Showing posts sorted by date for query overscan. Sort by relevance Show all posts
Showing posts sorted by date for query overscan. Sort by relevance Show all posts

Saturday, June 19, 2021

SuPer eXcellent graphics demo


I made a thing

Yep, I've been enjoying another doodle on my Atari ST and if you wanna see more of my work then click here for a laugh. Okay, this time I've been experimenting with SPX, a technology created by Electronic Images in the early 90s. This magically stitches several Spectrum 512 pics into one ginormous image displayed in scrollable overscan.

I've always loved the idea of the SPX format and remember buying several PD disks back in the day. Of course, most of the pictures were titillating girls or something of a fantasy theme. The potential of huge Spectrum 512 images, in overscan, was quite mind-blowing at the time. (ignore my capture, the scrolling is silky smooth).

SuPer eXcellent Graphics Demo can be downloaded from my Dropbox. Be warned, it's pretty big. In fact, too big to fit onto a real floppy as I got carried away and made lots of SPX images, so installation is intended for a hard drive or Ultrasatan. However, I have made a huge ".ST" image that should work as a good alternative for those using Hatari. Within my download, I've included the Atari ST programs used to create each SPX picture.

Perhaps you feel inspired to make your own SPX images? If so, I'd love to see whatever you guys managed to create!! Righto, I hope you enjoy my humble graphics demo? Let me know in the comments below...


Go, create!

Now, reading these instructions might appear dull and longwinded? Possibly far too much hassle if you're as lazy as me but don't worry because it's actually very easy to make your own SPX images. Have a bash:

- Those without any artistic skills, ahem, should download imaged off the internet!! Look for something large, possibly with a clean background and try to select something that uses a portrait ratio.

- Crop that large image into 320x199 segments. (a pixel line is lost due to a limitation of Spectrum 512). This cropping can be done on the ST or a PC/Mac (I used the freebie 'Preview' on my Mac).

- Once you have your image split into several segments, it's best to convert them into GIFs. Again, this can be done on the ST but is probably much quicker on the Mac/PC if I'm honest. Yowzers!

- Now copy all your new GIF files over to the Atari ST.

- Each GIF will need converting into Spectrum 512 format (.SPC) and the best program for that is 'GIF to Atari Spectrum 512 Picture Converter' by Steve Belczyk. A brilliant program and very fast too!

- Finally, each SPC file can now easily be imported into SPX Creator for both previewing and, well, creating. All your SPX pictures can be displayed using the dedicated viewer, 'SPX_V18D.PRG'


An example...

Check out this portrait image of Jason Voorhees split up into three segments. As you can see, I carved it into the relevant sections, which are converted to GIFs and imported into SPX Creator. A standard ST might take a few minutes to save this fantastic image but it's well worth it (don't worry, it's already on the disk!).




SuPer eXcellent Graphics Demo

Idea and creation were all me - Steve, Crypt Keeper, Strider, AtariCrypt, whatever you call me, it's my fault!

The Credits

Spectrum 512 - Boris Tsikanovsky.
SPX Creator/Viewer - Electronic Images (Gizmo + The Phantom).
Original images - Everything was freely sourced off the internet with appropriate credit.
AtariMania & Demozoo - two super Atari resources that I used for my dabble.

Programs Used

Preview - a freebie Mac program to resize and clip each image into 320x199 segments.
GIF2SPC - a wonderful Atari ST program by Steve Belczyk.
SPX Creator - the program that stitches together each of the GIF pictures into SPX images.

Links

SuPer eXcellent Graphics Demo is the latest AtariCrypt production. Yes, there's more here << O_o
Electronic Images released a load of cool disks so check 'em out on Demozoo.
There are many SPX Slideshows although I remember more? I should research and build a collection!

Saturday, January 23, 2021

Intro by The Conceptors

Sometimes I need a break from the norm... So, over the last few days, I've been having a 'fumble' through my entire collection of Menu Disks. Whilst I've got the usual run-of-the-mill stuff like Automation, Pompey Pirates, etc... I also found a few disks which I'd never seen before. Or possibly my old man memory had just been forgotten?

