Saturday, July 22, 2017
Friday, July 21, 2017
Mystical
Infogrames has once again delivered something truly unique and special. In Mystical, players embark on a magical adventure, battling bizarre creatures. As a novice magician under the tutelage of the Grand Wizard, he's eager to learn but quick to make silly mistakes like losing precious scrolls and phials. Now, he must travel to parallel worlds to retrieve them. Prepare for the most unexpected journey of your life!
Our quest will take us into strange places to battle against wacky characters: Buzzards, shepherds, faithless Monks, reptiles, sea creatures, farmers, little girls, Vikings, walking trees, and more. Most will throw something at you or chase you. Sounds mad, right? It certainly is, and I'm sure everyone will love its silliness.
I cannot continue without showing screenshots of just how unique this game is...
I must say, the palettes used are pastel-perfect, and with lovely artistic tones too.
Magically weird
The big man has granted permission to use his magic. This means the ability to cast spells that provide unique ways to dispose of our foes. For example, the ring of fire scorches anyone who dares to get too close, whereas the blue ring deflects enemy attacks. Another will open up the ground to swallow our victims, which is superb. Possibly the best of all is shouting "Boo" to shoo off anything nasty. Seriously!!
As you collect them, a spell activates immediately, but if you are quick, slap that Spacebar to stockpile it for later use - in combination with the Return key. Yes, it's a cumbersome design, but it works well if ever you're struggling. Each level ends when you reach the pentagram for a battle with an end-of-level boss - the first throws babies at you! Once defeated, a large sphere appears and whisks you off to the next level.
As you collect them, a spell activates immediately, but if you are quick, slap that Spacebar to stockpile it for later use - in combination with the Return key. Yes, it's a cumbersome design, but it works well if ever you're struggling. Each level ends when you reach the pentagram for a battle with an end-of-level boss - the first throws babies at you! Once defeated, a large sphere appears and whisks you off to the next level.
I'm sure you're thinking this is weird. And you're right, it is!! But it's brilliantly weird...
Aesthetics!
The visuals are gorgeous with smooth scrolling across beautiful landscapes. All use an impressive and pleasing palette, I might add. However, it's the tremendous quantity and quality of the characters that steal the limelight. Never have I seen such gorgeous sprites with humour and detailed animation.
I must take off my hat and commend Olivier Roge and Jocelyn Valais for such amazing work. Take a look at these screenshots and tell me you're not impressed by the sprites and even the artwork as a whole? Possibly one of the best examples of 16-bit pixel art I've seen in a game.
The audio is a mixed bag. The sound effects are ace, using samples for each character and other things like the spells. All great, and I adore the "Bla Bla Bla", which reminded me of the speech in Donkey Island. Sadly, the title music is awful, and I can’t understand why they used low-quality samples over a chiptune.
Fancy another screenshot? What about silly faces to start off...
Who are those people in the cages? Enemies, so don't help them!!
The CryptO'pinion?
Mystical is a generic shoot 'em up, albeit with cool power-ups and humour. (I never knew the French had a sense of humour? heh). Unfortunately, it’s repetitive, and the end-of-level bosses are frustrating. Regardless, it’s clear that a lot of time and effort went into Mystical’s production. I thoroughly enjoyed playing it, and I’m sure most gamers will appreciate its distinctive style and personality. A rather silly game you're gonna love!
Wednesday, July 19, 2017
Hard 'n' Heavy
Looks familiar...
Hard 'n' Heavy follows on from Giana Sisters in true fashion with more Mario-esque levels to run and jump through. The official commercial release was poor with awful flip-screen scrolling that ultimately ruined what might have been a great conversion. Sure, flip might work well with some platformers, for example, Jet Set Willy, which would have been horrendous with scrolling. Just imagine... but Hard 'n' Heavy needs scrolling!!
That's where the bad lesson ends and the good news begins as Peter Putnik has developed a version that features smooth-as-silk scrolling thanks to the use of the Blitter lurking inside every Atari STe. And also most other earlier models (incl. later STFM models which had a Blitter or at least a hungry socket).
Hard 'n' Heavy obviously looks and feels similar to Giana Sisters, so if you didn't like that game, then you may as well start looking elsewhere right now. Interestingly, the physics exaggerate the Giana experience to feel more like we're floating, and this took me a few goes to master. It's pretty surreal. Okay, there are 25 levels of shooting the baddies, destroying blocks to find all the bonuses, and even access to hidden levels - if you can. Also available is an incredible two-player feature, with various game types.
