Saturday, September 16, 2017

Sabre Team





I always wanted to be Lewis Collins!

Sabre Team was released in 1992 by Krisalis and is a turn-based war zone of hardcore strategy. We're in control of an elite SAS squad who enter the lion's den to kill bad guys, rescue hostages, and save the day. This ain't a fake arcade action affair but instead, tries to be realistic and thus requires stealth and tactical thought so a wrong move could end with team members being killed. And dead means dead, there are no second chances in this world.

Okay, the first job is to select a 4-man team from eight of the best warriors available. Equip these guys with the right weapons for each mission whilst taking into consideration type, rate of fire, ammo, weight, and noise. There is a lot of cool hardware to choose from like machine guns, assault rifles, sniper rifles, stun grenades, and gas canisters.

This is next screenshot is of you! Choose your weaponry wisely and specifically for the mission at hand. Remember, some weapons need a reload after each shot. You're not superman, it's often advisable to wear a bulletproof jacket. I hear there are a limited number of medkits? But these will certainly help to recover from injuries.



This guy is ripped yet still manages to look a bit gay. Put on a shirt mate!




Think covertly

Yes, there is a lot to consider, so you should put aside any ideas you may have had of arcade-style action. This isn't that game. Sabre Team demands careful, calculative and strategical thinking so your assault should be executed with a stealthy approach that protects your men from danger. For example, don't stand near an open window! The terrain isn't just something nice to look at, use it for cover as the enemy won't know you're there if they cannot see (or hear) you.

The battlefield is viewed isometrically using detailed environments and our soldiers are controlled through the use of action points. This means your men are allowed a specific number of moves before the computer gets a turn. The user interface is excellent and has helpful animations to identify their purpose (just hover the mouse over them).

These are used to turn, walk, shoot and do other fun stuff like searching dead bodies. The compass not only controls the soldier's direction but displays the number of action points required for each particular task. Along with alerts for what a soldier might see (red) or hear (blue). And this is exactly how you should play - as if you were there. Got that!?

The next screenshot explains the general task of the mission. Read it carefully and don't be daft...



Always read the backstory and gather as much detail as you can. It will help.




No manual to read?

Sabre Team provides incredible insight into the strategy and tactics like few other games. Running in, guns blazing will only get you, and your teammates, killed. Also, this is perfectly suited to the turn-based genre as it works so well. However, waiting 3/4 minutes for the computer to decide what it wants to do is brutal and I hated it. Yep, that long!

So here's a tip for those without the manual - press and hold the mouse button to speed up the process. Odd, but it works. However, I feel this quicker method should have been the default - as I'd have preferred to hold the mouse button during the moments I wanted to watch more closely. Perhaps it's just me but it took me a while to get used to this method.

Right then, let's see another screenshot taken with my phone on my real Atari ST...



Sometimes I hate emulator screenshots and prefer using my real ST. Sometimes it's a bit naff!




Graphics & Sounds

We begin with a title screen depicting a sinister SAS soldier emerging out of the darkness ready to assassinate terrorists. It's almost like a post-apocalyptic/Who Dares Wins and is so incredibly impressive. I think Phil Hackney did a superb job with all the in-game graphics - each environment features fine attention to detail for landscapes and scenery.

However, there is some rather dodgy artwork, which I'm sure you have noticed? Thankfully, the game is finely detailed with wonderful precision and I adore how the environments take on a realistic scene without feeling cheap or tacky. For example, standing at a bad angle near an open window leaves you vulnerable to being picked off.

The sound effects are excellent with samples used to complement the tension of tactical warfare. Their quality is great and I'm excited to see they didn't wimp out by using samples for weaponry, cries, and other effects.

Hey, I need another screenshot from my Atari ST that shows how great I am at the game... He says...



Another shot from the ST and here I am helping a poor civilian to safety.




The CryptO'pinion?

Ignoring my minor quibbles, never have I enjoyed a game that employs such a tremendous demand of tactics, stealth and strategy thinking. It's fantastic yet also instantly appealing with great depth. There is a large learning curve to master, so don't expect a cakewalk. I'm sure your initial attempts will end with many incredibly laughable casualties as you uncover the joy of what this realistic game has to offer. It's cruel and takes no prisoners but very, very addictive.

Sabre Team demands lots of thought, effort, patience and skilful wit to be successful. So, put aside time for nothing less than an innovative and invigorating experience. The attention to detail is massive and helps make this a very realistic yet enjoyable strategy affair. Spending your time, carefully and covertly eliminating nasty terrorists, is extremely satisfying.

What we have here is nothing short of a classic. Yes, I said that, and I loved every second of this amazing game.