Anyhow, here's the menu from one such disk - Menu #01 by The Conceptors. I genuinely haven't heard of this group but I must admit, this is one sexy intro using overscan and the music is outstanding. Oddly, I never hit a key to play any of the games. Which is peculiar for a guy running an Atari ST gaming website lol

YouTube is nice but nothing beats seeing this on a real Atari ST... [Demozoo download]

Credits:
7an - Music
Demon - Code, Graphics (logo)
Slime - Graphics (Font)

Tuesday, January 12, 2021

Tecnoball


It's Brick Buster time!

Tecnoball Z was published in 1991 by TLK Game and is a Breakout conversion developed by Pierre Denis. Oddly, I had never heard of this game until a good friend happened to mention it a few weeks ago (thanks Paul). Sadly, I have no idea whether it was ever officially released over here in the UK. Does anyone know?

Okay, we all love a quick blast of Breakout/Arkanoid now and then; olde classics have stood the test of time for a reason. I would say Arkanoid is the most well-known, unless you're an ST guy then it's perhaps Bolo. I'm always open to an alternative, especially when it's an Atari ST game I have never played before!!

Okay, let's take a look at a screenshot with its strange colour scheme and... erm... something else...



Here, I held onto the ball whilst blasting the bricks with a weird laser weapon. Sweet!!


It's 1976 all over again?

The first thing that struck me was the use of overscan for a larger display but the brick-busting gameplay remains much the same. Each screen has a different collection of blocks that must be cleared using your bat and ball and, with each hit, points are earned with a chance of spawning cash, power-ups and sometimes enemies.

The mouse controls are great; precise and accurate just as you would hope. However, it isn't long until you realise that the physics is 'different' as the ball often doesn't react as expected. Manipulating strikes using the different parts of the bat doesn't work and might even force the ball to bounce in a different direction! That means it's tough trying to finish a level when only a few blocks remain! But, there's a power-up in the shop to help with that...

Yep, a shop pops up after each level to offer goodies like extra lives, a bigger bat, weaponry and more. Heck, it's even possible to install extra bats on the remaining three sides of your screen! I like surprises like this plus that silly idea reminded me of the chaos I suffered in Wacko Software's Video Games I. Innovation like this keeps the player interested which is how I managed to clear several levels and defeated a couple of bosses!



Check out my power-up pads on all 4-sides of the play area. It's mental!

Over-what?

Graphically, I like Tecnoball as it's quite futuristic in style and different from the original our Dads used to play ;-) Overscan has been used to great effect and provides a better experience, more arcade-like perhaps because of the extra screen space? The use of colour is good and everything feels smooth but I thought the blocks themselves lacked a bit of pizzazz? Sometimes I did wonder what they were thinking with the choice of colours.

Hey, see how I've not mentioned the guy in the status panel who freaks me out. Darn, I just did...

Sound effects are great using samples for the 'dinks' but there is no in-game chip music so it's almost as quiet as the original, I guess. Even worse, there's no theme tune for the title screen which I found very disappointing.



This is the first boss screen and oddly, it features no blocks!


The CryptO'pinion?

This is a fun take on the original game but the physics are peculiar which acts as a "bug". At one stage, the ball hit an enemy (at the top of the screen) which then ricochets it sideways. The call began bouncing from left-to-right, in a perfectly straight line. Weirdly, that continued for about 30 seconds!! Luckily, it hit a wandering enemy that changed its trajectory so I could carry on playing. Not very good, I'm sure you'll agree?

Having said that, this is still a good game and I enjoyed ploughing through the many levels. The addition of a shop works well to provide a great variety of extra features that helped improve the game massively. Give it and try and see how it compares to your favourite version of Breakout? Let me know in the comments below.

Download the floppy from Stonish on Cobra #27 menu disc.



Gotta love the artwork and even this Game Over screen is in overscan.

