Friday, October 20, 2017

Mystic Realm






Cute dungeon crawling!

Mystic Realm is an action/adventure that feels like an early 80s mash of Gauntlet. It may scream "1985", but it was actually released in 1990 by John Lince for STart Magazine. Impressively, it's programmed in GFA Basic, a powerful language that has produced many games over the years. So I already have high hopes.

The story is about a vagrant who kidnapped a Princess (or Prince if you wish to play as the only other gender). Man or woman, both will plunder monster-infested dungeons for a valiant rescue. Expect to battle zombies, ghosts, bats, etc. Obviously, I picked the prince even though he looks like a gingerbread man!!

Ignore its 8-bit appearance and enjoy the first exquisite retro screenshot...



Don't run away!! Remember that golden rule? Gameplay matters - not the graphics.




Plunge the depths!

There are 14 massive levels to explore, with the basic objective of finding keys to unlock doors to venture through - and ultimately rescue our beloved. Each level is made from separate rooms, and navigation is aided by directional arrows displayed at the top of the screen, which show the current room's exits.

The levels are mapped and included on the disk (scroll down to view). Each is designed to be challenging, but never to a point where you feel bewildered or bored. Expect the usual and battle against a range of monsters, and solve puzzles that are slowly integrated into your adventure. For example, a wooden gate may block your path, but that isn't a strong obstacle against a couple of hits. However, later puzzles require more thought than simple brute force. I loved this aspect as it makes you think rather than just hitting everything.

Yeah, it's fun, but remember to use your brain too. It's time for a screenshot...



Hang on, am I a gingerbread man? Well, I look like one lol!!




Tread carefully, adventurer

Various weapons can be collected, and each translates into a specific number of knives (visually) for our adventurer to throw. No other weapons are actually used, but collecting a high-ticket item - like an axe - will reward your inventory generously. The firing method will instantly feel familiar to Berzerk fans: just hold down the joystick button and tap the direction you wish to throw a knife. It's apt and works well.

Hit points are displayed top/left of the screen and detail our vitality from 0 (you're dead) to 999 (maximum). It's hungry work being a heroic gingerbread man, so chomp on whatever you find to keep yourself alive. If you are already near the max, then it might be worth leaving food until later? Sadly, health isn't regenerated at the beginning of a brand new level. You will transform into a skeleton if you foolishly starve to death!!

Tips? Easy, be a savvy adventurer! Beware not to waste ammo because you never know how long it will be before you can top-up your arsenal. Remember to eat only when hungry. There are lots of locked doors - but use your keys wisely because not all doors need opening. Use your brain, Rambo!!


Oh dear, it looks like I've run out of energy and thus instantly became a skeleton. Love it!




Aesthetics

Don't be fooled by the humble graphics. Mystic Realm is fascinating, as it reminds me of the games I played as a kid in the early 80s. Sure, there are more colours, but that "feeling" remains. Also, the sprites are all nicely drawn with comical details, like the wobble of a zombie walk. But the ghosts are my favourite!

Audio? Well, even the meagre sound effects transport me back to the 80s. Hearing a knife skim through the air on its way to hit a fiend is brilliant!! I'm not ashamed to admit this, I adore its 8-bitness.

Mystic Realm teleports me back to my pre-ST days, and I'm loving it. Let's see a screenshot...


Prince or Princess, here are the details for power, weapons, your enemies and everything else.




The CryptO'pinion?

Mystic Realm is one of those games that proves jazzy graphics and sonic boom sound effects aren't required to be a great game. Fans of dungeon crawlers will love its no-thrills action and fantastic adventure elements, I'm positive of it. I have thoroughly enjoyed the arduous task of rescuing another damsel in distress!



- THE MAPS -


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )

Thursday, October 19, 2017

Ghouls 'n Ghosts




It was ace to begin with...

What a platformer this is but... hang on... I hear a new version is under development? I found an interesting thread on Atari-Forum about a new version of Ghouls And Ghosts for the Atari STe by Sascha Springer. He's teased us with images/videos of lush sprites & landscapes and has released an early beta. This was a jaw-dropping moment that proved the potential of the Atari ST - when in the hands of talent.

