Reliving Christmas 1987
Army Moves was developed by Dinamic, who brought us After The War. It has many ideas borrowed from a variety of great(er) games, and it begins with us trundling over a damaged bridge in a surprisingly well-armed jeep. This can fire an infinite supply of rockets at the constantly attacking enemies whilst hopping over potholes in the hope of safely reaching the other side ...cough cough... Moon Patrol...
I think that we need a screenshot of this uniquely original opening level. Hmm, okay, here it is...
When variety isn't the spice of life!
The following level has us flying a helicopter over enemy territory protected by planes - blindly shooting whether you're in their sights or not. The controls are lethargic, making it difficult to avoid their shots. Don't forget to manually land on the helipad at the end - otherwise, you suffer a suckers' death!
The next part is more of the same, which is very disappointing and extremely tough. It's now that you realise I've used a trainer because there was no way I could complete this stage without it. The final levels take us through the jungle, avoiding grenades and silly buzzards, before it flips into something resembling Joe Blade.
The first level is the best, while the others are far too difficult with too many enemies. Ultimately, it's a Dinamic game, and that means ridiculously tough, so you won't beat stage two without resorting to a cheat.
Wanna see a screenshot? How about one that feels odd as it scrolls in the wrong direction...
Speccy aesthetics
Visually, I like Army Moves, but that's probably because I'm fondly reminded of my colour-clash days on the Speccy? The graphics are barebones, but I must admit, everything scrolls along nicely, and I like the detail in the sprites. The helicopter levels feature parallax scrolling, which is a neat touch I appreciated.
David Whittaker's music plays throughout and isn't his best work, but it's still good enough. Nuff said.
The CryptO'pinion?
I liked some of Dinamic's ideas, but it tries too hard to be cool. They spoiled it with ludicrously-long levels, which is made worse by being sent back to the start after losing a life!! Ignoring the enjoyable Jeep stage, I find it difficult to recommend this game - just play Moon Patrol, Silkworm, or Joe Blade instead.
Army Moves could have been great, but it feels like a rushed 8-bit conversion with a massive fistful of frustration. Unlike the Spectrum game, our conversion feels like a glammed-up quick port and one that lost much playability thanks to faster mechanics; scrolling, enemies, etc. I don't get it, what was Dinamic thinking?
The first level is the best, but the rest of the game is too difficult to be entertaining.