Friday, June 05, 2020

Minefield



- You sunk my battleship!! -

Everyone loves the Battleships board game? Well, I know I do! So here is Minefield by Donald Campbell which is kinda based on the idea only this time we're driving tanks across a minefield made from 64 square tiles. Our opponent is your beloved Atari ST who is trying to do the same and the one with the most through wins!

There are three difficulty levels with the first being "Dead Easy" which makes your Atari ST appear rather dumb. Especially as it fails to learn from its mistakes... The second level is "Quite Easy" and a marginally better opponent. Finally, we have "Intelligent" which is the most fun and even uses its cannon to locate mines. Sounds like fun, right?



As you can see, I shot the square ahead to reveal a mine. Wow, that was a close call. Phew :)


- Play The Game -

We begin each game by placing five mines secretly on your opponent's board (the ST will do the same on yours). Each player takes turns to safely guide a tank from one edge of their board to the other. We start each game by selecting any square from along the bottom row. Our tank can only move upwards or diagonally upwards and once a square tile has been used, it's removed from play. This will restrict your options later on...

Remember those five hidden mines? Well, to help locate these, use your cannon and fire at any square tile. The explosion will either result in a face or a skull: a smiley face means the tile is clean and free to use. However, if you see a skull then stay clear otherwise it's instant death - and for the duration of the game. Both players repeatably take turns until no tanks remain and the one with the most safely home is the winner. Easy peasy!


Sometimes this game shoots itself in the foot thanks to its earlier (bad) decisions...


- Graphics & Sounds -

Visually, this game will blow your socks off!! I'm talking 200+ colours, 50fps hardware scrolling and all in overscan... Okay, okay, there's nothing like that whatsoever but a game like this needs nothing more than to be functional. The board is basic but clear, the smilies are cute and the skulls look cheap but I really don't care. Nor should you.

I wasn't expecting much in the audio dept and that's exactly what I got. The old YM chip struggles as I fear Donald wasn't much of a sound guy? There are a few basic effects but it's all pretty lame and the tanks sound like a wasp is trapped in a spider's web. Not good. However, just like amateur graphics, it doesn't matter.



...and, ahem, as you can see we humans aren't too clever also. Sigh!


- The CryptO'pinion -

Sadly, I'm not convinced about the three difficulty levels, especially when watching the computer make some terrible mistakes. So it's a shame there's no option for two [human] players which would have been nice. Also, the 8x8 grid layout is a little too restricting and can leave both players with zero options towards the end - even though a couple of tanks might still remain. Okay, it's time I stopped being an idiot and remembered this isn't a commercial release.

Technically rubbish, yet here I am about to rave on about why you should download Minefield. I can't give you much of a reason, other than I've played dozens of games and loved every single second!! Yes, it's crude. Yes, it looks terrible. Yes, it sounds even worse. Yet, it's one of the most enjoyable board games I have played. Great fun and I loved it.

Tuesday, May 26, 2020

Line Of Fire



We're going to war, bring a mouse!

Line of Fire was converted from the arcades in 1990 by Creative Materials for US Gold and is basically a "crosshair" shooter. It begins from behind enemy lines as we're trying to escape never-ending hoards of angry bad guys. They're annoyed because we've sneaked in and pinched their brand-new toy - a Rapier Gun. Of course, we have no intentions of returning it so must now escape in a blaze of glory. A-Team style!

The gameplay is really simple: move the mouse onto the enemy soldiers and hit fire to send 'em to hell. Kill anything that looks mean, including the hardware that they use: a truck, plane, boat, or even their incoming missile attacks. Well, that's about as technical as this shooter gets - lots of frantic killing and loud explosions. Great stuff!

Oh yeah, so let's start by taking a look at the first screenshot...



The map shows our escape route through the base, jungle, rocky canyon, town, etc.


And bring a friend too!

