (w/ source code) is available at Atarimania.

That was quite a mix of incredibly different games, but you cannot deny that those Mutant Camels come out as winners. I can also see the potential of Warriors of Light, and Candyman is excellent too. As before, compiling this list was fun, and all titles have been added to our ever-growing Enhanced Games page.

I hope you enjoyed this third compilation. Stay enhanced... Stay Atari STe!!


Hunt down your mate - in a car - and kill him!


Surprisingly, a belting game of chase, but ... ugh ... that repetitive audio!


Could have been so much better with a little help from the Blitter...


Crazy, surreal, insane, trippy, absurd, and we all love it!!



Possibly too much for STOS to handle? Who knows, I just hope it gets finished!

Saturday, June 13, 2015

Time Bandit






HiSToric gaming!

Microdeal released Time Bandit in 1985, ranking as one of the first Atari ST games. Programmed by Bill Dunlevy, long before any developers knew how to push our 16-bit computer. However, my first impressions weren't good, as I felt this was a cheap Gauntlet ripoff. I continued to play until my sanity returned.

Ignore my foolish first impressions because I fear there might be a funky game lurking behind those old 8bit visuals. Fwiw, Time Bandit was released for the TRS-80 a couple of years before Gauntlet.

Time Bandit is an isometric arcade adventure where we play as a roguish thief hopping through different eras of time in search of valuable artefacts. 
We begin in The Timegates, a place that permits access to the many strange worlds. Each one is a compact, monster-infested, trap-filled place where the objective is simple: grab the loot, avoid or outwit the enemies, and make it to the exit alive. Simple stuff, right?

These different words help make this game weird, as they range from ancient Egypt to a bomb-making factory and other surprises - like Pac-Man land. They have their own style and objectives with gameplay reminiscent of Gauntlet. This is quite unique, blending genres: primarily, it's an action-adventure, but it incorporates puzzle-solving elements and even short text-adventure segments depending on the world we are exploring.

For each world, the exit is blocked, so we need to find the key(s) or complete tasks to escape. Interestingly, each world can be played again for an increased level of difficulty and fascinating design changes, all of which keep the gameplay interesting and progressively challenging. Battles are fought using a rocket launcher and, best of all, you've been blessed with unlimited ammo too!! Very nice, and that suits me just dandy.

Time Bandit is a cracker with interesting levels to plunder that offer a unique charm. It might look like Gauntlet, which it predates, but it's so much more!! Additionally, each world is very different, with such a huge variety of gameplay that increases in difficulty with each attempt. No other similar game comes close to having so many styles, yet it keeps its own uniqueness to become a true Atari ST classic you shouldn't miss.

Yes, I said all that, and (shockingly) for a 1985 game, too! Truly one of the best Atari ST games.

  • Budding time lords should download this game for floppy or your hard disk!!












- Sixteen whacky worlds -


 
Underworld Arena has many spectators, and Darkside Dare is incredibly odd with unexpected twists.


 
Castle Greymoon is one of my favourite levels, as is the dingy Excalibur spaceship!


 
Shadowland? Nah, this is a Pacman ripoff lol. Welkin Island looks rubbish but is so cool.


 
Omega Complex, one vowel off being blocked. The Sentinel reminded me a little of Tutankhamun.


 
Gridville appears to have rude tomatoes, but Hotel California allows us to play as John Wayne!!


 
Watch out for strange aliens in Major Hazard, but the Old Bomb Factory takes that to another level!!


 
Cheops' Curse offers more than you think, but there's a spooky graveyard in Ghost Town.



Guardian is tough even on the first attempt. Watch out for the creepy crawlies in King's Crown.