8BitChip has a hard drive version with floppies at Old Games Finder.
Trusteft has recorded a great video from unboxing to gameplay!

                            

Friday, September 08, 2017

PouifOuf





English translation, please?

PouifOuf is a French word (I imagine?) but no online translator seems to know what it means. Well, it's also the name of a unique platformer developed by Le Glod for the Atari ST using the old favourite, GFA Basic. Firstly, don't go off the familiar visuals because it really is nothing like you might imagine and there are no magic pockets too!

This familiar-looking kid must run around, almost like a headless chicken, collecting items scattered on each screen. The style is frantic, reminding me of a cross between Roger and CarVup. We can walk left or right but cannot jump, or use any weapon with our idle magic pockets. Thankfully, there are platforms with "springboards" to use. These propel us upwards to reach those higher places. It's now you realise the cunning thought needed to beat its design.

Curiously interested or have you already walked away? Well, here's a screenshot for those still here...


Hang on, is that the Bitmap Kid I see? The little fella is running around collecting everything!




Boing!!!

This is a great platformer but also very different from what I expected to play. It's a little crazy and there are lots of silly enemies who love to get underfoot and make our life hell. They aren't lethal but will humorously bounce you around the screen like a pinball. The emphasis here is Zool-like speed and fun which is a breath of fresh air.

Sometimes, fruit items will fall from the top of the screen but don't appear to do much more than offer visual diversity for extra points. I'm not sure but I can only assume PouifOuf is an unfinished project, so I would love to know more about this hidden GEM. I have contacted Le Glod but heard nothing back as yet. Anyhow, gather all items because we can only move on to the next level once everything is collected. This is basic stuff but it's darn good fun!!

Glad you stayed? Of course, you are because this game is different and so playable. Here's a screenshot...



I was enjoying the game and then a giant face appeared in the middle of the level. Wonder how it is ;)




Aesthetics

The visuals are lovely, everything scrolls very smoothly and perfectly complements the ultra-fast gameplay requirements. Okay, ignore the ripped graphics and enjoy the blistering speeds. Note, I cannot stress this highly enough, play using real hardware for the smoothest possible experience. Wonderful programming for a wonderful experience.

Sound effects or music can be activated at any time using the F-keys but I prefer the gorgeous chiptune.

It zips about like a drunk driver on a busy high street so let's check out one final screenshot...



Use the springboards but watch out for the baddies who will make you tumble!




The CryptO'pinion?

What a game!! Yep, I have really enjoyed playing this platformer which was a refreshing surprise - and nothing like I first imagined. It had me smiling like a Cheshire Cat thanks to the fantastic, zesty playability. I might not be able to pronounce "PouifOuf" but I know a great game when I see it - and this is a blummin' furious platformer!!

Simple gameplay that is incredibly fun. I cannot recommend it highly enough so grab yourself a copy now.

Friday, September 01, 2017

Jumping Jack'son






A game with attitude!

All Jack wanted was a quiet night in with his record collection - just him, some snacks, and a few classic tunes, but he never got the chance. Why, I hear you scream? Well, I'm glad you asked... The soul of Rock ‘n Roll has somehow been imprisoned, and now deranged classical instruments are on the rampage, thirsty for blood. And not just any blood - yours! Yep, if there was ever a strange idea then this is it.

Jack’s strange world is viewed from above, made up of tiled squares that he can hop around on. Some of these tiles are special and will change colour with every hop—and if you manage to turn them all the same colour, they’ll produce a vinyl record. This needs to match an unused turntable, so for example, a red tile set makes a red record for the red player. The song will gradually compile as each record player is activated - which means that the level is only complete once all are working. Sounds weird but it works well.

Yeah, it may sound peculiar but it looks hotter than hell itself. Check out the first screenshot...


Never would I have imagined such a silly game would be so addictive!!




Not your normal game...

Each level is different and much like a jigsaw in design. Some aren't continuous, so the use of a transporter may be required – but be careful, because you don’t want to bump directly into a roaming baddie! Some instruments chase if you get too close and will kill you using a humorous "Pif-Paf" cartoon-like effect (this bit is absolutely fantastic). There are many items to collect for extra points and other oddball features: wear a pair of cool shades or take a breather to safely gather your nerves on a chequered tile for a moment.

Why not try dropping a couple of old cassettes on the floor to block an instrument dead in its tracks? Well, only for a few seconds, but that gives the gameplay a desperately needed break when the chaos ramps up - nobody uses those old tapes, so it’s nice they’ve found a new purpose! As you progress, the maps become more technical and offer a greater challenge in this insane, musical world of complete and utter craziness!