One or two players is supported for a single or a (much-needed) co-op onslaught of pure adrenalin. Solo is controlled using the mouse which is perfectly precise but I felt the crosshair should have been bigger because it sometimes got lost among the action and explosions. Try it - hit the SHIFT key to spark a nuclear explosion (aka grenade) but be thrifty because these are best left for the end-of-level bosses. Trust me, you'll need 'em all.

We begin trapped inside the enemy compound with lots of baddies lining up the corridors all ready to kill us! The display shows our health and the number of grenades - both of which can be topped up by shooting the corresponding supply boxes left lying on the ground. There's a boss waiting at the end of every stage, be it two ugly brutes firing missiles, a plane stuffed with a cargo of airmen, or a ghost train and its endless supply of soldiers.

Okay, shall we take a stroll through the many levels of this crazy game? Yes, a good idea...



- Eight Stages To Freedom -


Level 1 - The Enemy Camp

This is where we broke into the enemy camp, kicked in their sandcastle and make the bad guys cry. However, tons of smurf-looking soldiers were alerted (very odd) and they're mean and sneaky - some even hide inside the floor panels and ceiling vents. Once you reach the end it's time to battle two enormous bad guys who are just asking to eat those grenades.

Overall, I really enjoyed this opening stage albeit very short. Should have been much longer!


Level one kicks in with an assault of smurf soldiers!


It's not long before a couple of bosses appear but I brought fire!!



Level 2 - Destroy The Enemy Jungle Base

Those smurfs failed to stop us and we made it outside to jump into our jeep and head for the jungle. Lots of enemies are lurking in these muddy waters, along with choppers and planes dropping bombs of mass destruction! The action feels unbalanced for solo gamers but the helicopter boss is pretty cool and a good fight without being too complicated.

Overall, this stage proves the developers used ST Basic and had no beta testers! Let's take a look...


Chug...Chug...Chug... alongside an unused Blitter...


Be quick and get blasting everything you see on the screen. Gun love time!



Level 3 - Exit By Speed Boat

Pretty much more of the same as the previous level - but this time we're riding through the soggier parts of the massive jungle. Watch out for the soldiers hiding on the river banks and you might even see the odd Rambo impersonator. The two bosses are back but this time they've brought some help for what is quite a fatiguing battle.

Overall, this level is more of the same which isn't great unless you have a faster computer?


It's good fun actually. Essentially, my pessimistic attitude is because of the framerate.


Okay, the two guys have brought in some help. It's very tough so expect to lose lives.



Level 4 - Fighting In The Canyon

Like the jungle, this time the graphics have changed to an odd-looking rocky canyon. Hmm, those walls don't look right, especially when you see soldiers hovering in mid-air! Anyhow, this level is another which is stuffed full of gun love and there's even an aeroplane boss that lunges rockets at your face.

It's probably better than the jungle stages but just as crazy with too many enemies eating away at your credits.


Enemies everywhere! Shoot - quicker - shoot some more. No, be quicker!


Gotta be impressed by the boss scenes, especially as no Blitter is utilised.



Level 5 - Do Or Die Battle In The Desert

Landscape graphics are gone and the display is reduced to objects and sprites. It's now that I noticed the odd blue background - it really stands out because there's nothing else. Looks very strange. However, the benefit of this sudden change is a decent framerate which means it plays better than all the other levels. The boss stage is a train, which is something solo players should fear!

Overall, a great level and I wish the others were as fast and responsive as this one. I enjoyed it :o


It looks... odd... but fear not there's a bunch of fun to be had here!


The train level is great actually, but there's a lot to do and it seems to last forever.



Level 6 - Foes Await In The City's Ruins

Finally, we've made it into a rough shantytown for a terrifying urban siege. Terrifying because that horrendous framerate has returned with a vengeance - I think this stage is the most sluggish of all? To be honest, it's a bit boring and also far too tough in solo. Where's the boss stage?

Overall, it's okay but all a bit... meh because of the dreadful framerate.


The idea behind this stage is actually very good but poorly implemented.


I'd had enough by the time this screenshot was taken and that's not good, is it?



