Tuesday, June 14, 2016

A Prehistoric Tale



The Lost Boys!!

If there were ever giants that graced the Atari ST demoscene, it's these fellas. In 1990, they ventured into the commercial gaming industry with A Prehistoric Tale, published by the mighty Thalion. So how does it play and can a demo group make a good game? We all now remember TCB's Enchanted Land. Talent doesn't always equal great gameplay :/

Those who remember Chuckie Egg or Panic will feel at home with this game. We have been teleported back in time when dinosaurs roamed with a constant threat of being eaten alive. But this is the time for sexy cavewomen who all happen to look like Raquel Welch. We are tasked to collect dino eggs so all mammals don't become extinct.

Take these to the teleport for safekeeping but, there is a time limit and you can only carry only three eggs at once (unless you use an egg basket). To make matters worse, the teleporter changes location after each use, lots of spiders and other prehistoric critters constantly appear, and you should watch out for the swarms of Pterodactyls!

The graphics are reminiscent of the 8-bit days with a lovely 16-bit quality. It's almost like we're playing a demo by The Lost Boys because of the palette used - and I love it. The audio excels, all thanks to Jochen Hippel and I'm sure you'll be tapping your foot along to his gorgeous chiptune beats. To say the audio is fantastic would be an understatement.

A Prehistoric Tale is straightforward but hiding underneath a humble exterior is a worrisome experience that keeps you on your toes. Even the most gifted player will struggle at first, practice and you will love it. Superb game.

Downloads are available on a floppy disk and 8BitChip has a hard drive version.


Is that a teleporter or has he simply eaten all his Ready Brek!


The pixel art animation when dropping off a ledge is hilarious!!

The Lost Boys archived collection on Demozoo

Monday, June 13, 2016

Storm 94




Alien Breed?

Storm 94 is a shooter developed in STOS by Marcus Platt / Fugitive Freelancers in 1994 for the Atari STe. It's based on the alien theme with a style reminiscent of Alien Blast and Alien Thing and released by LAPD.

Like other similarly inspired games, we explore a spaceship whilst suffering an onslaught from the ravenous alien baddies. These are (of course!) relentless, so shoot first and never bother asking silly questions! Ammo, health and security keys are littered throughout the levels but if you find yourself needing extra, they can be purchased from the computer terminals. Our job is to find key cards to operate the airlock, allowing us to escape.

My only quibble is the time limit which is way too short!! If you notice the screen turning red, you're near death!! This game doesn't need a timer whatsoever and ...umm... spoils itself somewhat. I hope somebody like PP gets a hold of this game and adapts/removes its timer. Then I should be able to see more of the game.

I liked Storm '94, its action and strategic elements are superb. Sadly, I wasn't able to get far because of its timer. A great shooter that could easily have been 10x better without a timer. We need this hacked!

Sunday, June 12, 2016

ATARI STM (...continued)



I thought it was time I followed up on my previous article concerning my Atari STM. I have opened it up for a good clean and it powered on perfectly. Sys Info reports: 1mb Ram / TOS 1.2 / GEM 0.13 / AES 1.20 and I have successfully connected up my external floppy disk drive to play games. Yes, I'm a happy bunny :)

This is such a cool-looking computer and super-compatible for games. I now need to buy myself a pair of midi cables for Midi Maze against my 6-year-old daughter. Yes, I sense so many easy victories ahead!!

Wednesday, June 08, 2016

NES




Hang on, isn't this an Atari website?

Nesulator is a collection of programs by Ed Cleveland that emulate five Nintendo games: Donkey Kong Jr, Castlevania, Dig Dug, Mario, and The Legend Of Zelda. Each program is the same emulator but dedicated to that particular game. This package was released at STNICCC 2000 but sadly never completed. However, as is, the potential is outstanding - with Dig Dug performing the best I thought (relatively speaking!)

Thankfully, we can still enjoy these games to a degree - remembering that they are unfinished!! However, you will need an upgraded Atari ST or a Falcon because each game demands lots of horsepower to run at an acceptable speed. A fantastic piece of software but I sure wish Ed would have finished his work.

I wish I could go back in time to tell myself NOT to sell my TT or Falcon. Yep, sad isn't it?