What an insanely unique game and I did rather well and made the hi-score table...



Daft question, but can you beat my Hi-Score? Nah, I didn't think so!




Aesthetics

Infogrames have worked their magic and produced another jaw-dropper. I normally start with the graphics but, not today - this game is a blast!! The sound effects are superb and these go to making up thumping tunes. Other sound effects for the instrument monsters are excellent and I love it when some will begin to violently bash out their sounds if you get too close. Sigh, just imagine if they'd have used the DMA hardware...

The graphics are frequently amazing throughout each and every level - rich in colour, beautiful backgrounds, and the funniest musical sprites chasing you. The scrolling is ultra-smooth and I even loved the high-score table which is almost like a demo screen. Hey, check it out above, can you beat my first-attempt score?

As you can tell, I love this game and wish you would boot it up also. Don't miss out! One final screenshot...



Oh no, something mean and green is attacking me. LOL this is insane!! :D




The CryptO'pinion?

Jumping Jackson is an absolute gem, bursting with quirky charm and unique humour. I mean, come on - how many games have you legging it from a furious trumpet? That alone makes it completely bonkers and brilliantly maddening! Yet it's also seriously challenging so remains one of the most playable puzzlers on the Atari ST. I reckon it's a timeless classic and a personal favourite. A lot of love went into making this!!

Download for hard drive or floppy.

Monday, August 28, 2017

Phantom



Wanna see a jaw-dropping Atari ST demo?

The Phantom Demo was released by Amiga/PC crew, Arkham who (for me) seemed to appear on the ST out of nowhere, only to disappear once again. This demo is actually two different party releases from 1993/4 bundled together. They feature super-duper visual effects and fantastic chiptunes by Kane Wood. Can you tell that I enjoyed this a bunch!!

The two videos are incomplete but a good idea of how fantastic it is. This was deliberate as I didn't want to spoil the fun - the demo is best viewed using a real Atari ST computer. If you can, please do!! The download is available on AtariMania with more of Kane's music on Demozoo. Enjoy what is nothing less than blummin' immaculate :)

Hang on, don't go just yet! Check these out...




     


Sunday, August 20, 2017

Top Banana




Get ready...

Top Banana is a vertically scrolling platformer similar to Magic Boy or Rainbow Islands. Ignoring the stupid eco storyline, this has an unusual mix of weirdness but begins with a tripped-out acid-style intro that reminds me of Grotesque and Aciid Burn (Whattaheck). Well, a little, and it's in stereo so worth watching.

The gameplay is simple, we start at the bottom of the screen and leap upwards using the platforms, avoiding the rising water levels. Along the way are nasties but our weapon appears to be "love" as we deliver a fatal kiss of death to anything in our way. So take no prisoners and enjoy killing loving everything!!

Considering this is full of eco-preservation, it contradicts itself by killing animals. Anyhow, you win when you reach the top, then the screen falls and you can collect lots of doughnuts and other items before starting the next stage. Nothing new or mind-blowing but I quite enjoyed this incredibly cr4p platformer!

Before we go any further, let's take a peep at the first screenshot (which is taken from the ST version)


Top Banana played on the Atari ST (the oldest model without a Blitter Chip)



Aesthetics

That's right, this is one of the few games taking advantage of both computers, so kudos to Hex for going that extra mile. However, the ST version is rather lacking with an empty feel. Weirdly, the STe is the complete opposite with a crazy, over-the-top display of graphical mess! Still, the STe scrolls using parallax-scrolling even though my eyes bleed and my head hurts... I think I'm going to die if I play for much longer!! lol

Top Banana is incredibly unique. Never have I seen a game with such an abstract style. At first, I hated it because it's cluttered so I would struggle to see the dangers ahead in time. After a few games, I eventually overcame that eye-burst feeling. Well, I must applaud the artists for daring to be different.

The audio isn't worth mentioning when played on the ST but the STe fairs differently. Hex uses the DMA hardware with lots of samples. It's crazy, it's insane, and they will drive you mad. I never expected that the audio would be as absurd as the visuals. Never have I heard a game that was obviously designed to inflict pain.

Okay, you've witnessed the ST (above) so here it is on the Atari STe...



Top Banana on the Atari STe. Eye-bursting visuals albeit with parallel scrolling.




The CryptO'pinion?

Top Banana is unusual and offers a weird challenge. It's like a nightmare version of Rainbow Islands!! Regardless, I've nothing but respect for Hex for supporting both Atari computers. In fact, Atari STe owners should take out health insurance because their ears might burst with the incredibly annoying DMA samples. Mix that in with the visuals - bloated parallax-scrolling that will give you a headache or a brain tumour. Be warned.

