Saturday, November 09, 2019

Return To Genesis




Dream Team?

Firebird released Return To Genesis the same year I got my Atari ST and it was developed by the incredible "ST Dream Team". Yup, Steve Bak, Pete Lyons and David Whittaker: three masters in their own field. These guys aimed for quality and always pushed our computer without ever resorting to excuses or using a lame Amiga port. #respect

RTG is basically a funky take on Defender where Mechanauts have forced scientists into slavery. We've gotta rescue each of these guys which means jumping into a spaceship to skim the surface of 50 psychedelic worlds. At great speed!!

Wanna see the first bunch of screenshots? Then wait no longer because here they are...



Weeeee..... swooooosh..... ZOOOOM......... dead!



Can you see the Mechanauts? Not easy, is it? Wait, now I see a scientist waiting to be picked up!




I'm getting too old and slow

If you've ever played Defender then you should be right at home with RTG. It only has a tiny learning curve - fire and kill everything. But let's play properly? It's worth slowing down to pick up the scientists rather than killing them: once onboard, hit the HELP key to see what cool power-ups they might provide. These guys are useful and could improve weaponry, shields, invisibility, etc. However, Festus might be less than fun as the master of self-destruction!!

A scanner shows the location of each scientist but this sadly falls short of detailing the level layout. I don't know why, but this doesn't work well for me. Sigh... how many more times must I be rebounded back and forth like a yoyo. Yes, this is one incredibly FAST shoot 'em up that has you on the edge of your seat. Blink and you're dead!!

Screenshot time and here are twelve scary-looking people from the future...



This is an incredible idea that uses who you rescue in a positive way for the next level. It's superb!



Aesthetics

Pete Lyon designed everything you see but I'd be lying if I said this was his best work (I personally think Zynaps won that accolade). Don't get me wrong, RTG looks lovely but it's also pretty gorky and I sometimes found it difficult to distinguish the aliens against those funky backgrounds. The scrolling is smooth to prove, once again, that the Atari ST needed no custom chips when in the hands of talented people who care about the product they're working on.

Audio is such a treat. Dave Whittaker sure knew how to get the best heard from our computer - his work proves "chip" will last forever. Okay, it sounds <cough> familiar but it suits the gameplay perfectly. Heck, our ST talks to us which is a zillion times better than Gold Runner. Dave certainly gets the YM processor rocking like this!

It looks, moves, and sounds superb! This is definitely a dream team production so let's see a couple of screenshots...



Oh, look, a weapons upgrade. I knew it was better to rescue these guys rather than blasting 'em!



Shall we rescue him or not? Erm, I shall.... try....!!



The CryptO'pinion?

RTG is one of those games that appears to have it all. Sure, it looks, scrolls and sounds brilliant yet I'm left feeling unsure. Is it me? Is it the game itself? Well, I'm not sure but I do know that I love a good Defender-inspired shooter.

However, this game is way too difficult thanks to its blistering speeds! After a few pointless games, it's not long until I get tired of hitting lots of objects and suffering humiliating deaths. However, the scientists have great power-ups available. These are a wonderful idea that somewhat compensate for this maddening gameplay.

Return To Genesis is an iconic shoot 'em up for Atari ST gamers! It truly is and represents what the ST is capable of. Sadly, it's way too furious for me and thus another Anarchy. Sorry, but give me Xenon or Menace any day of the week. I wanted so much to love this game but I couldn't. It's brilliant but sadly, not for me. I guess this gamer is too old and slow?

Download for floppy or hard drive.

4 comments:

  1. Excellent review for a game I never heard of before. Technically the game is good. The colours are well chosen and the scrolling running on 2 areas (foreground and background) is very smooth. Indeed this game shows that the hardware is not always compulsory to code a valuable scrolling. Steve Bak (RIP) really knew the Atari st hardware by heart and could get the best of our favourite computer. Just have a look at dogs of war to be convinced of his talent. The only concession remains in the game area which is reduced so as to get this fast scrolling. To conclude this game reminded me of defender of course but also shoplifter for the rescue mission. Thanks mate 😊👍

    ReplyDelete
    Replies
    1. A shoplifter? I loved that mate!!!! :D :D :D

      Delete
  2. You had to read choplifter instead of shoplifter. Spelling mistake!

    ReplyDelete

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