Friday, September 16, 2016

[A]tari [G]ame [T]ools






Feel the power of the Atari STe!!

Here are new videos made using "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe. Each video shows the potential of this jaw-dropping game engine. Doug has a thread on Atari-Forum detailing more information. He also has a Bitbucket website with tutorials.

Doug has an impressive history, and it's amazing what he is doing with AGT. I can only hope the Atari community picks up the gauntlet. Can you imagine what new games we could play! Staggering potential...

  • Full support for the Atari STe hardware.
  • 8-way (or 4-way) scrolling.
  • Horizontal-only scrolling.
  • Overscan- Increased resolutions.
  • Vertical-only scrolling.
  • Scroll rate from 0 to +/-16 pixels per frame on each axis.
  • Map size up to 32768 x 32768 pixels.
  • Highly configurable for different kinds of games!
 


Friday, September 09, 2016

Where Time Stood Still






8-Bits of joy!

Where Time Stood Still is one of those games that kinda bridged my transition from the ZX Spectrum to the Atari ST. This amazing adventure was developed by legends Denton Designs and published in 1988 by the mighty Ocean Software. In fact, Denton Designs came out of the ashes of Imagine Software - I spent my youth playing/mapping their excellent games! I really miss playing The Great Escape, which sadly never made it onto the Atari ST. #TotallyGutted

So the story goes something like this: our plane crashes on a remote plateau somewhere in the Himalayas. Thankfully, you and three passengers survive the wreck but find yourselves in a land inhabited by prehistoric creatures, dodgy bridges, quicksand slutch, rock-hands, and even strange tribal dudes who are angered easily at their new white friends.

I bet now you're wondering about the graphics? Just don't, you idiot! That doesn't matter, so read on...



Day and nighttime zones don't slow down our family of budding adventurers!




Let the adventure begin!

Firstly, familiarise yourself with the user interface, showing health/ammo, and it will assist during the times you might consider eating, drinking, or resting. The display is easy but will initially be confusing, especially the inventory/etc. Control can be used either with the mouse or the joystick, but I found the latter was the best.

Your name is Jarret, the classic hero who probably has a chiselled jaw, muscles, and designer stubble! The other characters are mostly controlled by the computer and follow wherever you go, so long as they're happy, fed, and content! Each person has their own unique personality - Clive is a rich man who moans and tires easily. Gloria and Dirk are a couple in love, and I hear Dirk has some nifty language skills, too. Well, so long as he has Gloria to keep him happy...

The characters are ace and add, erm, character to the adventure. When you begin and are wondering what to do or where to go, don't. Experiment and take a gander at your surroundings. Check out items and see what you are capable of doing. Here are examples of what is initially possible. Common sense is not included; bring that yourself!

  1. Grab the rope at the start otherwise, you might get into bother crossing a bridge.
  2. Surprisingly, it's often possible to run away from dinosaurs!
  3. Refill your flask in the river.
  4. Just because someone (chubby) is moaning, he can be pushed to continue on...
  5. There are two types of natives and the first are the friendly guys!
  6. Keep moving in the swamp - don't stop!
  7. Wandering hands love a piece of fresh meat!


Right then, this bridge looks completely safe, so let's go... Ahem...




Sounds a bit boring?

Hardly. This game is brilliantly designed and will be played over an enormous map, so exploration is the key to success. Not only should you make a basic map of the area as you venture out, but take your time, there is much that isn't as it first appears. Look out for anything useful that you think could assist in some way later on. Think ahead.

But be a careful explorer - what's your rush? Who knows what nasties are around the next corner or if the ground is even safe to walk on? Rocks fall, things break, and even the natives aren't always guaranteed to be nice. Coming face-to-face with your first dinosaur is a scary moment, so perhaps it's a good idea to be stealthy? A longer route might be a safer route? Hang on, I see woodland nearby that would be great for cover and shelter. Yes, shelter!

Be a people person, don't forget about your team and their morale. These guys will let you know when they are in need of rest, food, or water, or when suffering an injury. They are quite needy and a bit clumsy too, but that doesn't mean you should pander to their every request. Push them a little harder, without being a slave driver, because tired people are often grumpy people. And grumpy people are harder to control and often go off by themselves. Did you get those hints?