I do wonder what Hex was thinking when they made this bizarre game. It's one that I fear people will ignore, which is a shame. Why? Well, I ended up liking it (on the STe) and that scares me!!

The D-Bug boys have a hard drive version and Stonish has two floppy disk options you need to try:
 1)  Fuzion #151 (a one-disk download without the intro)
 2)  Pure Energy #6A and #6B (with the silly intro but it comes on two disks)

Friday, August 11, 2017

Ironman Challenge II





Mike's torment!

Glutton for Punishment Mike, of The New Retro Show, has released the second part of our Ironman Challenge. As you may remember, I gave him a list of Atari ST games which I thought would help push him over the edge. Well, he's still with us, so let's see what torture he endured for the final part of this challenge (above).

This new video features Fire And Brimstone, Crash Time Plumber and R0x. If you missed the first video from this Ironman Challenge then clickety-click to watch that video of Mike's torment! Get the popcorn - enjoy :)

Sunday, August 06, 2017

Crackman In The Search For His Dealer




What a belting title!!

Crackman was released for the Atari STe by Teenage [Pung] and has one of the most idiotic storylines I've ever heard - make sure you read the docs. Okay, I'm sure you've already guessed, Crackman is a PacMan clone but is also one of the most challenging I have ever played. Well, that's an understatement actually...

The maps are huge with a crafty design but it's the ghosts that cannot fail to impress with insanely intelligent AI. This dictates practice before considering matching wits as their AI isn't like previously seen, it's more like Lode Runner. My first game almost ended in tears - I needed many more attempts before recording a video.

Along with the crazy storyline are a few surprises like mines, hidden walls and power pad support. I love the ghosts and our little pill-popper has a full set of teeth but my favourite is when he dies and turns into a puddle of gore. The Atari STe produces silky smooth 50fps hardware scrolling and superb DMA audio.

Everyone knows Pac-Man but if you thought it was boring then take a look at this - I dare you!! Is it better than Crapman? I don't know... but what I do know is that we have yet another excellent Pac-Man game!!

Saturday, August 05, 2017

ElefantaSTic



This demo was released at Silly Venture 2013 by Genesis Project and is amazing. No, it's outstanding and I love ElefantaSTic because it breaks from the norm with unique and stunning styles. Plus the artwork is superb with beautiful effects and a perfectly apt chiptune. This is one of my personal favourites and is downloadable from Demozoo.

Credits
MCH - Music
Mermaid - Graphics, Music
Shadow - Code

Tuesday, August 01, 2017

Rogue





The ultima gauntlet?

I've always had a spark of curiosity for Rogue but also wondered why I should bother with a "roguelike" when I could crawl within the realms of Dungeon Master. Of course, I'm being silly as players crawled long before; spending their lunch breaks in a text-based dungeon looking for the Amulet of Yendor! Epyx released our sexy conversion back in 1986 and it's essentially the same venture through the Dungeons of Doom but we have fantastic graphics to replace the original text (no complaints from me! lol).

The dungeons may look primitive but suit the atmosphere and I love it!! For me, it's the monsters that look the best as these are superbly drawn - I love the Ice Monster the most. And the Zombie looks like he's about to get down and boogie. Pressing the Enter key will zoom out to display and the entire map - viewed full screen. This is probably favourable to the purist using a more traditional oldskool view of the dungeon? Monsters are then represented by letters, ie: B for Bat, R for Rattlesnake, Z for Zombie, etc...

Which visual display style is best for you? Let's take a look at both in these screenshots...



Carefully explore all unique locations and zoom out to see the map...



This is great and allows you to see the entire map.




Let the adventure begin!

From the start, we're introduced to the adventure schematics that allow us to explore in relative safety with only minor baddies to contend with. This is a good learning curve because a novice adventurer (ie, me) appreciates it. However, having said that take a look at my screenshot from a recent game. Wow, quite an incredible gang of nasties, I'm sure you'll agree? But this is also a testament to the game's ability to randomly generate interesting scenarios with each attempt. So, Rogue will always feel different each time you decide to boot it up.

Directional control of our little explorer is done using the ST's keypad which can be used in combo with the mouse. I prefer to use the keyboard for everything. There are other useful functions such as ALT/click to identify objects/creatures. Pressing F1 duplicates your last action with other shortcuts like 0 to rest and '.' to search (repeated searches give the best results). Try it keyboard only and I'm sure you'll agree.

Rogue is an ARPG meant to be enjoyed from the start to death/victory. Once you've been beaten, you are buried and this is permanent. You can save your progress but, coming back to continue is only allowed once (as that file is deleted). Hence, permadeath - it may sound unfair but works well to suit the original.

