Monday, January 09, 2017

Donkey Island




Monkey Island?

All the way back in 1997, Ed Cleveland (aka Eddie Cat) spent many moons working on a comedy adventure called Donkey Island. However, the latter end of the 90s were bitterly cold days with most of us having sold up and moved onto the world of Mac/PC. Sadly, it appears he got little feedback from us all and thus, decided to call it a day. I'm gutted!!

Well, that's my take on what I read. Whatever happened, it's a shame because his talent and dedication were on the way to creating something rather special. Yep, it's disappointing but at least he released this final/beta version work. This was very kind of him and, as is, it's more-than-worth downloading and playing.

Donkey Island is a graphical adventure quite different from what I expected. Think of something vaguely similar in style and content to Lure Of The Temptress or a Sierra On-Line game and you get the idea. But with a comical twist: we are Fred, a geek who loves playing games on his Atari ST. So he's a smashing lad and life is obviously TOS-taSTic!

However, that changed when he found out that Donkey Island, a game he had eagerly wanted, had been cancelled. Fred is crushed and cannot accept the news so he powers off the little green desktop computer and begins exploring his hometown to find out why it was cancelled. (Sigh, a feeling not new to ST gamers in the 90s!)

That's depressing, isn't it? Well, let's check out a screenshot to cheer us all up...



The cartoon design works really well and some drawings are superb!



He looks familiar O_o

Fred is controlled using the cursor keys which is very simple and effective. The keypad is used to interact with your surroundings and characters - who are incredibly entertaining and interesting, to say the least. It's now that I feel even sadder that this game wasn't finished because the style and sense of humour gone into making Donkey Island is quite beautiful. Although incomplete, there is a large town to explore with some cute surprises to discover.

In its current form, this is pretty much a broken adventure game but one we can still fully play. Getting around Fred's town is a cinch and we have all the abilities to investigate this horrifying gaming incident. Roam, explore, and never forget to chat with the locals. They're nothing like you are expecting and their humour is often superb!

Although unfinished, full exploration is possible and many characters are available to knock up a conversation with. Some rooms are complete whilst others are in an unfinished state. Yet, they are still available for us to rummage through, which is brilliant. I'm so happy this "beta" was released yet, at the same time, I am gutted. What a game this almost was!

Yep, we will never know what may have been. Here is one of the unfinished locations...



Sadly, some areas of the game will never be finished but at least they're left in for us to play.



Aesthetics

Each location is depicted using a cartoon style similar to a comic book which Fred walks through in a rather crude but functional fashion. The artwork isn't exactly brilliant but the amateurish quality works wonders and the characters are superb. I love the way we communicate with others and our surroundings which is quite unique in style.

The sound effects are good but what I really love is the technique used for speech - it reminds me of Charlie Brown's teacher. Come on, tell me you can't hear that too? Well, I think it's superb :)

So, visually and sonically superb so here is another screenshot. My daughter says he looks like me...



Exploration is always the key to success and there are lots of (hidden) locations.



The CryptO'pinion?

Donkey Island had incredible potential and would have been a hugely fascinating adventure. It still is of course, albeit unfinished. I've enjoyed playing what is potentially a killer product that offers a different approach to the genre whilst being thoroughly entertaining with a wonderful sense of humour, strange locations and the silliest characters.

Trust me, this is a hidden gem and something truly brilliant. I wholeheartedly recommend you play this!!

Wednesday, January 04, 2017

Motor Massacre





Mad Max with choppy graphics?

Motor Massacre was released by Gremlin Graphics and feels like a wicked blend of a number of my favourite games. The action takes place in a grim post-apocalyptic future where each city is suffering from the devastation of war and resembles a Mad Max movie! All food stores were destroyed in the holocaust so people were starving until Doctor A. Noid came up with a substitute called "SLU" to help the waning populous. This all sounds great, right?

Why are these masterminds almost always qualified doctors? Anyhow, it was all a trick because SLU tastes like poo and turns people into zombies! So it's up to you to rescue the city from its psychotic drivers, explore buildings, and then battle in a demolition derby event to ultimately find the doctor and end this misery. See, it's basically Mad Max in game form :)



Pandy's Pork Palace sounds a lot better than it actually is!