Level 7 - Evade The Enemies Aircraft

We're on the runway and zoom off into the skies for aeronautical hell. However, this stage is tacky with a lame submarine boss - which is rubbish. Overall, this feels like a stocking filler and is the worst level so far.

Wow, I said that after playing the previous stage? Dang!


I've really had enough...


Oh, go away! (Yes, I've really really really had enough of the game now)



Level 8 - Fly To Your Base By Helicopter

Glad I didn't throw in the towel because Howling Mad Murdock would have loved this stage! The enemy chucks everything at you for one final attempt to get their fancy gun back! Don't get defeated because the end is very near. Sadly, I did, because it's insanely difficult! Which means I failed to save the Western World from the dreaded Terrorists.

Ah well, at least I tried...


That blue background might look daft, but imagine it black. See, it's actually a good idea!


No matter how much I tried, I failed to complete the final stage by my lonesome.



Graphics and Sounds

Visually, Line Of Fire is an oxymoron because it impresses and shocks in equal measure. Overscan is utilised with both top and bottom borders removed to provide tons more pixels. I also loved the palette which is comically bold, the sprites are huge and those explosions are just ginormous! Sadly, the sprites look like I've drawn them and the framerate shocking. In fact, it's possibly the worst performance I've seen from an Atari ST which is a sad thing to type.

The audio failed to impress. It begins with a nice title screen chiptune with a humorous intro but it's all downhill afterwards. In-game sound effects are basically your gun and grenades. So it's your gunfire that you're constantly hearing, which sounds like a room full of dancers shuffling their feet. Ugh, turn down the volume.

A mixed bag of goodies alright but the Blitter would have helped a lot... sigh... Time for another screenshot...



Gotta take my hat off to the developers for using overscan albeit at the expense of framerate? :/


The CryptO'pinion

I must admit, I'm not a huge fan of crosshair shooters but Line Of Fire shocked me. There's no 2D landscape with pop-up cardboard soldiers waiting to be shot. Instead, we have a first-person perspective similar to something like Narco Police but in overscan. Which is kinda cool for a machine with only half a meg Ram!

However, this conversion is screwy and appears to do everything it can to make the Atari ST perform like a Vic-20. Okay, I would never compare a home computer to the specs of an arcade machine with its faster processors, sprite scaling hardware, etc but this feels rushed and should have been better. I don't understand what Creative Materials were thinking. Then again, aren't these the guys that gave us Street Fighter 2 and Days Of Thunder?

Overall, I enjoyed Line Of Fire because it's something different from what I usually play. It's better with a friend as it's not balanced for solo play, but at least it provides a few continues to keep you interested. I'm glad I didn't buy this terrible game, but I still enjoyed rampaging through the various levels. Worth playing - but only with a friend.


- Downloads -

Floppy - Bad Brew Crew #33 (Stonish)
Hard Disk - 8BitChip (w/ extra credits)

Wednesday, May 20, 2020

Silly Dabbles Demo



Oh no, I've been creating again...

I love finding Atari ST programs that do something silly or unexpectedly cool. There are lots already within our Software section, like Full Screen Construction Kit, MandelST and I even got to play with overscan. Yep, I love to dabble in hiSTory so I was pleasantly shocked to find an intro maker which I had not heard of before...

It's by Deviant Designers, called Letter And Intro Maker (L.A.I.M.) and is simple to use. Just select the various fragments of what actually makes an intro - a picture, fonts, chip music and, of course, a text file used for the scroller. There are already lots of fonts on the disk and dozens of chiptunes to choose from - the hardest part is writing the text (read the docs) and finding a decent image to use - unless you're talented in NeoChrome?

Once you're happy, save your production to disk and then quit into GEM to load it up. Yep, you've created your first demo screen in mere seconds! This is what I've done here and called it "Silly Dabbles" which features an image from Beastlord and music by An Cool. Try this program - I'd love to see what you guys create.

I've recorded a video and the disk image can be downloaded too. It's jerky under emulation (for me) but smooth as silk on a real Atari ST. Anyhow, I hope you like my Silly Dabbles Demo and enjoy using the program too?