So take your time, check out the inventory, and have a recon of the area. Let's pause for a screenshot...



Bugger, I've lost all my friends, so I'm going to sit here and sulk!




Aesthetics

Visually speaking, you might be confused by what your eyes are seeing? No, this isn't a trick using a ZX Spectrum emulator. Yes, it looks almost the same at first glance, and there's hardly anything here using the ST's hardware. However, there are many 16-bit differences, along with improvements like better scrolling and a higher detail level. Having said that, they're not massive improvements, and it's basically faithful to the original as much as it could be.

The music is by Fred Gray (he of Black Lamp) and is truly amazing, so it perfectly suits the gameplay style and atmosphere. However, if you so prefer, sound effects can be used instead. Unless you're mad, stick with the chip music!

So it's a game that tricks your ST into thinking it's a Speccy? Well, yeah, can't argue with that. Screenshot time...



Watch out, you don't slip and die!




The CryptO'pinion?

I've been playing throughout the "summer" and made significant progress: my team has made it through the swamps, found a box of dynamite, run like a girl when hearing a scary T-Rex, and chatted with the locals. Then a hand came out from nowhere and choked me to death, which forced a rethink of strategy. However, advancing across the river wasn't a good idea when hungry natives were waiting. Imagine being eaten alive? What a terrible way to go.

As you can tell, I am really enjoying myself, and I can sense victory is close. (I hope so). You know, this is what a (hmm) open-world game should be like - a huge potential to have your own unique adventure. Where Time Stood Still has it all, and I feel I should be wearing a butchered animal skin when playing it? What a truly fantastic adventure game.

Download for HDD or FLOPPY

Thursday, September 08, 2016

Gobliins 2





Funny creatures with funny expressions

My latest addition to my collection is Coktel Vision’s Gobliins 2. The cover is cheesy, as intended, with their silly faces and creepy expressions. I only wish the sticker on the left wasn’t there; I can see eyes watching me! (I hate it when they put stickers on boxes.) Overall, the box art is absolutely superb.

I’ve never played a "Goblins" game, so this is new to me. In this sequel, a demon king has kidnapped The Prince (a bit of a buffoon), but the gruesome duo, Fingus and Winkle, will save the day. This is a unique "co-op" adventure, and I’m eager to play it later. [Grab the floppy or hard drive downloads]

I wasn’t sure what to expect when I booted it up. It’s different and comical, but also shares characteristics with other point-and-click adventures like Lure Of The Temptress. I wish I had bought both Goblin games so I could play the original. Ah well, one day... For now, a download will suffice! ;-)

This looks incredible, though, and I'm excited to play it. Let's view some box/screenshots...


Can you imagine seeing the back of this in a shop? It's so "buy me!"


The manual is short but straight to the point with information and lots of tips.


Ah, the previous owner marked his possession!! I wonder who S Scott is?


Codes to stop crackers? Well, maybe not, but definitely to annoy legit buyers!



Well, I think he's choking a chicken while a giant sleeps under a tree. Nice scene!



LOL Just look at the old dude in the window. Awesome artwork.



This game is certainly living up to my expectations. I'm having a blast!!

Retro Image Tool







Argh, why are there so many different formats?

I recently found a video by Sascha Springer, aka Anima, who has created a tool to convert any type of picture into the Spectrum 512 format. This can then be loaded on your Atari ST/e with astounding results!!

These 3 pictures I created for my Atari STe are now in Spectrum format (extended palette). Fantastic results, I'm sure you'll agree. Give this extraordinary tool a playtest to see what you can create/convert.

Check out the other two images below that look ace on my Atari STe. Enjoy experimenting!!


Watch the tutorial video before using Retro Image Tool (use Chrome).
View any 'SPU' image using his slideshow program (any Atari ST/e computer)


  

Wednesday, September 07, 2016

Pommitus





Pomm...what?

I recently read a post on social media by Tatu Salmela, the creator of Pommitus, which he developed back in 1996. It turns out he learned programming by reading ST Format, and he’s still actively working on and improving Pommitus to this day. Since then, it has been converted from Finnish into English.

