Thursday, December 15, 2016

Super Space Invaders






Space Invaders!!

How could anyone contemplate enhancing Space Invaders? How about supersizing it with power-ups and other cool ideas!! This is exactly what Domark did with the imaginatively titled Super Space Invaders, an authentic take with an array of next-gen invaders to quench our two-dimensional alien-zapping thirst.

> From the start, we're treated to a superb intro you should watch. I can't stress that enough!

When a game begins, select your path through a variety of grouped stages, similar to Blasteroids. As an attack wave begins, it's quite slow and gradually speeds up with each kill. These new invaders will attack using a variety of tactics - some will bloat after being shot, thus requiring extra effort. Don't expect the same attack formations, this time they use various styles with some breaking away - Galaxian style!

Let's peep at a screenshot of an unlucky guy struggling at his daily job. Some have it tough...



The intro is legendary. I loved it, and it's definitely something you don't skip!!




Can't knock the classic formula

An easily targeted mothership frequently passes by and, if destroyed, drops a power-up in true Arkanoid fashion. These power-ups are key to success and an enhanced gameplay experience. There are many. I love the laser, which slices through the alien horde like a hot knife through butter. I must admit to taking a liking to that rapid-fire power-up! Perhaps I should state this fact again? The power-ups are key to a better game.

If Space Invaders had a flaw, it's repetition. Super Space Invaders attempts to break that by introducing bonus rounds, different stages, and boss levels. One bonus is the flying saucers screen, which shows them hovering in the rural countryside, trying to abduct cattle! The groovy end-of-level bosses are in urgent need of a good hiding!! I am especially impressed by the boss after level three, which is beautifully animated.

Here is a screenshot that might look a bit awkward, but playing is miles better...



Some aliens balloon when hit, which is funny but also means more shooting!!




Aesthetics

The graphics are excellent with nicely detailed invaders, and I especially liked the huge insects. Framerates are great, but the game will appear sluggish without using power-ups. I really enjoy the colour schemes throughout; it has a surreal feeling. Finally, the End-Of-Level bosses are a fantastic example of cool pixel art.

Musically, very interesting as I am weirdly reminded of Escape From The Planet Of The Robot Monsters. The effects are good, but I was disappointed not to hear the famous cannon sounds from the arcade!

Okay, let's see a cutscene, and this one has helpless cows wanting a quiet life...



Now those pesky aliens are after cattle. I need burgers, so shoot them down now!




The CryptO'pinion?

I've had a blast (sorry) playing this. It's still Space Invaders, but with extras that bloat and bastardise the original format. Purists might turn up their noses in disgust at this abomination. Nonetheless, it's a terrific game in its own right, and the power-ups are key to getting the most from this alternative rendition. They really are, and transform what would otherwise be a predictable clone into a freakishly entertaining affair.

I feel this is an addictive and entertaining take on the original idea. Great fun and highly recommended!

Can you protect humanity from Space Invaders?
Help is stored ready on hard disk or floppy.

Wednesday, December 14, 2016

a real wallpaper!





Look at what came in the post today from Chris Swinson (aka Exxos). Designed by Darren Doyle for the release of AtariCrypt Magazine, and today it's on my bedroom wall like I'm 15 again. There are some ace ST folk in our community - thank you so much, Chris. I’m curious how long the wife will tolerate this up!!

Regardless, I LOVE IT!!! :-)

Saturday, December 10, 2016

Collaboration One



   



A new group!

The Atari ST/e demoscene has entertained us with incredible productions over the decades. Predictably, these are often by the talented people who made our jaws drop from the late 80s onwards. Well, today we have something different and by a brand new group called STatariART, who have released their first slideshow!

It's called Collaboration One and features pixel art created by people from all walks. Along with the images, there is chip music and a lamer's scroll to read. Let's hope this is the start of something great!

Credits
Big Boss Man - Code
Cornervizion - Music
D-Force - Graphics
FedePede04 - Graphics
Forgotten Grove - Graphics, Text, Other (Conception)
Greyfox - Graphics
JOSE.ANT - Other (Group theme-tune on Site)
Lachoneus - Graphics
Loggins - Graphics
Pandafox - Graphics
Scarlettkitten - Graphics
spiny - Graphics ((and coding advice))

I hope you guys enjoy this, and to tempt you further, here is our theme tune by Cornervizion...


Saturday, December 03, 2016

Zool






Whoosh, it's Zool!!