Hey, do you fancy a couple more Rogue screenshots? What? Really? I knew you did...



There's so much to this old dungeon crawler.



Looks like I'm carrying a lot. Fancy a chomp on my food?




Beware, you're not alone!

The enemies are a wild bunch; from traditional beasts like Snakes, Zombies and Bats to fantasy spooks like Ice Monsters, Hobgoblins and even Emus. Yes, there are emus down there! It's worth noting that not every character is immediately aggressive so it's advisable to try and tiptoe around a Leprechaun, a Nymph or a Centaur. I only wish Trolls and Wraiths had that relaxed temperament as they are mean - how good is your defence?

Fight using swords, axes and more but there are also magical scrolls and potions which perform a variety of uses like illuminating the dungeons, increasing health, weapon strength, and much more. However, not all are good so you may wish to empower yourself with the ability to identify any obscure items you may be carrying. After all, you might mistakingly conjure a demon or leave yourself blind in the darkness.

Like the dungeon, both enemies and objects are randomly generated so you never get to perform the same battle twice or know the location of items. This is one of the many things that makes Rogue special.

Let's put the reading on pause whilst you gander at a couple more screenshots...



Some kind soul has left food and it's not rotten.



Oh no, a Centaur appears and he's not happy!




Tricks and traps

Rogue has many hidden traps. So if something doesn't feel right, remember to search and you might just uncover a hidden passage. Watch out for teleporters that will zap you to another part of the map or maybe even drop you down a level. Gas sends you to sleep and bear traps are dangerous and require a few turns to escape their clutch. Avoid the temptation of a Nymph who might sneak something from your inventory -  and I laughed when battling a Leprechaun as he actually managed to rob me of my gold. O_o

Rogue has aspects which are traditional yet amusing like being caught by cursed clothing which is impossible to remove without using the right spell to counteract it. I travelled for five levels before being able to remove a nasty piece of cursed chainmail. Cursed clothing, who'd have thunk it? Irritating but humorous too.

Finally, remember to look after yourself and watch those stats. Food is sparse down in the dungeons, so collect everything and only stop for a bite when it's absolutely needed. The action is lurking around every corner but a careful adventurer will find tactical exploring to be both enjoyable and rewarding. Think before you act.

Can you tell that I'm enjoying Rogue? This game is hot stuff and it's now screenshot time...



Carefully, I sneak by the old bat (insert mother-in-law joke)



Beware of leprechauns on level 7... $$$




Aesthetics?

Nobody loads up Rogue to be blown away by dazzling visuals but this is actually better than I imagined. I love how the dungeons look; bright, colourful and quite bare. It looks the business and feels like a graphical upgrade on the original but without ruining it. As I said earlier, the best parts are the sprites and those little iddy-biddy monsters lurking in the dungeon is fantastic. They are updated yet faithful to the theme.

The Sound effects are authentic to the original, ie there aren't any! Well, little beyond the default clicks & dings we're all used to as ST owners, which is perfectly fine and natural to what Rogue is all about. However, I'd have liked an option to turn off the clicks without having to resort to using something like XControl.

I had an idea for my video recording - that's at the top of this page - so scroll back up. I wanted to replace the silence with something eerie using the Atari STe ACCessory: STe Background Audio Player. This plays samples using the DMA coprocessor and works tremendously well without any slowdown. Let me know what you guys think?

We're almost at the end of this gripping review so here are the last screenshots...


Use this view for a bigger image of your dungeon and keep stock of the inventory.



The fun didn't last long ... I only reached level 7. Yikes!




The CryptO'pinion?

As I write, I've reached level 14 which is an outstanding feat for me! However, Rogue has cranked up the difficulty a lot since level 9 and I'm struggling. I'm low on supplies and suffered heavily when fighting a Wraith and a Troll. I need to rest and hope nothing creeps up while I'm vulnerable. Hang on, I've just found a healing potion and a spell to confuse the monsters. There is so much to this fascinating game!!

Yes, Rogue is easy to get into and extremely rewarding. I'm still learning the ropes of this immense dungeon crawler and have only scratched the surface. Rogue thrills and excites this old gamer and I am loving every minute of my tremendous adventure. This is quite possibly one of the best Atari ST games I've played.

That's right, this is an adventurer's masterpiece. Absolutely wonderful and highly recommended!!


Brave adventurers use their hard drives.
Oldskoolers use Automation #79 floppy disk.

Are you struggling with Rogue??
Then view my level maps, which will help!!




Like what I do? Hey, do you wanna help support AtariCrypt??

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