Pommitus is a multiplayer strategy game where you use calculated tactics to bomb your opponent. Initially, I wasn’t impressed with the user interface as I often clicked outside the control box and accidentally fired. However, it quickly became second nature and was a blast blowing up my neighbour with great ease. The sound effects are minimal but effective, and the monochrome graphics are sharp and detailed. Of course, you’ll need a monochrome monitor for the best experience. Being GEM-based, it should work on all Atari computers and even supports those fortunate enough to have a maths coprocessor.

Oddly, an emulator like Hatari might run Pommitus slower than a real Atari ST, but that is easily fixed by flipping the CPU setting to 16 or 32MHz. Erm, nothing ever beats the real hardware...!

I’m incredibly impressed with Pommitus and so grateful Tatu shared his work with me. Here’s a bit of exciting news: he’s developing a new Atari ST game similar to Pommitus that will run on ST Low. It’s still in the early stages, but I’m thrilled to see another Atari ST game in development. Watch this space, folks. :-)

Tuesday, September 06, 2016

Spontaneous Compression



A brand new album

Say hello to the third album by YM-Digital, Spontaneous Compression which was released yesterday and features nine tracks of awesome audio for us all to enjoy. Of course, each track was created using Atari ST computers!!

01. AdraSTea Orbit (16,61 kHz)
02. Cell Synthesis (16,40 kHz)
03. The Lost Confidence (50 kHz)
04. Aomi - The ST Version (16,40 kHz)
05. Yellow Leaves Are Falling (16,40 kHz)
06. Neutralizer II (16,40 kHz) / original composer: Rudolf Stember
07. Digiloo Digiley (50 kHz) / original composer: Kemal Ezcan
08. Draconus - The ST Cover (22,75 kHz) BONUS TRACK / original composer: Adam Gilmore
09. Aomi - The STE Version (50 kHz) BONUS TRACK
Total Time: 32:33 min.

All songs (except "Aomi - the STE version") have been recorded from an ATARI 520ST computer with YM2149 chip.

Wednesday, August 31, 2016

BeGEMeD






Dear puzzle fans, brace yourself...

Forget playing Candy Crush on your phone because something better is out on the Atari STe. It's called BeGEMeD and is a twist on the Bejewelled theme by Alexander de Vries. It's a new game for the Atari STe with 16 beautiful colours and DMA sound effects. Those familiar with the genre will love this version because it plays brilliantly and is challenging - without irritation or frustrating mechanics. You'll be playing for hours!

The graphics were designed by Carnivac, and it's difficult to believe that he used only 16 colours. The quality is superb, so it appears there are far more on-screen. This talented use of colour is impressive. Accompanying the lush visuals is music by Dma-Sc, one of my favourite musicians, and it's mesmerisingly awesome. We also have familiar sound effects as we play. This includes samples letting us know how awesome we are.

Hey, let’s check out the readme…

Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon!!

We are visiting Jack Bright, the castle lord of a medieval castle. He has already lived there for a lot of years and the castle needs some work. But his cash flow is a little bit on the downside so to earn some cash he has to swap gems for it.

He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all. To swap them for cash he has to sort them out! But he can only do so if he has 3 or more of the same collection.

How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap, he earns those coins. Click the gem you van to swap with one of its neighbours and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works...

As the coin meter reaches the top you have earned enough cash to go to the next level. The aim of the game is to reach the biggest high score of course.


The CryptO'pinion?

I contacted Alexander to thank him for developing this, and we got chatting! It was only a short time before I was beta-testing a new version - I'm thrilled to report numerous bug fixes and extra features.

This has been a blast because Alexander is a cool chap and I'm honoured to have played a (tiny) part in producing a fantastic and addictive puzzler. I'm confident with the following statement: BeGEMeD is one of the best Bejewelled games there is. A fantastic puzzler that looks and sounds as good as it plays.

Don’t waste any more time and click the link below this text. NOW!!


AtariMania has the latest download




The first screenshot... what a nice display with lovely colour and design!



The second screenshot... It kinda looks the same as the first, doesn't it? lol