It's Carmageddon out there!

Yes, this is more than one single game: the cities are explored from the comfort of an ATV - top/down similar to Chicago 90 but when inside buildings, it changes to something like Time Bandit or Gauntlet.

Driving around the city is tremendous fun because you are completely free to roam the streets and that also means blasting at anyone who might get in your way. All other drivers are out for blood and want you dead by any means and their road rage antics are vicious - so defend yourself using the cannon fitted to your vehicle.

Use this to blast the suckers into oblivion but also watch out for hazards such as oil spills and explosives carelessly left lying in the road. Do note the gun turrets which line many streets and are annoyingly highly accurate.



It's demolition derby time when we can shove other cars into dark oblivion.




Explore and have fun!

An interesting "mechanic" is how your vehicle's appearance alters the more damage it endures, so I'm grateful the holocaust didn't destroy the repair shops which also offer a wide range of other services like fuel, weapons, and ammo. The mechanic working here scares me, but I like his T-shirt! There are some more places and these offer a good opportunity to collect goods like weapons and health, so look out for their location using the road markings (Pandy's Pork Palace is available right from the start and contains a handy ATV upgrade).

You soon discover that these various places are thriving with ghouls and other creatures lurking in the shadows. Nowhere is safe, but you're armed with a pistol so shoot first and ask questions later! Keep searching these areas and you should find an arena pass to the demolition derby. This event is pure Carmageddon and nothing beats pushing your opponents into a chasm! Success grants you access to the next city.



The mechanic is freaky. It's almost on a Chucky level here... (shudder)




Aesthetics?

Visually, this is a basic affair with crudely drawn graphics and jerky scrolling to boot. However, I must admit being mightily impressed with the animation of the running men which reminded me of Impossible Mission.

Sadly, the sound effects are probably worse than the visuals. Truly terrible.



However, we need him because the roads in the future are just terrible.




The CryptO'pinion?

Motor Massacre has been a nice surprise. Sure, it's about as glam as a dog turd but I enjoyed the mix of arcade-style action with levels of adventure lurking below the surface. Also, being able to enter buildings adds that extra dynamic which I loved - and there's always something stupid waiting for you! So don't take it seriously and have fun.

I have enjoyed zipping around the city looking for my next victim. It's crude but fantastic and really enjoyable!!


Mel Gibson wannabes can download the floppies
Tear up the roads like Mad Max!

Friday, December 30, 2016

Outrun New Year Demo



Goodbye in STyle

I'm going to end 2016 with a brand new release by a good friend of mine - Bionic Nerd - aka Peter Jørgensen. It is the Outrun New Year Music Demo which has just been released so I've recorded a little sample from each track as a teaser for you all. Clickety click to grab this cool music disk right now and enjoy it. :-) Here is a little background by Peter:

"Hi all, I made this little new year music demo because I always loved the music from outrun and I always felt that we Atari ST guys were cheated on. Firstly, there was a track missing. Secondly, it kept shifting between the two other tune every time one would die. Lastly, I do not think that David Whittaker did his best. The music files are YMT format running at 300hz and the reason the program file is so big. In the new year I will make a new sound format, still as fast, but be taking less space but you will need a 2mb Atari to run this. Thanks to everyone for listening and I hope you like this? Thanks, Peter."

Sunday, December 25, 2016

SantaFly




Merry Christmas

It's got to that time of year when I post something Christmassy! Here we have SantaFly by the awesome Reservoir Gods and regular readers will remember its sister game. Yes, SantaFly is every bit as frustratingly addictive but with a peculiar Christmassy theme. It's great fun and I advise you clickety click and download it.

Thank you to everyone who visited AtariCrypt throughout the year. I wish you all a Merry Christmas †
Luke 2:11
The Savior—yes, the Messiah, the Lord—has been born today in Bethlehem, the city of David!

Thursday, December 22, 2016

Jetpac




Ugh, not the Speccy again?