Zool was released in 1993 by Gremlin Graphics. Late in the ST's life, yet they went that extra mile to support both models of computers. Respect. At first, it appears to be a Sonic clone and does indeed have similarities, but Sonic it ain't. That fact disappointed many, back in the day (like me). I guess we wanted our Sonic? Well, I figured enough time had passed. Should I give this zippy insect another second chance?

Our little protagonist is a rather odd, badly-disguised ant-like ninja from the "Nth Dimension". He can run, climb, leap and perform an airborne pirouette. Sounds very Sonic'ish!! His mission is to travel six worlds and prove himself worthy of earning the black belt accolade he so richly desires. Each world is split into three segments of progressive difficulty and is littered with traps and countless baddies to contend with.

Sonically, a very cool game this (ugh, sorry). Let's see the first screenshot of this ninja roadster...



The first level is excellent and has a little iddy biddy Sonic vibe to it...




Run and leap like crazy!

There are several levels; the first is "Sweet World", which could be a child's best dream: an entire planet made of candy. But these are killer sweets: like wobbly jelly and a cute, rapidly-firing dolly mixture! The second is musically themed with angry instruments like bongo drums and some that play helpful musical notes.

Sadly, that is as far as I've managed to get. Very disappointing but, that's me and my skilful gaming reactions for ya'!! Well, be disappointed no more for I am extremely grateful for a cheat I found. This allows me to play on the later levels, and the Meccano-style in Tool World is excellent. Just carry on reading for more information about this handy cheat!

Zool is simple; it's all about collecting the items (in Sweet World, that's candy). Look at the bottom/left of your screen, which shows how many are required with an arrow pointing you in the right direction to find more. Thankfully, losing a life isn't a game-buster, as there are checkpoints from which to continue. That’s no easy task. Each level features a cruel layout filled with hidden traps and a huge number of enemies.

Power-ups are also frequently available to ease your hectic adventure, like Two Zool - your doppelganger. Zool even has an energy shield that can be replenished during play, but it can survive only three hits before you're as dead as a dodo. I would have liked more to balance it against the number of nasties.

However, this isn’t just a game that demands lightning-fast reactions; you’ll need to replay it countless times. Learning the levels is essential for progression; otherwise, you’ll be caught off guard by unexpected obstacles. This inherent replay value makes Zool’s replayability massive by default.

It's screenshot time, and this one was taken with my phone when using real hardware...



Watch where you're walking! So many dangerous places in this world of weird.




Input & Output

The joystick controls are incredibly intuitive and responsive. There’s also an inertia option, which I leave disabled (yikes!). For rapid firepower, keep banging the fire button. If you tap it again during a jump, a pirouette manoeuvre activates, allowing you to kill even more colourful nasties in this crazy world.

Visually, Zool is fantastic, and I’m sure they’ve used every colour imaginable for a strangely gaudy display. The sprites are lovely, particularly the purple dolly mixture. It’s incredible that a game like this runs on the ST, given the lack of hardware scrolling. It’s far superior to other similar games I could mention.
Of course, it's best on the Atari STe, as Gremlin made use of the hardware with 50fps scrolling. It's a thrill and crushes the experience you had using the standard ST. Not only that, but there are more colours too. Weirdly, there is some slowdown, which is a shame and doesn't make sense.
The audio is superb with effects and optional chiptunes. It would have been nice to hear DMA samples, especially noticeable in World Two, with its oddly silent musical instruments. A missed opportunity?

Right, who fancies a lollipop? No? Oh! Well, don't look at this next screenshot then...



Right, hands up who wants a lollipop now? What... Just me? Darn it!!




The CryptO'pinion?

Zool is a fantastic platformer packed with speedy fun, but some frustrating mechanics spoil what would have been a perfect game. For instance, don’t expect to zip across great distances like the spiky hedgehog. Zool’s levels are designed to contradict his Ninja-like abilities, as the levels are littered with deadly objects, many of which are off-screen. Plus, enemies constantly respawn, which is incredibly annoying.

Despite these negatives, I must admit I enjoy Zool. It’s fast, crazy and bursting with personality. It’s a great platformer, especially when played on the Atari STe. Now, give me some Chupa Chups!


8BitChip has the download for those with a hard drive/Ultrasatan.
If you're stuck using floppies, Atari Legend will ease your pain!
AtariMania features Zool in their ST database (with manual & code wheel).


To cheat, type in PANDA on the menu, and you will see a flicker.
During a game press:
          -> Spacebar 1 - will make you invincible.
          -> Spacebar 2 - to skip forward onto the next stage.
          -> Spacebar 3 - to skip forward onto the next world.