- Screenshots and the download at Demozoo -







Tuesday, June 07, 2016

Midi Maze




FPS - long before Doom!

Midi Maze hit the shelves in 1987 thanks to the talents of Xanth FX and was an early taste of multiplayer first-person gaming. It takes place inside a labyrinth of weird smilies who roam looking for blood. So ignore their happy faces because they're anything but nice - and need killing!! You could say, the last sphere "standing" wins? Okay, maybe not...

The controls are rather straightforward and very easy to master. You can use either the joystick or mouse - but I personally think the joystick works the best. Those without midi cables can play in Solo mode which allows up to 15 computer-controlled bots with three levels of AI. Those with MIDI cables and other Atari STs can invite friends over with the potential to link 2-16 computers. Think about that, it is quite staggering for an '80s deathmatch. This was 1987, folks!!

The graphics are good but the walls are "paper-thin" and also without any texture or ambient lighting but do remember just how old this game is. Frame rates are fast and exceptionally smooth and I was impressed to see the baddies have a shadow, thus adding to the 3D perspective. Sound effects aren't going to win any awards but they do their job.

There is nothing I enjoy more than a good first-person shooter and Midi Maze certainly packs a punch albeit killing cute smiley faces! Single-player is welcome and works well but Midi Maze comes into its own when linked with other Atari computers. Midi Maze is one of the best games I have featured and is easily a true Atari ST gaming legend!!

Monday, June 06, 2016

It's-a-me, Mario!



Oh no! Mario is now available for the Atari ST. Phew, thankfully, I'm lying!! This is actually a cool intro screen that was created to be a main menu for some demo that never got completed. Good old Demozoo informs that it's by Channel 38 and features neat music and a large "play area" making good use of those borders. Oh yeah, so nice!!

My apologies for my video recording which is pretty poor. A real ST/e performs silky smooth.

Sunday, June 05, 2016

Asteroidia





Breaking rocks

Dave Munsie is a legend within the Atari ST world. It's as simple as that. The guy released several outstanding games like Berzerk, Frantick, and Kid GP. Some of his games were even enhanced for the Atari STe.

Asteroidia, as you've probably guessed by now, is a Munsie-take on the Asteroids arcade genre. This means it's hardly going to win an award for originality, but don't be put off because I've a sneaky suspicion this might be worth your time downloading this rock blaster. Well, it's a Munsie game so that's a given, right?

Forget about a static/no-scrolling screen with vector graphics. Dave is transporting us to a part of space where moving pixels rule thanks to the Atari STe hardware. Pixels powered by the Blitter chip; scrolling at blistering speeds. Not only that but you can expect DMA audio too. Your monitor won't know what hits it!

To be honest, it's hard to imagine Asteroids looking impressive but, I'll post a screenshot anyhow...


The planet is powered by the Blitter and whizzes by!




Boring old asteroids, right?

As you would expect, the gameplay is predicably asteroids with us controlling a ship chasing lumps of rocks. It's initially quite hard and surely takes some practice because everything moves so fast. Thankfully, the controls are a cinch to master so it won't be long before you realise how fantastic this alternative conversion is.

Visually, it looks nice but it's the speed that will impress. Planet Earth swooshing across your monitor and makes you realise how under-utilised the Blitter and Atari STe was by many commercial gaming companies. Mr Munsie puts them to shame. The audio hasn't been forgotten and we get DMA support which plays a short sampled tune. However, it's quite repetitive so I switched to far better chiptune/sound effects!

Here is the options screen where you can activate the Blitter, flip to PAL/NTSC, and much more...



Gotta tip my hat to Mr Munsie... Blitter, 50Hz, Atari STe / Falcon support. Incredible!!




The CryptO'pinion?

Sure, this is Asteroids but the twist is how it performs with impressive Blitted graphics zooming about the screen. Not only that, it's like watching a demo that proves how much-untapped potential the Atari STe has. That changes and enhances the gameplay mechanics of the genre vastly. Factor in the excellent joystick controls and you know why this is rock-smashingly addictive. One of the most entertaining games I've played.

Blitted graphics or not, this is bucketloads of fun and a superb Asteroids conversion. Highly recommended!


 Download Asteroidia from AtariMania 
 Hey, can you beat my hi-score below? 


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