I love it when I find something new - new to me. After decades of using an Atari ST, I stumbled upon a program that I'd never heard of - an emulator called Artemis. This is a Z80/ZX Spectrum emulator by Jörg Tochtenhagen and Ralf Hemsing and features numerous options for the technically minded - not me then lol. Thankfully, it seems to perform very well indeed on my own Atari (the video above is via emulation).

Feel free to tinker with the configuration but the performance -as is- is more than acceptable on the stock ST. That's a relief because Artemis doesn't work properly on faster computers! Plus there is no support for colour, meaning your game is in black and white. Even more peculiar is that we only have one game - Jetpac.

The game uses a format I've not heard of before --> .PRO
Can anyone help with more information or other games in .PRO format?

Playing Jetpac is never a bad thing and even though it's not as good as the real machine (or indeed the Speccy emulator) it is great to find something new. Note: Artemis comes with no documentation, lacks colour support, and doesn't work properly with computers other than the stock 8MHz Atari ST/e.

Needs other games but I have enjoyed finding this gem deep within the ST archives.

Download: Floppyshop disk "UTL-3025"

Wednesday, December 21, 2016

Unheart




A fun puzzler?

Unheart is something I've been meaning to feature for far too long. It's pretty new and was only released in 2014 at Silly Venture by Masters of Electric City. It's based on the original PC game, Heartlight which happily mixes Sokoban with a dollop of Boulder Dash to produce a riveting and refreshing brain-teasing challenge.

Boulder Dash fans should look elsewhere because this is a Sokoban game and a brilliant take on that idea. We are a dwarf who enjoys digging his way through caves looking for love hearts. Watch out for falling rocks that might block your path or worse, a head-crushing blow. You might even come upon a bomb as you crawl through the soft soil but be careful, because these will detonate when impacting something hard, like a wall or rock. Heck, there are even balloons that will float upwards potentially pushing whatever gets in their way...

Don't worry if you get stuck, hit ESC will humorously explode our dwarf so we can restart. Also, a level-skip function is used to bypass those brain-destroying levels with the option of coming back later. The difficulty remains a constant throughout with cunning map designs causing the most intense problems!

The graphics are simple yet superbly detailed using a gorgeous C64-like palette. The status bar is displayed using overscan, which is always going to be a great thing for obvious reasons. The chip music is on another level. It is breathtaking and perfectly suits the gameplay - I just wish there was more.

Unheart is good fun and pushes you to think differently. Its difficulty remains a constant throughout with shrewd map designs causing the most intense problems to overcome. Thankfully, with unlimited retries - and the ability to skip troublesome levels - you aren't distracted and will keep coming back.

Unheart is challenging, distinctively brilliant and one of the beST puzzlers on the Atari ST.


- SCREENSHOTS & DOWNLOAD -



Some levels look so simple yet they are not. Perhaps well-placed explosions will help here?



I spent ages on this level and yet it is so easy to complete!! Sometimes physics helps a bunch.



Another level that appears so simple - and is - but that didn't stop me from pulling out my hair!!



I can imagine Boulder Dash fans loving the first level, but not so much the others!


Grab the download at Demozoo & Silly Venture!

Tuesday, December 20, 2016

Anduril





Wilf is back

Anduril is a PD game by Markus Dheus that features a flying hero. Like the ZX Spectrum game, Kokotoni Wilf, this is a flick-screener with cunning rooms to explore. Unfortunately, unlike Kokotoni Wilf, our guy cannot walk or even touch the landscape scenery. If he does, it results in an instant loss of life. Thankfully, he can fly like a flappy bird using simple controls: use the SHIFT key to fly with H + J turning left/right.

I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong as anyone who loves a challenge will get just that - the first screens are easy but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of tight spaces with which to guide our man. If that wasn't tough enough, once gravity is factored in, Anduril becomes distressing for all but the patient gamer.

The graphics are crisp and detailed but I sometimes had collision detection, which often worked in my favour so I shouldn't complain. Sounds are almost void with only a low-volume spot effect for item pickup.

Very difficult, so not for everyone but I found it an enjoyable change.

Download Anduril from AtariMania and this program will help those without a high-res monitor.

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More random ATARI ST articles from the archives