Credits and Download Links:

Deviant Designers for Letters And Intro Maker (LAIM)
https://demozoo.org/groups/38004/

Picture was taken from Beastlord by WJS Design/Grandslam
http://www.atarimania.com/game-atari-st-beastlord_8696.html

Music by An Cool used in The Death Demo for 2-Life Crew
http://sndhrecord.atari.org/mp3/AN_Cool/

- Screenshots from L.A.I.M -



Nothing flashy here but it works great and never crashed on me once!!


Oodles of fonts to choose from and a preview is shown before you decide, which is nice.


Dozens of awesome chiptunes to choose from but sadly no preview. Can't have it all...

Sunday, April 12, 2020

STAX #90




Everyone knows I love Menu Disks and there's nothing better than going through a pile of floppy disks - even just to listen to the tunes or read through a scroller relevant 30-odd years ago! Yes, it all sounds rather sad to anyone under 50? ;-) Ignoring that, here is a belter by STAX - it's their 90th disk and features a nice intro followed by a couple of demos and games - which are all impressive for different reasons. The rest of their disks (and more) are available on Demozoo and Pouet.

Menu disks are an exciting part of the ST world and I've enjoyed this feature so I'm thinking I should do more?



- Aromatica -

Aromatica is a collection of old skool demo screens by The Swedish Meatballs and features lots of scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I still enjoyed flicking through this neat collection. Definitely worth a look.





- Flight Over Sirius -

If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.





- Snacman -

Everyone loves running around a maze popping pills with Pac Man and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one-player things are pretty much what you'd expect with PacMan even sporting some cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and also in-game!!

Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a fantastic game of PacMan. An easy 10/10.





- Masters Of Chaos -

Now, this is an interesting one and I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with basic puzzles and hidden doorways. Our health, stamina and mana are all shown as the green bars. Blasting out a couple of fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and oddly freaky.

This was a fascinating find and not something that I ever expected. As a shooter, it works quite well but there are no sound effects, few monsters and it's easy to get lost - unless you've got a pen and paper at hand? Okay, I could live with the silence but it needed many more monsters for my liking. Overall, a unique-presented game which is best in multiplayer.

Credits to Damon Chaplin for the background music (from The Last Trooper)

Sunday, August 11, 2019

Atari STe games [part two]




Let's make use of the enhanced hardware!

I'm sure you were all expecting this, right? :@) Yup, I've put together a second video recording that features even more Atari STe games from the Crypt archives. Once again, just a few seconds of each game is shown accompanied by the same groovy background tune by Tomchi. Greetings to all my fellow STe Nutters out there!


Okay, let's check out those games...

 Uridium - Peter has performed his usual magic and transformed this old clunky shooter into a beauty.
 Operation Garfield - I dare you not to laugh at this silly shoot 'em up!
 Zool - Good on the ST and even better on the STe. Different to Sonic and fun for a few hours.

  


 Giana Sisters - This is what the original should have been like all along! One of the best-enhanced games.
 Chronicles of Omega - More colours on the STf but smooth as silk on the STe and with DMA audio.
 Substation - Doom for the ST? Well, no it's very different but it's still a BRILLIANT fps game.

  


 Stardust - Now we're talking, play this Asteroids and tell me it's not mind-blowing. Superb shooter!!
 Heartland 2000 - An Easter Egg with legs but look how smoooooth it runs!!
 Zero-5 - The STe goes all Star Wars on us and it's utterly brilliant too. What a cracking game this is.

  


 Pac Mania - The original was good but this blows it out of the water!!
 R-Type Deluxe - Good old Bod did us proud right until the end. I miss him and thank him for the pics.
 Team - I ain't a soccer fan but check out this in overscan. Wow!!

  


 Sliders - Looks weird, scrolls like silk, but can you play it? One odd game this. Very odd...
 Obsession - Best pinball game on any ST? Very possibly because this is a jaw-dropper Christmas cracker!