This is superb, and I'm sure a Giana Sisters fan will love what is more of the same with a few extra bells and whistles. Peter has done well to transform that pathetic commercial game into something it should have been all along. Make sure you play it on a real computer to experience the silky-smooth movement.
I prefer Giana Sisters, but this Hard & Heavy upgrade is downright marvellous. Highly recommended!!
- Download Hard 'n' Heavy -
Tuesday, July 18, 2017
Magic Pockets
Pocket pool
I finally rebought Magic Pockets by the great Bitmap Bros! Those guys sure knew how to program - never once settled for a lame Amiga port. Not ever, which is a prime historical example to shame many other developers. I'm proud to own what is nothing less than a belting piece of hiSTory by the Bitmaps!!
So the story? Ah, yes... the infamous storyline. Well, brace yourself for a cracker! Okay, the Bitmap Kid (BK to his burger friends) has been given a brand new pair of magical trousers from an old man he met in the park one evening. No, not really lol!! Anyhow, he loves these trousers, but finds out that his toys have somehow disappeared into a fantasy world: PocketLand. Of course, this cool Kid is determined to get his toys back. So, he enters via a black hole he conjured!! Boy, if there was ever a whackier storyline than this!
So the story? Ah, yes... the infamous storyline. Well, brace yourself for a cracker! Okay, the Bitmap Kid (BK to his burger friends) has been given a brand new pair of magical trousers from an old man he met in the park one evening. No, not really lol!! Anyhow, he loves these trousers, but finds out that his toys have somehow disappeared into a fantasy world: PocketLand. Of course, this cool Kid is determined to get his toys back. So, he enters via a black hole he conjured!! Boy, if there was ever a whackier storyline than this!
Let's take a gander at a lovely bluey screenshot of the kid in his weird new world...
Short arms, deep pockets
PocketLand is split over four enormous levels - and they are HUGE. BK is armed with different powers depending on the world he's currently in. There are many strange enemies and also many bonuses to use - heck, he even has extra abilities like the whirlwind to jump great heights. Sometimes the route through can feel like a wild goose chase, but you're often led onto secret areas that contain lots of goodies. I admire the design because most levels don't feel linear, even though they are, which is a muddled thing to say, right?
The joystick controls are spritely with flexible action and movement. I have always liked their responsive mechanics because it feels less like a computer platformer and more like something a console would knock out. Of course, neither is better than the other. It's just how Magic Pockets feels (to me), and a platformer like this demands decent controls. So I like this game today as much as I did in the 1990s.
Well, it's time for yet another screenshot. Wow, gripping stuff...
Aesthetics
Visually, it has a Godly appearance that the Bitmaps sure enjoyed using. Hardly original, but peppered with lovely colours splashed throughout each and every level. The scrolling is fast and fluent, so it always manages to keep up the gameplay's pace. However, it's the sprites that are something else; so many incredibly cute critters, all of which are nicely animated too. Why can't all games look this beautiful? Outstanding pixel artwork.
Visually, it has a Godly appearance that the Bitmaps sure enjoyed using. Hardly original, but peppered with lovely colours splashed throughout each and every level. The scrolling is fast and fluent, so it always manages to keep up the gameplay's pace. However, it's the sprites that are something else; so many incredibly cute critters, all of which are nicely animated too. Why can't all games look this beautiful? Outstanding pixel artwork.
The sound effects are fantastic, but I would prefer an option for a background tune. Famously, the title music is by Betty Boo, but I'm kinda meh about that. I guess it's nice to have, and the quality is pretty good.
Get on your bike and get ready for another screenshot of crazy gameplay...
The CryptO'pinion?
I feel like Magic Pockets is brand new again, so I'm very happy with my purchase. At the moment, I haven't gotten very far, if I'm honest. But it's fun trying, and what a gem this platformer is! It's wonderful to play it again after all these years. I feel it hasn't aged badly whatsoever. In fact, it's still just as much fun and as entertaining as it ever was. You could say that I'm feeling like a big kid on Christmas Day.
Magic Pockets is an outstanding platformer and is easy to get into. This article might be a preview, but anything from the Bitmap Brothers is top-notch. I know I'll be enjoying this for many moons to come.
Highly recommended isn't a good enough phrase to use. PLAY THIS GAME!!
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