I cannot wait to see more and wish Sascha much success!

An early download is available via Atari-Forum [requires a 4MB Atari STe w/ hdd]

Tuesday, October 17, 2017

Floppy Image Runner (IMGRF2X)






Wait, don't damage the ST's case!!

Most Atari ST games/demos/PD software/cover disks are still available on floppy disks. Many can be found as a disk image (.ST and .MSA format) and can be downloaded from the Internet. IMGRF2X is a program developed by Peter Putnik that provides a way to use these images on your real Atari ST - without the hassle of needing the actual floppy. It's basically software CosmosEx/Gotek and works with many disks.

Obviously, the requirements are raised beyond the stock 520ST because you need extra memory. Anything more than 2MB RAM. Also, a hard drive or UltraSatan is beneficial for storing loads of these virtual floppies.

I don't think many Atari ST users are struggling with only 512K RAM these days. Exactly, so read on...



But how is this possible?

It's simple: assign either ST or MSA file types in GEM. Dead easy - just watch my video recording. Now you can double-click on any image from your collection to load Image Runner - this copies it into RAM and reboots. The ST will start up as if it has that disk physically inside its drive - powered by black magic!!

Sadly, GEM cannot assign multiple file types to any single program. To get around this limitation, make a second copy of "IMGRF2X.PRG" and rename it to something similar (don't worry about drive space, this isn't a BIG program). Now you can assign both types of disk images (ST/MSA) to each of these "two" programs. Just double-click any image for instant access to your collection of downloaded floppy images!

Or manually edit the Desktop.Inf file using a text editor like Everest or similar. Easy-peasy!



The CryptO'pinion?

I must say, Image Runner worked rather well, and I enjoyed a good success rate. This program is a Godsend for us without a Gotek or CosmosEx and has certainly allowed me to enjoy Menu disks again! However, please remember that this is software, so YMMV. But nobody can deny that this program is genius!!

I shudder at cutting the case to fit a Gotek device, so I think many will appreciate this program; the results are often positive. I love it and hope Peter continues working on this to improve compatibility. Okay, there are two downloads on his website for IMGRF2X (which includes an easy-to-use option). Just watch the video!!

Let me know in the comments what you think and what worked for you. Above all, enjoy yourself :)
Update: if you enjoyed using this program, then you may wish to purchase the SidecarTride Multi-Device. It plugs into the cartridge port and uses wifi to download menu disks on the fly!!

Friday, October 13, 2017

Enduro Racer #AtariSTe




Yet another Atari STe game #indev

Enduro Racer is one of my favourite Atari ST racers because it's fast, fun and an uncomplicated thrill. In fact, it's the classic arcade racer and our conversion is pretty good considering the age of this 1987 release!

As you can imagine, I was excited to find out that Peter Jørgensen (Mr Manic Miner himself!) has begun development of an enhanced update specifically for the Atari STe!! He's graciously given me the latest beta and it's looking impressive with many improvements - more are planned. This version is very fast!!

  1. The Blitter is utilised to push a brisk framerate!
  2. Expect many more colours on-screen at once.
  3. Usage of the extended palette.
  4. Remaster YMT music of the original ST scores by legend David Whittaker.
  5. Arcade samples played using the DMA hardware.

From what I've seen, heard, and played, this is tremendous!! To take one of my favourite Atari ST racers, and improve upon it using the STe hardware, is mind-blowing!! Good luck Peter - I cannot wait!!

Don't go just yet, check out these screenshots and... watch this space... :-)










Thursday, October 12, 2017

STrange roboTS





Something different?

Strange Robots was released in 2013 for Silly Venture by BlaBLa and Mandarin. It's one of those demos I've had on my Ultrasatan since the beginning and is a personal favourite of mine. I love the unique presentation styles that display an incredible range of colours with a funky 505 tune throughout. What's not to love?

Demozoo has the download which will require an Atari STe with a jaw-dropping 4MB RAM. If you like this, I suggest you look at Circus back²STage, JAPAN beauties and troubles and STreet Art - all amazing!!

Here are a couple of tripped-out screenshots from the demo that I love...



Random ATARI ST articles from the archives